WOW - Worst Class?

Sorry, but that question begs the old answer: "How long is a piece of string?"
Either that, or you are wanting to start a flame war ;)
 
scorza said:
Nope, equivalent skill level/geared warriors, warlocks, priests, hunters, druids all own us. At least they did until I stopped playing a few months back. 1v1 PvP hardly ever happens anyway in my experience.

Seriously? if you're getting owned by Warlocks as a Shaman you need to L2P (as the WoW geeks will say). My first experience as a Shaman was on my friend's level 60 and Shaman have enough spells at their utility to be an even match against any spellcasters.

As I previously mentioned, druids have nothing which you can't counter, you can do more damage with elemental against them which pretty much makes Entangling roots redundant, your only problem is mana inefficiency.

Shaman's weakness in my opinion are Melee classes since Shamans have no way of kiting players other than earthbind totem and Frostshock.

scorza said:
What DPS? - most raiding shaman are required to be resto-specced Shocks only happen every 6 seconds you know - and warrior dps can be insane.

Yes, Shaman's main problem currently is raid viability, but a healer is a healer and in TBC, Shaman's DPS is recieving a much needed boost thanks to Dual Wielding and powerful +hit talents, as long as a Shaman is clever and watches his aggro, he can be a very powerful DPS/healer, paladins are still going to be steamrolled into pure healing due to their Tanking still not going to be as good as warriors, what good is a healer who gets interrupts causing his heals to delay by 5 seconds?
Since TBC is going to be emphasising 25man raids, hybrid classes are going to be of more use to a party so having a DPS/Healer will be very beneficial
 
Oberon said:
To be honest WoW is no where near balanced for PvP.

SpellCasters/Hybrids > Melee

Warriors in particular get downright owned until they are in BWL gear and above. Even then it takes skill to kill anything that uses range in about 3 seconds, if you don't they will kite you and you have pretty much nothing to counter it.

Spell casters have insane damage output, excellent kiting and control utilities etc. They also have Melee damage reduction/abosorbtion shields which are completely imbalanced and annoying. Rogues/Warriors and i suppose paladins are pretty easy to kill with Mage/Warlock/Priest/Shaman.

Druids are free HK's no matter what you think.

completely agree, when a mage has frozen me in place or something in a BG then i just stand there and wait to die, as its feeble to do anything else.
i have a funny turn once with a gnome mage that knew i wasnt going to attack, so we both danced with each other in the middle of WSG until a paladin came and took the last bit of my health away.

i dont understand why you lot think that a druid is a free hk too, if the druid is played well then theyre very hard to kill, this is talking from a warriors stance. they can root you in place run off, heal or just bear form and tank you and still heal themselves.
maybe the talents make them stronger or something between feral/resto etc.

just try all the classes as i did, they all have great things a bad things going for them.
 
In PVP druids were always my fave target, I was a really well equiped rogue with 1200+AP unbuffed before I quit.

Then i'd say mages, but then all rogues love mages :p

so my vote worst (in pvp) druid

best being (pvp again) either warlock or well equiped warrior, well equiped warriors are just imbalanced.

Then in raid situations, by far the worst class has to be hunter, if say a warlock could tranq im pretty sure hunters wouldnt be used.
 
scorza said:
Like I say - shamans are totally overrated in pvp.

theyre one of the most feared opponents in pvp if played properly AND specced properly with their talents, i dont envy resto shammies at all tbh and they will fail in the pvp battle, unless theyre at the back healing but thats no fun.
ive seen shammies decimate anything they come up against in pvp, theyre specced enhancement etc for doing damage with decent pvp gear (the blues iirc) all they really need is the windfury totem and the can eat your health away in seconds with it.

resto shammies = free kill more or less on the pvp side of things.
pvp shammies = a hard character to beat, and a mages/locks worst nightmare :D
 
deleted said:
In PVP druids were always my fave target, I was a really well equiped rogue with 1200+AP unbuffed before I quit.

Then i'd say mages, but then all rogues love mages :p

so my vote worst (in pvp) druid

best being (pvp again) either warlock or well equiped warrior, well equiped warriors are just imbalanced.

Then in raid situations, by far the worst class has to be hunter, if say a warlock could tranq im pretty sure hunters wouldnt be used.


even well equipped warriors can get 2 shotted by a equally equipped mage though lol.
imho, the most fun in pvp alone seems to be rogues, they can take you out in a blink of an eye and you cant even see them coming hehe
 
being a rogue wasnt all that fun, I mean everytime vanish was CD yeah it was great, but getting caught out with a cooldown be it vanish or adren rush (miss that button :p ) usually meant dying
 
I have 46 in rest and always seem to be ok on 1 on 1's. Warriors / rogues can be quite easily kited. Druids are long long fights but i have nearly 7k unbuffed mana plus if they let mana tide pulse a couple of times i'm usually in a good position. Mages are generally ok if they dont crit too much. Hunters are quite tricky though and Warlocks are very hard if played well.

It does come down to skill though, i've beaten lots of average locks and likewise have been beaten by good warriors and rogues.

I like healing in group pvp too though, gives you someting else to do apart from killing and is quite rewarding as it really does make a massive difference.
 
Semiskimmed said:
theyre one of the most feared opponents in pvp if played properly AND specced properly with their talents, i dont envy resto shammies at all tbh and they will fail in the pvp battle, unless theyre at the back healing but thats no fun.
ive seen shammies decimate anything they come up against in pvp, theyre specced enhancement etc for doing damage with decent pvp gear (the blues iirc) all they really need is the windfury totem and the can eat your health away in seconds with it.

resto shammies = free kill more or less on the pvp side of things.
pvp shammies = a hard character to beat, and a mages/locks worst nightmare :D

1. Shamans use a wf buff not a totem to buff themselves
2. resto shams = 1v1 pvp gods having played as one and against them if the sham is clever and uses their mana for healing themselves instead of offensive spells they are near impossible to kill. Only warriors with that thing that halves your healing are a problem any other class, a resto sham can be a lot more confident of beating them than losing.

Back to the original question

Worst

grinding = sham (though should be corrected with dual wield)
pvp = warrior
pve = sham palas a lot better

Best

Grinding = Warrior or shadow priest
pvp = sham
pve = holy priest always wanted

btw this is just from my experience aint played all classes
 
Yes it is and it is used to buff the group. It only gives 1 additional attack as apposed to the self buff which gives 2 additional attacks. The totem can also be killed in 1 hit. Quite clear to me which one to use, in fact i've never seen a shammie self buff himself with the totem.

I can do some damage, a few crits on shocks and WF procs can do some decentish damage. Against high armour people or healers mostly i just hope for WF crits and heal myself :D.
 
im either gonna reroll warrior or just sell my imba geared priest tbh.

Worst class in wow has to be classes specced for raid healing as it really gimps you for grinding etc and pvp
 
James J said:
im either gonna reroll warrior or just sell my imba geared priest tbh.

Worst class in wow has to be classes specced for raid healing as it really gimps you for grinding etc and pvp

same goes for a prot spec tank though! 5dps anyone?
 
Ive been doing a lot of pvp recently on my shammy. Currently resto specced, with 43 points in resto, 7 in elemental (I get in every raid this way :))

It is harder to kill in pvp, since changing from 31 points in elemental however its not that hard. With 1v1's ive done with guild mates and other players on my server, its quite common to win. If you have a 2h weapon and using wind fury you can get a lot of busrt damage. Assuming each hit is 300dmg. 3 x 300 is 900. thats 900 damage in a second or so. Each one of those attacks could crit, or even all three. If all three crit thats a lot of damage. I forget what the crit would be for that. Lets just say u get 1200dmg. Now to a warrior with 5k hp, its not a lot. To a caster its deadly. If wind fury proc's twice in a row then your average warrior is gonna be down to half health (using shocks along the way). As long as the dps isnt too high, you can easily heal your self, if u have the 70% to not get interrupted while casting a healing spell. If you have that, spam lessing healing wave and you can restore hp pretty quick and continue killing the warrior. You also have earth bind totem on the warrior, which is annoying to them. Can give you that extra distance to heal. I usually drop searing totem, which is good for 50 fire damage every hit.

Casters generally arnt a problem. Using earth shock, even rank one makes them almost useless. With a cool down of 6 secs and used with grounding totem, you can avoid being damaged from most spells. Also using purge to remove any buffs (like caster's armour buffs) and using melee to interupt casting as well. They wont last long against your melee attacks as well as shocks, if u use highest rank earth shock.

Paladins are a pain, one class i hate fighting. With gererally better melee damage, as well as having more armour and hp they are hard to take down. Dont really have a tactic for them.

Druids, not that hard to beat as they have a long cast time for heal, which can be interupted. The healing over time spells can be purged.

Rogues are the class shaman suffers against. The only way i have found to beat them is to frost shock them to death. If they get close you just get stun locked to death.

From what ive been reading on the wow forums over a period of months, hopefully shamans in TBC will get quite a few totems if not all that effect the whole raid. They recognise that shamans will get mostly replaced by paladins, by raid totems would prove very useful. Eg the whole raid gaining 67 agility. How about mana tide for the whole raid.

What i want to see is mana tide not a talent. If we had mana tide without having to spend talent points, getting into raids would be easier. Most shamans are forced to be heal bots. The new talents for TBC will hopefully give shamans better dps allowing them to not heal 24/7
 
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i was a protection warrior and it was awful for doing damage and even worse for pvp, and because a lot of people choose a warrior each server is swamped with them making it very hard to get into a decent raiding guild.
ive respecced to duel wield fury though and i can actually hold my own against most classes, least mages and warlocks really, locks can be beaten if theyre not played properly but i rarely take out a mage.
 
As another Prot warrior I kinda have to disagree, if you are a good tank (i'm reasonably equipped, but none of the tier stuff aside from heroism) and I did a raid a couple days ago with someone from one of the biggest raiding guilds and they tried to headhunt me for OTing because I did a run in UBRS and between me and a couple of friends (druid(feral) and priest) we saved the run several times from bad pulls and I am talking upwards of ten mobs at a time on a couple occasions.

I refused to leave my guild to join them and they still want me to sideline with them ... ZG MC and Ony once I get the preq done.

I've only been level 60 for a few months now but people quite often say I am better at tanking than better equipped tanks.

anyway My least favorite class is the Shaman without a doubt because they quite often think its a really good idea to open up with chain lightning and shocks, and its nigh on impossible to keep mobs taunted during that kinda thing.

When will people learn that drawing agg from a tank that has slows on them is a horrifically bad idea?
 
Semiskimmed said:
so this isnt a windfury totem then?
http://www.thottbot.com/?sp=10614

they have a buff for their wep AND a totem. most use the totem.

A weapon can only have one buff on it at any one time - the more powerful windfury spell overwrites the effect from windfury totem. This is what I mean about shamans being totally overrated in pvp - there's so many myths floating around. I'd only ever use the wf totem if there was a warrior in my group.
 
scorza said:
A weapon can only have one buff on it at any one time - the more powerful windfury spell overwrites the effect from windfury totem. This is what I mean about shamans being totally overrated in pvp - there's so many myths floating around. I'd only ever use the wf totem if there was a warrior in my group.

Il use it if there is either a warrior or rogue in my group. Obviously if the rogue doesnt want it then il not use it.

Velocity219e said:
anyway My least favorite class is the Shaman without a doubt because they quite often think its a really good idea to open up with chain lightning and shocks, and its nigh on impossible to keep mobs taunted during that kinda thing.

When will people learn that drawing agg from a tank that has slows on them is a horrifically bad idea?

Thats interesting we talking 5 man's here? If shamans are pulling then they need to "l2p". Only should a warrior pull mobs.
 
Druid's one of the most fun classes to play 20-59. Once you hit 60 you just get massively left behind by every other class, and in PVP no class is "easy" to beat. Most can obliterate you in seconds if you make a tiny mistake.
 
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