Who actually uses AA and AF?

Dev2 said:
For years I have read benchmarks and AA and AF are used to sort the good graphics cards from the low performance ones. But in actual games do you guys use them. I mean I rather play at a higer res and more detail than have AA and AF on. For the drop in framerate it costs its hard to justify using. If you have a X1900XTX and a FX60 you might aswell stick it on in Counter Strike Source. I'm sure many of you do use it but does anyone else here find AA and AF almost too demading on your hardware.

I have a 1900XT and a 4000+ and I stick them on in EVERYthing i play, with no problm to my framerate. CSS I get framerates of roughly 120-180, game like FEAR, maxed out, I still get around 100, drops to 80 occasionally during the big things like dust and explosion. They are nice effects :p
 
AA is a must for me, and I always try and get both AA and AF as high as possible.
No doubt that will change with a larger monitor later this year
 
AA and AF improve image quality immensely and I personally put them up to as high as my PC will take in every game I have

(aside from my emus and older games, of course) ;)
 
Úlfhednar said:
LOL. Doesn't the X360 have 2xAA or something similar though? Can't remember where I read that.

I have seen Oblivion on an X360 though, and the crawling textures and lack of AF made me want to throw up. :o


Yeah bad joke really, i had a 360 on a hdtv and the lack of aa working was annoying, bf2 looked so bad jaggies everywhere same with pgr3 a real letdown.

I belive the 360 does with no performance hit 4x adaptive aa just i not seen many games with it actually on and there is no af support for some odd reason.
 
PGR3 on the 360 would look so much better with some AA and AF :( i hope future console games use AA and AF, especially since im starting to move from PC gaming to console gaming again.
 
Johanson said:
PGR3 on the 360 would look so much better with some AA and AF :( i hope future console games use AA and AF, especially since im starting to move from PC gaming to console gaming again.
You'd think the X360 would already have 6xAAA and 16xHQAF with all those megaflops and carp that it supposedly has over a PC. :confused: It must be something to do with the developers and how much extra work they would have to do, I guess.
 
I Never use AA @ 1280x1024, slight jaggies don't bother me as it's the gameplay that counts.

Sometimes use AF depending on the game.
 
I always try to. Makes a huge difference IMO.

A si hugely underetimated. In BF2 for example it make a huge huge difference.
 
I always use 6x Adaptive AA, and 16AF High Quality when games allow it.

1680 x1050

Even if the AA is not needed as much at that resolution, im damned if im letting my Crossfire system off lightly for the money i paid :cool:
 
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I just took screenshots of HL2 at a resolution of 1024*768, one without AA/AF and the other with 4xAA and 16xAF. There was no visual difference between the two.
 
Coolasmoo said:
I always use 6x Adaptive AA, and 16AF High Quality when games allow it.

1680 x1050

Even if the AA is not needed as much at that resolution, im damned if im letting my Crossfire system off lightly for the money i paid :cool:
Not only that, but you're actually easing the burden of CPU-limitation by doing so. :)

Nice system by the way, 10/10. :D

fenderbass86 said:
I just took screenshots of HL2 at a resolution of 1024*768, one without AA/AF and the other with 4xAA and 16xAF. There was no visual difference between the two.
LMFAO!!!??? :eek: No offense mate, really none intended as I think you're great from your posts, but... :eek:
 
fenderbass86 said:
:p What's so funny?!
That I wish I could borrow your glasses that let you see no difference between 0x and 4x AA, and 0x and 16x AF, then I would be rolling in it since I wouldn't have to upgrade ever again. :p

P.S. You can clean my keyboard, got Coke Zero all over it. :p Luckily it won't carmelise at least.
 
fenderbass86 said:
Do you want the proof? I have it right here if you're interested! :D
I don't see how you can prove it to me, I play Half Life 2 and have seen the difference myself for the last couple of years. :p

Here, however, are some Oblivion screenshots since I CBA installing Steam. Left-to-right; 0xAA/0xAF, 4xAA/8xAF, 6xAAA/16xHQAF: -



Sorry for the low detail and soup in the background, only just reinstalled it and not gotten around to sorting out settings and distant terrain mods yet. You see my point though, the antialiasing is obvious even in my native resolution of 1440x900 (see the outline of the rocks in front of those ruins there), so I dread to think how this game would look with 0xAA @ 1024x768.

In pic #2 you can clearly see the effect of 4xAA on the wood and other large objects on the dock, in pic #3 you can see 6xAAA adaptive's effect on leaves and other delicates.

In pic #2 you can see the angled texture of the boat is sharpened with 8xAF, and in pic #3 you can see it sharpened twice as much with 16xHQAF enabled. This goes for all textures in the game, but HQAF is designed mainly for textures at a sheer angle away from your line of sight.

P.S. Just saw your pics, it would be nice if you didn't downsize them to 640x480 because I can't even see them. Unless of course you play in 640x480, in which case all the antialiasing in the world won't save it.

P.P.S. Zooming 800% in Photoshop shows that all of the pixels in both the pics you posted are exactly the same. Are you trying to pull something by posting the same pic twice under two different filenames?

http://img200.imageshack.us/img200/8420/zeroaaaf4ta.jpg

http://img311.imageshack.us/img311/2150/4xaa16xaf5qi.jpg

?
 
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Downsized pics + Jpeg compression = flawed demonstration

However I would have to say that jaggies are much less noticeable in game when you are moving around at 60+fps compared to static images where you can examine every last detail.
 
HangTime said:
Downsized pics + Jpeg compression = flawed demonstration

However I would have to say that jaggies are much less noticeable in game when you are moving around at 60+fps compared to static images where you can examine every last detail.
I'd hardly even call it downsized/JPG compression here, copy and paste both of those pics into Photoshop and zoom 800% or even two different MSpaint windows and magnify 8x then alt-tab like mad and you will see every pixel is identical.

I want witnesses.

I agree with you about it being much less noticeable in action at high FPS though which is why I use 0xAA in Battlefield 2 online.
 
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