Soldato
Obviously not on the surface of it. I understand the line of thinking though if you look at from a functional perspective. Once 3D acceleration became a thing beyond arguably beyond the first generation, the actual core gameplay and experience wasn't hindered by shoddy pixelated engines, or stuttering slow gameplay.
When you look over time the comparison is clear to see visually though, perhaps you get a little punch drunk to the older stuff if you don't play many newer titles.
When you look over time the comparison is clear to see visually though, perhaps you get a little punch drunk to the older stuff if you don't play many newer titles.