When is a "When we gonna see FPS games with totally destructable environments?

Why has nobody mentioned Crysis-I know that you couldn't destroy everything, but you could destroy pretty much everything you could realistically destroy. You could carve through trees and thin houses, but you obviously couldn't cut through a cliff with a machine gun...
 
If the environment was 100% destructable, you cannot design a path for players to follow.

Dude, yes you can, there's many ways you just have to think. And there's many ways you can overcome the other problems a 100% destructable environment introduces, aside from the obvious things like an invisible wall or something similar like the thing in BF2 which really wasn't a big deal anyway since the maps were so huge.

For example you could limit the amount of weapons/items the player has that can damage environments.
Not every game is bound by realism, so there's many ways you could overcome the problems there.
If say the level was a ship in space and you blew a hole in the hull you'd die.
If the level was underwater and you damaged the outer wall the place would be flooded and you'd die...etc

And what's the problem with having say a reinforced wall around the level which isn't destructable to the point where you can get out of it and 'leave' the map. Is it really such a big deal if just a few walls aren't fully destructable when everything else inside of the level is?
 
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No, it's incredibly limited in BFBC and really not worth shouting about. Red Faction did it so much better.

I quite like it as it adds action and variety to the game some but your right its not anything new

BF2 had the same thing pretty much but it wasnt used except in mods for it. bfbc has added in ground deformation though which is kinda neat
 
not much of a gamer - but I'd wonder how this could possibly work in online games. wouldn't the environment be levelled about 30 seconds in?

single-player games, I can see this working by adding to the strategy element.
 
I can't wait for a resident evil game with destructable enviroments...

"You need the monkey key to open this door, please wander around for 3 hours searching for it"

"**** that"

*Shotguns door down*
 
I can't wait for a resident evil game with destructable enviroments...

"You need the monkey key to open this door, please wander around for 3 hours searching for it"

"**** that"

*Shotguns door down*

lol :D
 
Some interesting ideas, the new red faction looks good.

I wasn't thinking of ways to tunnel to the centre of the earth with a rocket launcher, merely how cool it would be having boms that would blow craters, you could blow up pillars/walls etc. Drive a tank through a wall. Sensible things.

This could work well in MP, imagine bf3 with a prestine urban town, then an hour into the level, we are ducking in and out of ruble. You would still have cover and the level would be the same layout, you would just have crumbling buildings and craters everywhere.

I would doubt it would be like a nuclear wasteland after an hour :p
 
I can't wait for a resident evil game with destructable enviroments...

"You need the monkey key to open this door, please wander around for 3 hours searching for it"

"**** that"

*Shotguns door down*

lol, the game'd be about 14 minutes long :p
 
Nobody remember Soldner? :p That had destructable structure and you could certainly blow big craters into the ground! I never tried to dig to Australia so Im not sure how far you could go though :P
 
EDIT LOL AT MY THREAD TITLE - I FAIL AT THE INTERNETZ

You made the grammar fairy cry :D

Only fully, completely destructible scenery game I ever came across was UFO : Enemy Unknown and its sequel. It's about 20 years old and I still play it every now and then. Nothing like being able to blow a hole in the side of an alien mothership and then send half a dozen guided missiles inside.

The carnage when you went in afterward was just brill :D
 
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Personally, I think interactive environments ruin multiplayer games.

That's exactly why CS 1.6 will ALWAYS have been a better game than source. The maps are dreadful for competetive play.
 
Personally, I think interactive environments ruin multiplayer games.

That's exactly why CS 1.6 will ALWAYS have been a better game than source. The maps are dreadful for competetive play.

Exactly how I feel. Unless you drastically limit the amount and type of weapons that can actually destroy the environment, which then begs the question why bother in the first place, you will just end up with a completely levelled sandbox or something resembling an ant farm.
 
Yup.

For a game to even me the slightest bit competetive and to allow teams to develop tactics etc, you need a set and level playing field. Playing something which is different every time might be good for some but I really don't agree with it.

It's like changing the size of a football every football match, or changing a formula 1 track every lap.
 
How about making clans/teams/competitive players factor in a changeable environment to their game play? If you knew that almost anything was possible you'd need to actually setup good tactics and support rather than just camp the choke points.
 
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