WoW - 10 Million Subscribers

you could say wow is counted as a special game, and a game to beat that many subscribers would be unbelievable, 10,000,000 hmmm i bet Spore will come close tbh. but thats more like a designing, creating game not a quest/mission game, and could also pass over easily, its a 50/50 game
 
you could say wow is counted as a special game, and a game to beat that many subscribers would be unbelievable, 10,000,000 hmmm i bet Spore will come close tbh. but thats more like a designing, creating game not a quest/mission game, and could also pass over easily, its a 50/50 game

doubt any game will come close, dont forget about all clone accounts etc, ended subs..
 
Accounts and active subscribers are very different, especially when they all pay £10 a month. Most MMOs have a large number of accounts, it doesn't mean they all play and pay. It means nada tbh.
 
True, but then you have to adjust the WoW figures, as the 5.5 million they refer to in their asian figures are mostly cyber cafe based rather than individual paying active subscriptions, which ends up making it a lot less than 10million
 
The amount of time invested to farm SSC, Maggie and Hyjal is stupid, and I guess i finally saw the light when my missus threatenend to leave me until I stop playing.

Word.
The game is great and I can see why it's got 10 million subscribers. My guild just downed Vashj last week and is now on Kael... But I quit, cause I was sick of having to dedicate 5 hours every weeknight to raiding.

A game should be fun. If you wanna get far in WoW, it'll probably feel more like a job. I think the numbers will drop when people start to realise that. There's no place in Azeroth for the casual player IMO.
 
How true, high end raiding really is a job now, I remember back in the days of Molten Core and Blackwing Lair, it was MUCH more relaxed and fun, AQ40 took things further and then Naxxramas officially turned the game into a pot farming mess. I stuck with it then quit after getting to the end dude in Naxx (forgot the name). Farming tons of pots for Loatheb attempts...oh my god the pain.

Started playing again for the expansion, was fun leveling and that again but after getting two 70's and doing Karazhan and Gruul I just couldn't bebothered and it felt like a chore once again.

Still it was a good experience for the most part, lots of laughs and drama but the spark and flare is gone, will never forget the Molten Core/BWL alt-farming runs though, good and funny times. :D
 
True, but then you have to adjust the WoW figures, as the 5.5 million they refer to in their asian figures are mostly cyber cafe based rather than individual paying active subscriptions, which ends up making it a lot less than 10million

Is only WoW played in cyber cafes? suerly this applies to any MMO played in Korea. Not that I think it is that likely anyway, I bet you will find most people go to a cafe but have their own account, I have read a lot about Key loggers at cafes, so they must be after something? Also would you wanna play an MMO where everytime you logged on the guy playing before had given all your gold away, the char would never progress.
 
Thats not how the asian cafes work, other people cant play your characters, the cafe purchases a number of licences and then charges people hourly to play on a licence. Think, if you will, of a company who buys 400 windows licences for their PCs, although 400 licences have been purchased that doesnt necessarily mean that 400 are in use. (as an example, where I work we have currently got 350 windows licences, though we have only used just over 300 of them, and many of those are installed on machines which have only been used rarely in the last year). I suppose technically you could count it as 400 subscriptions to windows, but one thing is absolutely for certain, 5.5 million asian accounts is not equivalent to what we westerners would think of as 5.5 million accounts. (ie. 5.5 million individuals holding 5.5 million accounts)

Though yes, you are right, it would apply to any MMO played there. I was merely speculating that "active subscribers" doesnt entirely represent what many would think of as "active subscribers" (ie. individuals holding accounts)

Regardless, WoW has been an enormous, resounding success for Blizzard, and I suspect will continue to be for a long time yet. Whether or not it has been an enormous, resounding success for MMOs in the long term, still remains to be seen. The question of whether or not its done more harm than good will not likely be answered for a few years yet.
 
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It hype that gets even more people playing.
The net and threads like this are free advertising for WoW. How many people do you think joined up for the 1st time or rejoined (probably for a small period of time before they get bored).

I guess WoW has a massive subscribing with just as many leaving. Id love to actually know the real amount of paying individual customers. Id guess at a fraction of 10 million. People want to be joined to something that they think lots of other people are doing, Blizzard saying that 10 million people subrcribe gets the ball rolling and that all they need to do.

Dont forget marketing = lies.
 
'accounts' not subscribers.:o

I fail to see your point, in order to have an account you have to subscribe. I can only assume that what you in fact mean by subscribers is PAYING subscribers, which is a whole different kettle of fish. Aside from which, hardly any MMO posts figures which represent a specific number of subscribers because a lot of folks have more than 1 account, if I owned 4 accounts for an MMO then an MMO would proudly state they have 4 more subscribers when in fact its only 1 more subscriber (who happens to have 4 accounts)

To summarise, you dont have to pay for something to be a subscriber of it, for instance I have subscribed to many newsletters, yet I havent paid for any of them. I have subscribed to a hotmail email address, yet I havent paid for it. :o :o
 
Indeed, I would much prefer all MMO figures to be based on "individuals" , that way we would get a much more accurate representation of the actual number of people playing an MMO
 
How true, high end raiding really is a job now, I remember back in the days of Molten Core and Blackwing Lair, it was MUCH more relaxed and fun, AQ40 took things further and then Naxxramas officially turned the game into a pot farming mess. I stuck with it then quit after getting to the end dude in Naxx (forgot the name). Farming tons of pots for Loatheb attempts...oh my god the pain.

Started playing again for the expansion, was fun leveling and that again but after getting two 70's and doing Karazhan and Gruul I just couldn't bebothered and it felt like a chore once again.

Still it was a good experience for the most part, lots of laughs and drama but the spark and flare is gone, will never forget the Molten Core/BWL alt-farming runs though, good and funny times. :D

Just as a direct (if tiny) point on this. There is now a system of tokens (random drops from mobs) that allow you to get your raid pots free so long as you have rep with certain factions :)
The pots are the 2 hour flasks so free rather than ~35g you would pay for a normal one. Only work in the full-instance 25mans tho (so not gruul or magtheridon)
 
Dont forget marketing = lies.

The subscription figures are entirely transparent. This sort of information is used to determine the value of the company for investors. If they lied, they'd find themselves rapidly falling foul of the law. Why wouldn't they just say they've got 50 million subscribers otherwise?

Don't forget WoW bashing = fashionable
 
thats awesome too see that many subscribers!

all well and good saying korean mmo's have xxx million accounts... but thats accounts...

also people are saying that 5.5 million of them are korean gold farmers.. how many of the korean mmo's have farmers of the like?!

30 million? lol

its not a thread to slate WoW...

Congratulations to Blizzard on another extreamly successfull game :)
 
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