Who elses misses old school mmorpg's??:(

Neither playstyle is correct, however the "themepark" playstyle is more common and more financially viable.

Yeah the problem with sandbox is people log for the first time and don't know what to do. Some people will persist but lots more will give up. Games need direction and once you do that it not really a sandbox game.

An I hate the overhead angle. Really bugs me when I can't see a monster a few feet in front on me because it off the screen.
 
k ill keep learning, do you post a lot of trolling so i can learn:p

I've just gotten very good at spotting them ;)

There are a few key elements to being a good troll (blackboard and laser pointer magically appear) :

1. Never provide valid arguments to back up your wild statements.
2. Resort to personal insults if pressed on point 1.
3. Never, ever admit you're wrong, especially if presented with
incontrovertible proof.
4. Only ever post about games you haven't actually played.
5. Claim to know the developers personally.

Forums are fun :D
 
Back on topic - EQ1 was by all accounts a theme park mmo, but the difference was that everything wasn't handed to you on a plate. Quests had to be discovered by asking npc's about the correct topics, nobody had a bloody stupid exclamation mark above their heads, and there were no in-game zone maps.

When it got dark, you could and frequently did get hopelessly lost, and subsequently eaten. Night wasn't just a slight change in the lighting quality. You re-spawned naked, and had to hope you could get back to your body to get your gear. Even without PvP, stupidity had real consequences.

You had to think, explore and actually use your head. Look at WoW now with the various questhelper add-ons. I picture people dribbling a lot while using them.
 
ultima online count? I played that for 13 years!!

UO should most definitely count. It is certainly more old school than the other MMO's mentioned in the original post.

I'm one of those PvPers that have been discussed in this thread. Open-world, unrestricted PvP brings a completely different angle and level to the game when it is done properly. UO was the absolute best example of this fact pre-Trammel.

When a game is fully designed around the PvP system, that is when it works. I can guarantee that not having played UO during its best times, most of the players of today's MMO's will have absolutely no clue as to just how good PvP can be when it is implemented properly. Most games these days simply have the PvP part bolted into the main game, which really ruins it.
 
I sold my UO account and all its gear for nearly £1500 (had a lot of true rares, godly blessed pvp suit and 200 mil), just trying to sell my current account and ive been offered £200 for it, it has well over 1.5billion gold on it and crazy items (most event rares etc..), so crazy how everything changes, I remember when a bil gold would have sold for thousands and thousands of pounds :(

piccie of just one of the chars gear
couch1.png
 
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If you want something oldskool I would checkout Ragnarok Online. It's really popular at the moment too as they recently released a F2P server.
 
Adamknox, how old are you? You have absolutely no idea what you are talking about, and spell like a 5 year old.

I quit UO 2 years ago after playing since '97. For me, AoS ruined the game but I still played due to having a whole load of friends that did, which made it still fun. Looks like they have further ruined it - Pretty hilarious being able to have an entire viable suit made up of artis/mini artis. The game was best around pub15/16.. Since then it has gone further and further down hill. I never sold my accounts, couldn't bring myself to - They would have been worth an obscene amount when I quit, but was never convinced that I wouldn't go back. If any of you played on Europa or Great Lakes you'd probably know me.

I find it pretty funny people talking about how they want a sandbox game, but no pvp. That is not a sandbox game.
 
I just want a decent HARDCORE game like vanguard, which is a decent game now, but has no one playing it and in turn has a skeleton crew working on it.
 
Adamknox, how old are you? You have absolutely no idea what you are talking about, and spell like a 5 year old.

I quit UO 2 years ago after playing since '97. For me, AoS ruined the game but I still played due to having a whole load of friends that did, which made it still fun. Looks like they have further ruined it - Pretty hilarious being able to have an entire viable suit made up of artis/mini artis. The game was best around pub15/16.. Since then it has gone further and further down hill. I never sold my accounts, couldn't bring myself to - They would have been worth an obscene amount when I quit, but was never convinced that I wouldn't go back. If any of you played on Europa or Great Lakes you'd probably know me.

I find it pretty funny people talking about how they want a sandbox game, but no pvp. That is not a sandbox game.

they have imbuing now which greatly balances arti/event item over powering certain players, in fact there are hardly any overpowered items which makes PvP a lot more fun it is purely down to template abuse now, also they introduced replicas, which are essentially identical copies of the over powered event items which brings their benefits to the masses (lt sash for example, mr2 lrc10 and int 5 on a sash!!)

its all a little bit too little too late though as the servers are very quiet now, to the extreme that I placed 2 keeps and then a castle in just under a month!

I played on Europa (then DF) as

ambernectar
duririn
vomit
buddy
OxYgEn
woflborg


and various other pks :D
 
Could anyone briefly summarise how the UO style of MMO differs to EQ and its derivatives?

Imagine being a part of a world where you could lose absolutely everything you were carrying on you if another player decided he didn't like your face and just felt like murdering you where you stood..."Corp Por, Kal Vas Flam, Corp Por" and you're dead :p (those were spells from UO btw :)). Now also imagine growing up in that kind of world. The absolute fear of leaving the guard zone for the first time. Getting yourself hopelessly lost in an endless forest, trying to find your way back to the city that you left only a few moments earlier. Encountering other players going about their business, mining near the mountains, or chopping down trees. Sailing away on a ship, treasure hunting, or visiting the lost lands to tame bulls to get your skill higher. Stumbling across a dungeon for the first time, only to realise it is the one they call "Destard" and it is full of Drakes and Dragons that only want one thing: their next meal. Trying to find your corpse with no map information, and only your mind trying to recall where you were when you actually died. Having a moongate opened in town to a "shop" which actually teleports you to the poison room or Balron room in Hythloth. If you died in either one of these, you might as well forget about everything you had on your body, as it used to be nearly impossible to retrieve everything (you had to drag each item across into your bag from your corpse, so not easy when you were carrying a lot of stuff like reagents, potions, pouches etc.). Standing at Brit bank whilst trying to move something valuable into the bank, only to notice too late "You notice so-and-so trying to peek into your belongings" and then you find that valuable item is no longer there. Damn thieves! Your first ever visit to the crossroads! (UO veterans will know what this means :))

Then imagine surviving all of that, because you realise that there is so much more to this world than you can get elsewhere. Become whatever you want. You can so easily flip all of the above around as an experienced player and do it yourself. Scam houses from other players by trading in a special, non-exploited way that is totally in-line with the game rules. Hunt those player killers alone, or with friends. Crawl the dungeons as a large group, taking down those that prey on the newer characters visiting these dungeons. Steal from the rich and give to the poor, i.e yourself! Purchase the house of your dreams, at the location of your dreams, and set up your own shop selling items that you've made. PvP naked, with only your weapon to minimise your losses if you were to die. Choose from up to 7 grand master skills out of over 30, and create the character customised to your own playstyle ( I had a Lumberjack Warrior, as it provided a bonus to my axe attacks when I PvPed. I could also chop down trees for wood to sell if I felt the need :)). Taming your first dragon, and then setting it upon another player. Sit back and watch the carnage! Sit around in your Guild house with your fellow Guild members, retelling stories of countless experiences in such a diverse, open world. Hunt dragons, visit the Balron in Hythloth that you suffered at the hand of many times before, and teach him a lesson he'll never forget.

Honestly, the list is so endless. I could write so much about how this game was the absolute best MMO experience someone could possibly have.

There are plenty of free shards out there, but none have the same amount of players that the official shards had when UO was in its prime. Such a shame when developers can't be bothered to listen to their valued playerbase, and they make changes that very few actually want. They end up killing the game, and people like me are forced to find other, sub-par experiences. I wish UO was still as good as it once was. I'd sure as hell still be playing it today if it was.
 
The earliest mmos I played were the ones I look back on most fondly; UO & Dark Age of Camelot (DAOC). Perhaps it's because they were the first I played; before trammel for UO and pre Trials of Atlantis for DAOC but I continued to play them after those changes.

I think a lot of it is who you play with and the community, as when you need a good guild to survive and thrive you get some good buddies; good times! :)

I still think those two games had the best pvp for me, UO more for solo/small groups and DAOC for larger groups. I doubt it would be the same now as tastes do change and the rose tinted glasses don't quite work when you play now but when they had the community backing them and were in their prime they were excellent games.

I remember some infamous guilds when I played; 6i6 (UO - Europa) and Corp Por (DAOC - Guinevere/Midgard); you knew when they were in the area, lol, can't say the same about my time in wow/warhammer etc.
 
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I remember some infamous guilds when I played; 6i6 (UO - Europa) and Corp Por (DAOC - Guinevere/Midguard); you knew when they were in the area, lol, can't say the same about my time in wow/warhammer etc.

hehe I was in 6i6 then DiE for O/C, x-lord-x was the GM till he went to work on defiance
 
they have imbuing now which greatly balances arti/event item over powering certain players, in fact there are hardly any overpowered items which makes PvP a lot more fun it is purely down to template abuse now, also they introduced replicas, which are essentially identical copies of the over powered event items which brings their benefits to the masses (lt sash for example, mr2 lrc10 and int 5 on a sash!!)

its all a little bit too little too late though as the servers are very quiet now, to the extreme that I placed 2 keeps and then a castle in just under a month!

I played on Europa (then DF) as

ambernectar
duririn
vomit
buddy
OxYgEn
woflborg


and various other pks :D

Jesus, that is mad. When I quit it was still very busy, but I was playing over on Great Lakes mainly at that point.. Still, a whole heap of fights without ever having to resort to gate fighting.

I think I recognise a couple of those names vaguely. I mainly played Great Lakes (Mother May I [BC]), but had a few characters on Europe as well - ViC, Mother May I, Original Look and some others if I remember right.. was in NDK over there, and the TB guild with Cookie Monster in it? T-F or something.. Hmm.
 
Jesus, that is mad. When I quit it was still very busy, but I was playing over on Great Lakes mainly at that point.. Still, a whole heap of fights without ever having to resort to gate fighting.

I think I recognise a couple of those names vaguely. I mainly played Great Lakes (Mother May I [BC]), but had a few characters on Europe as well - ViC, Mother May I, Original Look and some others if I remember right.. was in NDK over there, and the TB guild with Cookie Monster in it? T-F or something.. Hmm.

I went on to play in I-C, Lookfar and all the old NDK peeps were our arch enemies for a while, blade spirit, youruglymum, nadir etc...

TB guild with cookie monster was .T. had actual fantasy who was a great board warrior :p

I knew someone called ViC but maybe spelt differently, he was on for years and years, maybe it was you though :p
 
How was it spelt? I think I had a number spelled in all different ways. Good to hear some old names though, I still miss it :( I remember I-C well as well.. Aww memories.

Long shot, but I don't suppose you know Smolfen? Are you still in contact with him?
 
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