Who Needs WOW :)

I much prefer the PvP in WoW. It feels a lot more responsive and you need to learn how to play your class, other classes and learn how to counter/defend against attacks. PvP on GW2 felt laggy and generally a mess. People just zerging everything and the most retarded thing i've ever seen where everyone can play as a tank/dps/heal.

I really did give it a proper go over a couple of hours and i'll save that the PvE questing is a lot better than WoW but that's about it.
 
Buchtis I don't quite get your point on saying people in the GW2 thread are already bored. I've seen posts in the MoP thread saying the same thing, and that's only a few days after release lol.
 
WoW good for PvE

GW2 good for PvP

People saying GW2 has no content are used to having hardcore dungeons & raids to run. I agree it has no end game content in that regard.

Now people who PvP primarily like GW2 for it's sandbox WvW and SPvP.

That's my general conclusion anyway

This.

Wow caters for pve and wins hand down, I like the guild wars changes but it won't mass appeal.

Gw2 caters for pvp and wins hands down, it's is so superior to wow in every wai it doesn't even compare.

I much prefer the PvP in WoW. It feels a lot more responsive and you need to learn how to play your class, other classes and learn how to counter/defend against attacks. PvP on GW2 felt laggy and generally a mess. People just zerging everything and the most retarded thing i've ever seen where everyone can play as a tank/dps/heal.

I really did give it a proper go over a couple of hours and i'll save that the PvE questing is a lot better than WoW but that's about it.

A couple of hours taught you this? :p

GW pvp is insanely better, wow pvp essentially equals knowing how to best X class, as long as you aren't a tard you know who will before the fight starts. GW relies on you being a lot more responsive and being able to react, you cannot spam X rotation and win as dishes open the whole thing up to unneasurables. Zerg v Zerg can be a little tedious but now it is breaking down into smaller teams it is so tactical and challenging it far surpasses what wow can offer. I can understand how some like a small scale, easily mapped pvp but that's not how pvp is meant to be. (IMO :p)
 
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What?
I'd say many people still prefer WoW PvP, particularly arena as it isn't a complete cluster****.

GW2 combat doesn't feel tight enough for great PvP
 
The Secret World..........

Yes it really is the best mmporg since Anarchy online.

(As for EVE, it just never hit the spot for me, dont know why, all the elements are there it just doesnt do it).
 
The Secret World..........

Yes it really is the best mmporg since Anarchy online.

(As for EVE, it just never hit the spot for me, dont know why, all the elements are there it just doesnt do it).

TSW was the biggest unoptimized mess I've ever had the displeasure to play, min settings, looked ugly, ran at a low fps and stuttered like mad.
 
frabz-World-of-WHAT-THE--HAPPENED-TO-MY-LIFE-CRAFT-e76732.jpg
 
I normally play WoW for 3 months after an expansion hits. Not bothering this time, can't see the point of paying money for the expansion then a sub fee on top of it. I used to pay by the hour once upon a time.

Playing GW2 at the moment, as I can have a break from it then pick up where I left off without CC details.
 
Even though wows dated, it might restrict it in terms of mechanics etc but at least the devs are trying to come up with new stuff... also the zones in MoP are gorgeous with a bit of SSAO on top
 
Even though wows dated, it might restrict it in terms of mechanics etc but at least the devs are trying to come up with new stuff... also the zones in MoP are gorgeous with a bit of SSAO on top

How could I put SSAO on top it sounds pretty good.
 
I'd so love to go back to EVE it's a really brilliant game. For me though the have made it like an old boys club, people must be on close to 200 mill SP by now? I don't want to wait years to be at that level.

Maybe an old boys club is the wrong turn of phrase, but I hope you get what I mean :)

There's a few players with over 200m SP now (I know Chribba is one of them) but there's less of them than you'd think. Quite a few people around the 100m SP range though, but what you have to remember is that after a certain point, the SP becomes ineffective in the present moment due to specialisation.

For example, say some guy has 100m SP, 50m in various combat skills, and 50m in industry skills. He won't be using the 50m industry skills while fighting in PvP, so effectively he has 50m useful SP when he's actually fighting. Even less if he has cross-trained missiles and lasers because he might not use both types of weapon in a single fight. It levels the playing field to an extent, but I agree it still could use some work in getting newer players out there fighting sooner.

Alternately, I feel the drop from 40 man raiding to 25 man was the right thing to do, TBC raiding was the pinnacle of WoW raiding IMO. It was pitched just right with each raid zone feeling like a distinctly different experiance. Even the bosses in each raid were pretty much unique.

For me, it was this sudden drop in players at raids that got to me, it felt lonely. I can understand why it should be a good idea though, maybe it was just my time to stop playing and find a new challenge?
 
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