Beansprout said:Methinks Vista-bashing is common because:
> It's late
> It's MS
> None of the bashers have used it
Some of it no doubt

Beansprout said:Methinks Vista-bashing is common because:
> It's late
> It's MS
> None of the bashers have used it
Surely, like XP/2000/2003, they'll have some option to use the classic menu for us folks who like old-school navigation.Goksly said:dont like the start menu![]()
Nope. The networking stack and the firewall has been rebuilt from scratch. They are considerably more powerful now. For instance, native IPv6 support.Al Vallario said:the network center is just a pretty GUI placed on XP's networking features.
Lt. Manlove said:I'm getting bored of these comments now.
Caged said:I thought the idea of performance rating was that instead of spewing system specs on the side of game boxes, publishers can just say "yeah this game needs a 3 in Vista to run" and be done with it. That will make things a ton easier for everyone, and can only be a great idea.
Aero Glass and the New UI
Have you ever had a window on your Windows XP desktop (or any other version of Windows) that was busy, so you move it out of the way to see the window beneath it, and you end up with a big empty rectangle where the busy window used to be? That's the unfortunate artifact of a desktop drawing system that is simply years out of date. Vista gets rid of that, and does so much more, by totally changing the entire way the screen is drawn.
If you've got a DirectX 9 graphics card with 128MB of RAM or more, you'll be able to enable the "Aero Glass" desktop in Vista. This is the real Vista desktop, and an old version that works like the current Windows XP GDI+ desktop drawing system exists in Vista only for backwards compatibility with systems that don't have the graphics hardware required for Aero Glass.
Why the need for a reasonable DX9 graphics card? Vista includes a new desktop compositing and drawing system that uses DirectX 9 to draw the screen. Every window, icon, toolbar, or other desktop element is actually a 3D surface, made of polygons and manipulated by your graphics card. It's possible to smoothly stretch, rotate, skew, light or shadow, and otherwise manipulate everything on the desktop using all the flexibility of DX9. Everything gets rendered to an off-screen buffer, and then swapped to the live desktop view. This enables all kinds of cool effects, like windows that can warp and stretch, but that's just eye candy.
Beansprout said:
Methinks it's real now after looking through it. But some parts are silly.."performance rating"? Since when does Average Joe actually care? :/
NathanE said:Indeed as long as it's DX9 it'll be fine. Far more important is the amount of graphics memory and system memory you have...
But but if that's the case then doesn't it negate this idea:mrk said:Average joe wont be buying the vista version with performance rating features built in, these features along with the vista-game performance analyser are a part of the higher end in vista series, namely ultimate..
Caged said:I thought the idea of performance rating was that instead of spewing system specs on the side of game boxes, publishers can just say "yeah this game needs a 3 in Vista to run" and be done with it. That will make things a ton easier for everyone, and can only be a great idea.