I have only played Bioshock on the 360, and I have to say that the graphics are great
wasnt impressed at all with the graphics on Crysis, dont understand why it runs so bad
Then again, i only played Crysis no longer than five mins and then uninstalled it
lol, for the last decade, big outdoor games run worse than indoor games in small corridoors with few objects/shaders/textures.
its ridiculous to question why crysis runs slower, its doing a lot more its that simple. bf2 doesn't look fantastic, but comparitively ran quite badly because it was huge outdoor area's with lots to draw and lots of objects.
atmospheric has nothing to do with the graphics quality, but how they are used. its a small corridoor driven linear game with small map design, that means its easier to add paintings, and railings and things that give a complete feel to a area because there isn't that much to add.
crysis looks great, people will complain that some of the physics effects aren't completely and utterly realistic, no games have that, we are slowly working towards a mixture of decent physics and realism + a smattering of physics that allow fun within the game.
people that say they wish physics were better in cod4, well, its just a generic statement, what could they have improved with better physics?
as for goty, bioshock was incredibly boring and all the wanna be rpg's/fps's sucked because, well, both(stalker/bio) became so incredibly easy within 2 hours of gameplay that the game was more a boring marathon to reach the end for most people, than a sprint of incredible adrenaline. once you had so many upgrades that you basically couldn't be killed, changing weapons for inventive killings was just slow, boring and no one could be bothered. same in stalker, tactics drop out the window when the other guys can't hurt you so all the designed gameplay went out the window. bioshock should not get goty.
COD4 is good, but VERY short, and the different difficulty's are pointless, hardened and vet don't actually increase group size or overall level difficultly, just a few kew points which they make overly difficult and not fun, but luck based.
for instance the sniper mission, the harder difficulty isn't faster patrols, or more people in the patrols, it isn't having to kill some guys to get around, or harder routes. nothing changes until the waiting for the chopper when you simply have to kill a stupid number of people that spawn faster and are better shots. it would be far more replayable, and a lot more fun if they did indeed just increase the size of the patrols, to 3/4 people, made the patrols harder to get around, and not made the last bit ridiculously hard. same thing happens on all maps, most isn't harder at all, its just the massive spawn points get silly. it was an incredibly fun game, and ragdoll warfare cheat option makes for a bit of fun if you try it
needed another thermalvision/plane kill everything from above mission, another sniper/stealth mission or two, and just more of everything. also weapon choice pre starting weapon, i know you could pick up weapons, but really a wider range or weapons and choice on what you want to use would be nicer.