Razer DeathAdder Review
Introduction
Razer have been a favourite brand amongst enthusiasts and gamers for some time now, and it’s probably fair to say that the DeathAdder has been one of, if not the, most successful of their entire product range. Today I’m reviewing the Razer DeathAdder, the original version (1800dpi). This model has been superseded since I purchased it back in 2008, but a lot of the design, ethic and performance remain the same, even in the most recent models.
Let’s take a quick look at Razer and what they have to say about the DeathAdder:
About Razer
Razer is more than just the world's leading brand in gaming.
We were founded in 1998 in San Diego, California by our CEO Min-Liang Tan and our President Robert "Razerguy" Krakoff in a tiny shared office with a couple other gamers. We have grown today to hundreds of employees worldwide with offices in seven cities, including San Francisco, Hamburg, Seoul, Shanghai and Singapore.
Our vision from the very beginning was to be the world's greatest gaming brand and we've set out to achieve that by designing the best gaming products that any gamer has ever seen.
About the DeathAdder
The Razer DeathAdder gaming mouse is the world's first 3G infrared sensor gaming mouse. This ultimate gaming mouse with ergonomic right-handed design provides maximum comfort during intensive gameplay, and will send enemies scurrying for cover.
These are impressive claims and show much promise to deliver. Can it really improve your FPS gaming over a lesser model? Without further ado, we’ll take a look at the mouse.
Features
The DeathAdder boasts impressive specifications, even by today’s standards; this mouse rocks a whole host of useful features that have largely been continued into the current product lineup.
• 1800dpi Razer Precision 3G infrared sensor
• Ergonomic right-handed design
• 1000Hz Ultrapolling / 1ms response
• On-The-Fly Sensitivity adjustment
• Always-On mode
• Ultra-large non-slip buttons
• 16-bit ultra-wide data path
• 6400 frames per second (5.8 megapixels per second)
• 60-120 inches per second and 15g of acceleration
• Zero-acoustic Ultraslick mouse feet
• Gold-plated USB connector
• Seven-foot, lightweight, non-tangle cord
• Approximate size: 128mm (length) x 70mm (width) x 42.5mm (height)
This is all well and good, but what does it all mean? Let’s face it, you’re not going to want to go research all these terms and figure out what they actually signify. What we’re interested in is whether it translates into a great experience and improved performance. For First Person Shooters, 1800dpi is regarded now as somewhat of a benchmark. Many will use this level of hardware sensitivity to control the most modern games, and this provides ample control in FPS scenarios. It’s not going to fare as well in RTS games where the player may want to make larger movements over the screen, but as a balance of sensitivity and accuracy, it’s a great number. Some players will want to reduce this further, playing on 800dpi for games such as CounterStrike: Source. The DeathAdder accommodates this using the bundled software, as we’ll see later.
Other terms that are significant here include the 1000Hz ‘Ultrapolling’. This indicates that the mouse can report movements to the PC every 1 millisecond, or 1000 times every second. This means that your movements of the mouse are more faithfully replicated on screen. Think of it as almost a sampling rate when digitising music. You’ll never fully replicate the intricacies of the movement of a real player, but the higher the sampling rate, the more faithful the reproduction will be. In game, this may make the difference between being fully in tune or coming out a little bit flat.
Some of the other features such as ‘On the fly sensitivity’ will be covered later, so we have covered the basics, whilst disregarding the specifications that, although are of some interest technically, won’t be elaborated on here (unless someone is interested and asks) in the interest of brevity and clarity. The rest will become apparent throughout the review.
Package and First Look
My opinion is that unboxing is very tedious, so I’m not going to show you endless photos of the packaging, but we can still get a feel for the presentation. What we’re really interested in is the mouse itself and how it performs.
The front of the box shows typical box art, the colour scheme is in line with other Razer products and certainly looks great. Note that the front shows this mouse has the 3G (1800dpi) infrared sensor, the main selling point. An added bonus is that we can open the front of the packaging and take a glimpse at the mouse inside. Whilst not particularly useful if you’ve ordered online, it’s nice to be able to see the product if you’re buying from a retail store, for example. The rest of the box lists specifications, comparisons to a normal mouse and a note from RazerGuy. Packaging is perfectly adequate for shipping, with the mouse being housed in a two part plastic shell inside the box itself.
Inside the box is a moderate bundle. Since most mice don’t come with many added extras anyway, we shouldn’t be disappointed at the fairly average amount of kit. Included is a quickstart guide, certificate of authenticity, master guide (including driver and software cd) and a product card. Unless you’ve had a Razer mouse before, the included manual is useful, but the rest isn’t so much. With Razer providing frequent driver and firmware updates for its mice, you’re best going straight to the support section of their website to retrieve the very latest updates for the product.
Here we also get our first glimpse at the mouse itself once removed from the packaging.
Closer Look
The mouse itself is a great looking design. At first sight it appears to be fairly traditional in shape, not too dissimilar from the MS Intellimouse for example. However, looking further we can see the subtle contours and finish that really set it apart from run-of-the-mill peripherals. The mouse is tailored to a right handed fit, and although Razer produce a left-handed version, it is harder to come by. Left handers will not be able to use this mouse comfortably, so I urge that you either try to seek a left-handed version, or look at an ambidextrous design from Razer, such as the Lachesis.
These images give you a complete look at the mouse. From the top, you can see the two main buttons are part of the top shell with no separate part. The shell simply flexes on each press. The scroll wheel is translucent, and there is a Razer logo. These will change when plugged in as we will see soon and we can also note the matte finish, which is quite grippy. From the left hand side, you can see the mouse 4 and mouse 5 buttons, which are placed to be operated by your thumb when in use and are of a good size so that it’s nice and easy to press them when gaming or otherwise. The travel is also fairly far for a mouse button, so accidental clicks are very rare. The right hand side is fairly uninteresting and shiny, although the mouse does lack a rest for your little finger that some players enjoy, but this is more common on comfort/productivity orientated mice than gaming designs. You can also see the general shape of the mouse to rise and fall quite quickly, meaning it’s deceptively short. We’ll see how this lends itself to grip in the next section.
Comfort
Using a peripheral is something that most of us do every day, and the importance of comfort is often underestimated. Nobody wants to use an uncomfortable mouse. Back in 2008, the DeathAdder was probably the most comfortable gaming mouse available. I have few reservations about this, having tried a selection and found many to be too straight, short, or even heavy (especially wireless models!). In the present however, the DeathAdder is still the same (see the DeathAdder Respawn), but the competition have moved on somewhat. Affordable mice such as the Gigabyte M6980 (below) really give it a run for its money, and the seemingly ever present Logitech MX518 (or now G400) remain firmly popular. Despite this, the design of the DeathAdder is one to which gamers have become accustomed, and more than anything, it sets the benchmark for ergonomics in the gaming mouse market.
Above: The DeathAdder against the ergonomic Gigabyte M6980 and a basic ambidextrous Logitech mouse
However, like a coastal tour of Somalia, it’s not all plain-sailing. The most important word here is grip. Seasoned gamers will be aware of the fact that different people grip their chosen mouse in a different way. Whilst I can’t speak for all the different grips out there, I can comment on my own style when playing FPS games, which seems to default to a cross between a ‘claw’ grip and a ‘fingertip’ grip. For visual demonstrations and explanations of those, Razer have some diagrams on their website
here. Each person will find their own style, but if you know you’re like me, there are a few things to consider regarding the DeathAdder: The claw and fingertip grips have little contact with the mouse, and although this allows fast and precise movements, it also means the few points of grip need to be reliable. Two of them are on the top two buttons of the mouse, but these must move to click as well. The other two (and perhaps most important) are on the sides of the mouse. Razer have put a great grippy surface on the top of the DeathAdder, but seem to have neglected the sides. They’re not the only manufacturer guilty of this, but grippier sides would offer even more control and stability when things start to get a little heated in-game. Thankfully though, the side buttons are in a great position for claw or fingertip gamers and the mouse is quite light, which means this playing style will work well with the DeathAddder. ‘Palm’ grip users will benefit from the added grip on the top surface of the mouse, but will perhaps suffer the two side buttons being a little far back from the thumb, and so you may well find yourself adopting the ‘claw’ or ‘fingertip’ grip anyway, especially since the mouse falls off at the back quite quickly and is fairly short, meaning you’re almost guided into a ‘claw’ grip by default.
A macro shot of the soft-touch matte surface. Please excuse the dust!
It’s worth also mentioning the scroll wheel here too. The wheel scrolls with very little resistance, but still has tactile notches that allow you to know when you’ve moved one position. This is ideal for fast weapon changes in game, or whatever you bind to the wheel. It may be hard to get used to coming from something with a more firm wheel, but it’s worth making the change as this is perfectly suited to fast paced FPS games. The click is also satisfying, but not too difficult, although since the wheel is fairly free to rotate, you may at first find it moves a little when using the mouse 3 button. Another benefit to using the DeathAdder in FPS is that the cable is nice and light. Most mice suffer from a heavier cable which catches and snags, even on a smooth desk, which gives a feeling of changing resistance when moving the mouse over the pad. This can be really off-putting in game. The cable here is light and thin, but shows no issues with being too weak or having poor transmission. It slides nicely over a mouse mat allowing you to track perfectly in game, making those crucial headshots and snipes that little bit easier. It really is something that is surprisingly noticeable.
Software
So we’ve established the DeathAdder is almost perfectly suited in shape, size and form for FPS games, as well as being packed full of the hardware to match, but it has another ace up its sleeve. Razer bundles customisation software as part of the driver package of the mouse that allows for complete control over the available settings on the mouse. Above you can see a screen grab of the software control panel. Most of these options are self-explanatory, but we’ll look at some of the most interesting and useful.
Starting in the middle, there is control over the button assignments. This is of particular use for buttons 4 and 5, which can be mapped to almost any function imaginable. This is shown on the right, where you can record or input your own macro functions to be performed on a button click. Very useful for common combos in FPS titles, though I must say, for my personal use the most useful feature of these buttons is for back in an internet browser and switching windows. That said, everyone is different, and Razer have given us the opportunity to completely customise these buttons to perform whatever function we find most useful. You can also map these to control the ‘On-The-Fly sensitivity’ function, which allows us to swap from 1800dpi to 900dpi dynamically and in-game. Imagine you’re playing Battlefield 3, and most of the time you want to use the maximum dpi for general movement, close quarters combat, even mid-range aiming. However, on this level or round, you’ve picked up a sniper rifle. Fine tuning the aim so you can pick out your foes over long distances can be tricky at higher dpi. The On-The-Fly sensitivity will allow you to press a button and lower the dpi down for the perfect shot. Then, when you’re done, put it right back up again. Over time, this action will become automatic and you can possibly improve your FPS performance no end, without even looking away from the screen. The DeathAdder isn’t the only mouse to offer this function nowadays, and it does lack a dedicated button, but you do have the flexibility there to customise it to your needs.
The software also allows you to change x-axis and y-axis sensitivity independently. I’ve never used this function, it may be useful in shooters where there’s not a lot of y-axis movement and you like to keep a level aim (for fast moving headshots, sniping perhaps). You’ve then got more general settings such as double click speed, scroll speed and even control over the windows pointer and acceleration (which I usually turn off). Acceleration increases the speed of the mouse pointer if you make fast movements, which is useful in a windows environment, but introduces unpredictability in-game. Here, there is an option to disable entirely – perfect.
On top of this, there’s also profile support, meaning you can keep 5 different sets of settings for the mouse and quickly swap between them in the control panel. All that’s missing is a dedicated mouse button on the top to control this, although it can be mapped to a button, you’ll have to sacrifice another function of course.
Performance
So, the DeathAdder has the design, the features and all the makings of a fantastic gaming mouse, but does it come together where it counts, in performance?
In a word; yes. The most amazing thing about using the DeathAdder is the smoothness and accuracy of movement. With a 1000Hz polling rate and a brilliantly precise sensor, the feeling of control is unrivalled in my experience of mice. It really is as simple as that. This translates into better control in games, better accuracy in games, better consistency in games and enhances the entire experience. The DeathAdder isn’t the cheapest mouse out there, but boy does it justify that tag in terms of performance. It’s hard to find fault with the sensor, and although it is possible to make it lose track on some surfaces with fast movement, I’ve found that on a regular material mouse mat (BoogieBug AimPad XL), the tracking is faultless. Other mice (particularly laser models) boast better tracking on a larger range of surfaces (such as desks, paper, carpet), and although this may be true, for gamers we only need good tracking on gaming mouse mats, and the DeathAdder’s 1800dpi sensor delivers here. Comparing it to a laser gaming mouse at similar dpi, the tracking is much smoother. There’s something about the optical infrared sensors that gives reliable and precise movement that seems to be difficult to beat. Showing you a video of the DeathAdder in action and comparing it to other mice (and there are many on youtube) would not do it justice, since it’s impossible to know how the control feels without trying it for yourself, and I urge you to do so. I think although Razer have plenty of critics, it cannot be said that the performance of the DeathAdder (or their mice with the same infrared sensor package) is not up with the very best available to us FPS gamers.
Whilst talking about performance, it’s apt to discuss ‘Drift Control’. Sometimes also known as ‘Angle Snapping’ or simply ‘Prediction’, it is an integral part of the default firmware on most mice, even of gaming calibre. This feature controls movements along straight lines, which makes it very useful in applications such as image editing, where keeping a straight line is beneficial, but in gaming it’s not necessarily an advantage, since the enemies aren’t always moving in straight lines! There is debate over whether it makes much difference to gaming though, as the effect is subtle, and a lot of gaming mice give you no option to disable this feature. Razer however, in keeping with the excellent driver package, allow you to flash a different firmware onto the DeathAdder to remove Drift Control. It’s not recommended for most, but if you think you can gain an advantage from it, I encourage you to try it out.
The latest firmware for the DeathAdder is v1.39DC or 1.40NDC. These come with and without drift control, respectively. I have tested both in an attempt to see whether it makes a lot of difference. I have to say, over a long time when gaming, I do prefer having no Drift Control, but it is a subtle effect. Above is an image I’ve generated using both firmwares. The idea is to draw as straight a line as possible laterally, vertically and diagonally. You can see that with Drift Control on, this is a small improvement in horizontal control, but not huge. Vertical and diagonal tests appear to show little change. Hopefully this will help some to make up their mind about which is best for them, though the important thing is that Razer is listening to its customers and giving us a choice.
Build Quality
The DeathAdder is certainly a hero of the gaming mouse world, but like every hero, it has a weakness. Superman had Kryptonite, Achilles had his heel, and as much as it pains me to say it, the DeathAdder has its build quality.
Although it’s nice for the mouse to be light and manoeuvrable, it also highlights how the construction of the mouse isn’t the most sturdy, as well as it sounding a little hollow. There are no adjustable weights here to accommodate for this. After 18 months of usage my DeathAdder started to present with a problem whereby the left click would send a double click message to windows, despite only being actuated once. Originally, Razer told users this was a firmware issue and released a new update, but I believe it to be a hardware problem. Looking over the internet, you’ll see many reports of this issue and it highlights that it may be a real problem for a lot of users. Although my DeathAdder went wrong under warranty, due to the failings of Royal Mail and an extremely strict return policy from the retailer, I could not get a replacement. I was extremely upset by this as the DeathAdder is a fantastic piece of kit and most people who have issues do get theirs replaced using the 2 year warranty that the product ships with.
Unfortunately after contacting Razer, they could not provide me with any information to help explain what the problem is, or how I might be able to fix it, but only suggested purchasing a replacement. I have tried to fix the mouse several times, but have failed, and so have opted for a different mouse altogether, having tried a few mice out. In the end I’ve decided to buy into manufacturers who offer a direct service and have a great reputation for support, as I feel this is a very important part of any PC purchase, and I don’t want to be disappointed again. I have to stress, this wasn’t the fault of Razer or the retailer, but I still feel let down by both of their lukewarm (or downright cold) responses to my predicament.
Conclusion
Demonstrating my grip
I hope this review has been as interesting for you to read as it was for me to write, and I also hope that it was informative. Let’s start with the good points: The DeathAdder is unrivalled in performance, presentation, style and features. It really does sit up there with the best of what gamers can choose and has only got better over time as Razer have improved the design. There’s an almost endless list of things to like about the DeathAdder and I hope that we’ve covered most of them here from an FPS gaming perspective, which is where it really shines.
Now this would be a terrible review if I had nothing bad to say, as no product is perfect and there’s quite a few things about the DeathAdder that could be better. These include the build quality, grip and weight, though a lot of that is down to personal preference as well.
I can assure anyone who is looking for a gaming mouse that the DeathAdder is probably the best bit of kit available if you’re an FPS player. The price tag isn’t the smallest, but it justifies its cost through blistering performance, unparalleled accuracy and a wealth of customisation options. Once you have a feel for what sort of performance is possible with a high end optical sensor, you’ll have a very hard time going back. Heck, you’ll even find it annoying to use the inaccurate rubbish that most places would call a decent mouse. If it weren’t for a few niggles this would be possibly the best mouse ever made, and coming even remotely close to such an accolade is testament to the ethic and dedication of Razer to their gaming peripherals.