Sorry disagree
When playing the hard mode encounter in WOLK every little helps, when one small mistake can mean a full raid wipe on a 15 min encounter I want to avoid me being the one who due to low FPS or whatever makes a mistake.
Also if CPU is limiting it allows more mods with less impact.
Thanks for your comment but I disagree.
You need to upgrade hardware to maintain wow performance they are adding new stuff all the time which impacts the game. Until WOLK you never needed more that 2GB, post WOLK now there can be real load issues at busy time with 2GB, probably the raw amount of textures etc that are getting swapped.
Sometimes during raiding the amount of effects is amazing with 25 people causing them, I want them at maxed details and use a /consoleui command to extend my draw distance a lot which increases the amount needing to be processed a lot.
All I am trying to do is assess whats the potential bottleneck currently in my system.
Would be pretty donk though if you think about it:
you cruisin through 25 man raid in an i7 triple SLI system with max details and max LOD and you catch onto every little detail and all and suddenly this one healer from your party has a crappy core2duo with an x800 with a massive lag trying to heal your corpse
