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When does a CPU hold back 4k resolutions

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I think an indicator will be if you see CPU usage hit 100% constantly. At the moment it is mostly GPU bound at 4K, but once games start using more than 4 cores constantly it will be more important since CPUs don't do much at high resolution.
 
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I think an indicator will be if you see CPU usage hit 100% constantly. At the moment it is mostly GPU bound at 4K, but once games start using more than 4 cores constantly it will be more important since CPUs don't do much at high resolution.

Or you add more gpu power and see no fps increase at all is a classic too. Seeing your cpu at 99% would be a good sign to me as long as they do not throttle or stutter.

It would mean finally proper multicore support as i never saw this happen, But i think ive been cpu bound at 65% on most of my cores as well.
 
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That is true, but wouldn't that be a lot harder to detect though?
Frame time monitoring should show it easily.
Though it should be also felt as kind of unsmoothness/stutter, unless frame rate is high.

In Finnish PC forum people with both six core HEDT and newer faster clocked quad core desktop CPU have said that in some games six core CPU gives smoother feeling gaming experience despite of lower max fps.
All it simply needs is all those countless background stuff threads wanting CPU time at the same time when game is having CPU intensive moment and frame time/fps starts jumping around.
Reviews actually give rosier picture than real world use.
For consistency and minimizing number of variables reviewers never have same amount of stuff installed and running on background than normal home user.
 
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I'm hoping my 6700k can handle 4k as I think funds will need to go on the GPU.
I'm currently Running i7 6700K (Overclocked ofcourse) and an Nvidia GTX 1080Ti - I run everything in Ultra in all games I play (I haven't tested Metro Exodus Though) and I game in 4K on a 28" Acer Predator G-Synch Monitor.

No issues at all for me, with G-Sync on - Stable 60FPS in everything.
With G-Sync turned off I am hitting 70-90FPS and over 100 in some slightly older games.

This is why I haven't jumped up to the 2080Ti's, I'm just not seeing the point at the moment. Quite happy to sit and wait for "30 Series Cards" for another year or two.
 
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I'm currently Running i7 6700K (Overclocked ofcourse) and an Nvidia GTX 1080Ti - I run everything in Ultra in all games I play (I haven't tested Metro Exodus Though) and I game in 4K on a 28" Acer Predator G-Synch Monitor.

No issues at all for me, with G-Sync on - Stable 60FPS in everything.
With G-Sync turned off I am hitting 70-90FPS and over 100 in some slightly older games.

This is why I haven't jumped up to the 2080Ti's, I'm just not seeing the point at the moment. Quite happy to sit and wait for "30 Series Cards" for another year or two.
Hopefully the next Ti card is not 2K
 
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Is it accurate that you can game with no to very little AA on as 4k doesn't show jaggies like it does on other resolutions. If that's true that must be quite a few FPS saved?
In my experience, yes. Turn off AA for a big boost to the performance. It won't look as good without but the difference is minimal. You could even drop AA down to a low setting too just for a bit of extra jagged edge reduction.

Arma 3 as an example runs at a great FPS without AA at 4k in Ultra settings (On My Rig) - Not much difference noticed in Jagged Edges.
 
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I'm currently Running i7 6700K (Overclocked ofcourse) and an Nvidia GTX 1080Ti - I run everything in Ultra in all games I play (I haven't tested Metro Exodus Though) and I game in 4K on a 28" Acer Predator G-Synch Monitor.

No issues at all for me, with G-Sync on - Stable 60FPS in everything.
With G-Sync turned off I am hitting 70-90FPS and over 100 in some slightly older games.

This is why I haven't jumped up to the 2080Ti's, I'm just not seeing the point at the moment. Quite happy to sit and wait for "30 Series Cards" for another year or two.

That doesn't sound right..

G-SYNC means you shouldn't have limited FPS. Sounds like VSYNC is applied to yours if you're getting 60FPS limit.

-edit, oh it's not a 144Hz screen. 60Hz screen.
 
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That doesn't sound right..

G-SYNC means you shouldn't have limited FPS. Sounds like VSYNC is applied to yours if you're getting 60FPS limit.
G-Sync - Monitor Refresh rate won't exceed GPU refresh rate, eliminating screen tear. When its a 60Hz Screen, G-Sync locks at 60 :)

-Edit: I was a relatively early adopter of 4K. Patiently waiting on superfast 4K panels being readily available and not wallet busting :D
 
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CPU bottlenecked games will show this at 1440p and 4k and is manifested in low minimums and performance spikes. An example is Fallout4 which showed the same CPU bottlenecks for me with a GTX960,RX470 and GTX1080,and using a Xeon E3 1230 V2 and Ryzen 5 2600 at 1080p and 1440p. The same can be seen with strategy games,etc.
 
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It’s more amplified at 1080p that it affects average framerate.

Some people are so used to dodgy 1% lows that they waive it off because it only happens for a short period.

Yes cpu bottlenecks affect your 1% lows at 4K, but I’ve found most people don’t care because it doesn’t affect the average fps much
 
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Frame time monitoring should show it easily.
Though it should be also felt as kind of unsmoothness/stutter, unless frame rate is high.

In Finnish PC forum people with both six core HEDT and newer faster clocked quad core desktop CPU have said that in some games six core CPU gives smoother feeling gaming experience despite of lower max fps.
All it simply needs is all those countless background stuff threads wanting CPU time at the same time when game is having CPU intensive moment and frame time/fps starts jumping around.
Reviews actually give rosier picture than real world use.
For consistency and minimizing number of variables reviewers never have same amount of stuff installed and running on background than normal home user.
Thanks, that’s good to know. I tend not to like most gaming reviews as they concentrate only on FPS. However what bothers me more is turn times for say total war warhammer2 mortal empires and cpus with lots of clocks should benefit that despite having lower fps
 
Soldato
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It’s more amplified at 1080p that it affects average framerate.

Some people are so used to dodgy 1% lows that they waive it off because it only happens for a short period.

Yes cpu bottlenecks affect your 1% lows at 4K, but I’ve found most people don’t care because it doesn’t affect the average fps much


Witcher 3 at 4k was a stuttery mess until I moved from a 4670k to a 8086k.
 
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I have a 1080ti twinned with a xeon x3470 (first gen i7 equivalent) overclocked to 3.8ghz. I use it as a couch gamer to play on my 4k tv at 60hz.

Forza horizon doesn't achieve a 60fps lock at 4k, and i know from benchmarks that a 1080ti should be averaging 70-80 fps at 4k at max settings so can only put it down to the cpu. Another game, Kingdom Come Deliverance can get frequently CPU bound in city areas and no matter how high i set the graphics setting there is always a slowdown in certain areas. These two examples are What is making me upgrade this summer as otherwise with my use case i would have been happy continuing as i was.

So my point is it entirely depends on the cpu usage of a particular game, heavily gpu bound games like shadow of war for example achieve 60fps at 4k lock even on my ******* cpu.

Just a quick update - I upgraded to a Ryzen 2700 and DDR4 3200 last month, Forza Horizon 3 is now achieving a 60 lock at 4k at ultra on a 1080ti whereas previously with my xeon 3470 and the same GPU it was dropping to low 50s sometimes depending on the scene. Proof in the pudding right there, even with what I would call a GPU limited game.
 
Soldato
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FF13 at 4k needs a beefy cpu thats good at single threaded.
Ihere will be plenty of other games also, just games that typically are not on the likes of gamersnexus radar.
 
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