When is Valve's multi core patch getting released?

You may need all these actually:

cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
host_thread_mode 1
mat_queue_mode 2

Also for those on quad, add -thread 4 to the command line as it's limited to 3 otherwise.

Does this speed up the game at all adding more FPS?
 
Used HL Ep2, the problem is that mat_queue_mode seems messed up, the fps wildly fluctuates between 20 and 100 fps, I'm guessing this is why it's not been enabled yet, and that command is essentially what gives the boost.

Without mat_queue_mode 2 you just end up with about 116% cpu usage vs 150+ with that command on.

Edit: Just been testing, there's absolutely no gains to be had without the material system being multithreaded (mat_queue_mode 2).
 
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