Don
They should change where she is.Also, where's Manriks' wife at?
Imagine the explosion?
They should change where she is.Also, where's Manriks' wife at?
I only played Vanilla (having been mostly burned out on MMOs after EQ).The game is completely different now, back then it was much more of a proper mmorpg, now a days not so much.
I only played Vanilla (having been mostly burned out on MMOs after EQ).
What happened/changed between then and now, for WoW? Less of an MMO in what way?
What happened/changed between then and now, for WoW? Less of an MMO in what way?
Everything became simpler and easier and geared towards instant gratification mechanics. Want an epic? Go do a 10 minute daily with one guaranteed as a reward.... talent choices? Nah just flip them around between fights. Dungeon in a far off place, just insta teleport there and back at the click of a button. When I quit my personal gold stash was circa 100million gold. Sold most of it, but it was so easy to obtain it become pointless to even have it anymore. Yea, 100 million. Compare that to vanilla when buying your first mount would require friends and family to loan you for that sweet sweet apprentice riding and mount cost.
The peak in my mind was WOTLK, talent trees with all sorts of quirky interactions.
Item stats everywhere, want a haste build? Roll with it, ARP? Go smash! Crit! More crit!
Epics between normal and hard modes were *significant* upgrades.
Fights were hard-ish by design and numbers.
Part of what made WoW fun for me was that RNG *could* screw you for weeks or months, fights where you had to chain chug pots and cooldowns... god does anyone remember doing M'uru? I was a priest at the time in maxed spirit gear, as a blood elf using every mana cooldown, pot, drums etc on cooldown none stop, and still running out of mana just before entropius, where that brief few seconds is all you had to regen as much as possible for the impending massive raid damage.
/nostalgia
As much as I love to think about Vanilla Wow and to this day I would rate it as the best game I have played it did have one massive negative. You needed to be hardcore to get anything done. I was the best geared Hunter on my server and used to 1 shot some scrubs but it took 12 hours of battlegrounds daily to get rank 14. Followed by hours grinding mats for pots etc for the raids. I would never be able to achieve that now with a job, children, wife etc. The game for me would be really boring. I was also quite lucky as playing a hunter I had a fantastic PVP class while not having to change much for PVE. You had those poor souls like for example your main tank where all they could do is sit on iron forge bridge because their spec and gear just made PVP boring unless you just did flag carrying all day!
As you said WOTLK was ironically my last wow title that i put decent time into and had the perfect blend as classes could viably spec different ways and the game hadn't become too easy.
Vanilla WoW is undoubtedly the best form of WoW imo, but I wouldn't go so far as to say that Vanilla WoW is a "proper MMO". Its still a long ways away from being that imo.
For reference , I consider UO and EQ to be examples of proper MMOs, amongst others. Essentially most MMOs from the golden age of MMOs (1997-2005)
Why? It wasn't as hardcore as those but it's definitely a proper MMO unlike retail WoW currently
Because imo (and its only my opinion), a proper MMO should have dungeons which are not instanced, it should have risk vs reward, a proper death penalty where you potentially suffer actual losses when you die (not merely a loss of time in running back to where you were), it should lean far more toward necessary grouping and less toward soloing , which to be fair Vanilla is better at achieving than modern WoW.
Don't get me wrong, I am not saying that it isn't a proper MMO in comparison to modern WoW, it certainly is...what I am saying is (imo) it isn't a proper MMO in comparison to the best MMOs of the 1997-2005 era, which had all of the above things.
I agree with the loss on death, I suppose in Vanilla repair bills aren't insignificant and gold isn't easy to come by, but it's not as harsh as some of the older MMOs where you would lose experience for example. I did get the feeling when I started playing Vanilla originally that the Everquest players who picked it up thought it was easy mode, but coming from Star Wars Galaxies, Counter-Strike and Diablo 2 I found it had a good balance.
Ooo exciting, whos up for making a guild?
Guess we'll have to decide on servers closer to the time, but PVE or PVP?
Great explanation of sharding vs layering here: link.
I am and a few of my friends will be up for it too. Definitely PvP.