/sigh
Well thanks for the warning, guess I'll try and sell my account while it still has almost a month of game time left lol.
Stupid Playstation mechanics have no place in a PC MMORPG >.>
Performance improvements for the client for launch coming in next patch. Roughly 5-10% FPS gain on average seen by QA.
They made a mistake with only launched with 1 PvP server, but I'd say the amount they have now is about right. Queues are inevitable at an MMO launch.
Queues are annoying, very annoying when your only bit of game time in the weekend is held up by a hour long queue followed by a 'crash' - don't alt ab out folks![]()
But, I would rather queues now then empty servers in a months time..
why the **** would you buy a game you know nothing about?
You are aware it is pretty much a slightly varied mechanic of 'don't stand in the fire'?
No need to rage quit over some mechanics that involve skill and actually mean you have an option to take damage or not.
If they was anything remotely skilful about it I would think it was cool but the isn't, instead of holding a direction until your clear of the void zone graphic* you just double tap the direction to jump straight out, if anything it's less skilful than the normal way.
Yup but it's the variance that makes it ****, why make people double tap like a Playstation game instead of just giving them the time to move out normally.
Turns out you can bind a mouse button to autododge in the direction your moving completely negating the double tap system, that fixes everything
First thing you need to do is disable double tap, go into "Combat Options" and disable double tap immediately. Then go into your key-binds and bind "Directional Dash" to some easy to use key (Probably the same key you used for Guild Wars 2 roll).
Because dash is a recharging resource it's actually a more difficult system then just holding a button like WoW.
Well because it actually involves resource management and adds a slightly higher tier of difficulty to move out of the fire.
This and the fact telegraphs project on the floor actually allows Carbine to put in much more difficult content then WoW's because boss abilities are much more visual and because you have a quick speed dash to utilize.
How does it autododge if you need to bind it to a button?
If you had read the entire post you could have saved some time![]()