when will we start to see better graphics and ray tracing ?

Working in film, the use of ray-tracing and its optimizations are day-to-day tasks, obviously we work in different areas of CG compared to the games industry, but the technology is pretty much the same.

Saying this, even in our world, where individual frames can take up to 8hours to compute, we spend allot of time developing alternatives to ray-tracing, as easy as it is to achieve good results, its damn expensive!

Ray-tracing isn't something you can just turn on and get photo real results, many other aspects of the image come into play, such as ambient/reflection occlusion, the quality of texture/bump/displace mapping etcetc.

In my opinion real time rendering will seek alternatives to that currently used in other areas of CG, otherwise it will just be a matter of waiting on hardware power to increase to a level where using these techniques is feasible, and where is the fun in that!
 
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+ outdoors world = photo realistic graphics in 2010
 
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+ outdoors world = photo realistic graphics in 2010

Sounds cool but its the lamest thing ever, you just run around trying to shoot each other without actually looking at each other (sensor on forehead) and it just becomes an exercise in futility, they should have used body packs like laser quest or quasar
 
I think we've gotten to the point where more and more polygons and more detailed textures will be such small improvements that they'll barely be noticeable any more. My hunch is that the bulk of graphical improvements will come in the form of better physics simulation - cloth moving as your character walks, water swirling as you swim through it, metal bending as you crash that car, flesh deforming as it's struck by a blunt object. Now only will that make a subtle but noticeable improvement in immersion, but it will make developers' jobs a lot easier knowing that the hardware can be programmed to model this stuff on its own and they don't have to manually draw ti frame by frame.
 
I'm in the middle of playing BC2 at the moment and I have to say that is enough graphical improvement for me.. if you cant get immersed in a game of the quality then you have no chance.

Dirt 2 is also phenomenal graphically, and Dirt 3 with the CM F1 weather dynamics, looks like it will be unbelievably good..

but as mentioned by others, gameplay has to be the most important aspect of gaming...
 
If you're game is good enough then you can generally get improved graphics from modders.

I've no idea what ray tracing is... but if all it deals with is lightning and shadow effects (and reflections and what not) combined into 1 which this thread seems to say, it really doesn't sound like its worth the effort. If its true that nVidia got a couple of fps from 3x480 then we are a long way from getting that kind of GPU power. Definatly over 10 years.

Theres nothing wrong with the current graphics except when devs skimp on some things and use low quality textures making certain things look tacky.

The 1 thing that does annoy me though is when objects, especially objects that the occur in scripted events, clip through the character model. It really does spoil things.
 
The 1 thing that does annoy me though is when objects, especially objects that the occur in scripted events, clip through the character model. It really does spoil things.

I agree, that's really annoying, though I think that's more shoddy coding than graphics performance. The stuff I was talking about might help though - if cloth were easy to model more accurately then your avatar's pants legs would just crumple around the fire hydrant you're humping rather than clip through it! :p
 
To me at least, it all seems pretty relative. I remember playing Quake for the first time and thinking how amazing the graphics were, and I thought the same thing with the original Half-Life and again with Crysis. Perhaps within 10 years we'll see photorealistic environments with physics & photonics models good enough to earn the accolade, but 10 years after that the same graphics will look tired and dated. From what I understand of environmental perception, the trick would be not to make the most realistic graphics, but more the graphics most tailored to our perceptual inputs - sight & sound not just as fast and accurate as real world experience, but presented in a way to maximise sensory reception.

Or, 5 or 10 years. Y'know. Whatever.
 
Sounds cool but its the lamest thing ever, you just run around trying to shoot each other without actually looking at each other (sensor on forehead) and it just becomes an exercise in futility, they should have used body packs like laser quest or quasar

my son has a pair of power ranger guns with chestpads that detect the hits :D
 
i dont think we will ever see raytracing in realtime applications, we will see something with comparable results but with a much more effient implementation at a guess.
 
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+ outdoors world = photo realistic graphics in 2010

I hat that, it was awesome, but also very useless! Unless you had the head thing on so tight that it hurt, it would fall of when running around. And obviously cheating was far too easy :p
 
Sounds cool but its the lamest thing ever, you just run around trying to shoot each other without actually looking at each other (sensor on forehead) and it just becomes an exercise in futility, they should have used body packs like laser quest or quasar

I remember going to laser quest once for my mates birthday...

1 of them sat on his chest pack the cheating sod :rolleyes:
 
Glad I'm young now, as I look forward to seeing how things will be in 20 years when I'm 40 and still gaming. Unless a piano falls on me in the meantime, as **** does indeed happen. :o
 
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