The pvp system changed dramatically, after all the hard earned time i invested into getting Warlord gear was wasted, kids could grind the gear within a week of constant play and everyone had the gear. Made my time feel wasted and was very sore about it, same goes for every other player who got to the rank.
That wasn't a bad thing, it made pvp more accessible to others and it paved the way for the arena. The High Warlord status was more of a joke then a declaration of skill "lol you spent nearly everyday doing pvp for hours on end to get a title" i remember that too well.
40 Man raids were the highlight of the week, not because they were easier/harder but because of the social path it used to create, 40 people who knew each other well having a laugh as well as progressing was great fun.
To a degree your right, but they where hard.
Gear was balanced and classes were not that overbalanced versus same/other classes, as soon as the next tier of spells came it made many people angry due to the fact some of them were very easy to use, very high critical effects came back and some classes just were simply easier to play.
Classes haven't become easier to play, its just 3 years of people playing them, they find ways to kill other classes easier and faster. When they introduced the expansion they had to up the level cap, so many people wanted it and without it the expansion would be useless. And the way WoW is, it'll never be balanced and they've said that from day 1.
PVP tactics changed from techniques that you needed to master to simple button slamming which is what i hate in most of today's mmorpgs, instead of moving around you can deal very high damage with hardly moving.
Completely wrong. Resilience has now made it more about skill then gear. Sure if you had S1 gear and took on the same class in PvE epics tier 4 then the S1 gear would win, but that's done to pve being good for pve and pvp gear for pvp. The new pvp system requires more skill and techniques then the old pvp system by a large amount.
Grinding money was easy enough if you knew where to go and Potions/enchants did not cost very much and you could just afford to buy an epic mount by the time you were 60 or a few weeks later, now everything is highly overpriced and you need to loose your soul to afford the higher end mounts.
Epic flying mount takes you 2 weeks to get. You do all the quests you have left over. You do the ogrila daily quest and the instance daily quests. And with patch 2.4 you now have even more ways to make money through daily quests, monthly quests and creating pots and enchants or providing the things needed for enchanters and alchemists.
Guilds started to become very elite about themselves even the smaller ones as soon as they started to progress and because the game became easy younger people started to play.
Completely wrong. What happened is guilds mass invite, have 50 active members, then they hit karazhan and have to shave that active 50 down to 10 members for progression raids, so it creates tension. Then if they progress to 25 man that means there still leaving out another 25 members. Its not a easy choice to make but it has to be done.
i could say a lot more why it ended for me and most probably for many other people, it was a great game that turned to the pits. hopefully it will die and a new game will come out that will steal its thunder.
Please dont say anything else, you've put across a completely flawed representation on the current state of WoW and not everybody left because of your flawed outlook.
If you want an example of how WoW in 2.3 is flawed take no further look at the arena and the time invested versus the time it takes to raid and get the same gear.