From what I understand of it all, one of the biggest benefits will be to do with frame latency.
For example it far cry 4 or ac unity ran under dx12 then the stuttering that was in those came wouldn't happen.
Its even more of a benefit for sli or crossfire users where in a lot of games there can be a lot of stutter.
Exactly right and true, its because of Draw Calls, FC4 has a lot of it and its causing very unstable performance in an API that can't deal with it, DX12 can and then some...
The really odd thing about this demo, is they are taking a game that is designed to run on an $80 budget GPU.
Microsoft and Nvidia prance around on stage with this running on the biggest most expensive GPU of the time, a GPU many many times more powerful than the GPU the game normally runs on and say "Look, there it is running on an Nvidia GTX Titan-Black, how awesome are we? DX12"
I know what they want us to think... well actually i don't, it makes no sense but whatever it is it doesn't amount to that.
If i was Microsoft and Nvidia and i wanted to impress upon what DX12 could for my users i would have used a GTX 650 and said "look at that, DX12" then at least it would have made a bit of sense.
But then if i was Nvidia the GTX 650 is not what i would want to sell so much as the most expensive of my products.
The whole thing is for the totally ignorant and the Nvidia besotted to be excited over.
The xbox one wishes it ran a 7850
Touché
