X-Com 2 - Announced

Teleporting enemies... a bug or intentional? We all know about the teleport bug in EU :p

No it is not a bug, there are these little glitchy dudes that can teleport across the map and still take a shot.What is the point of getting in cover and positioning your troops if 3 enemies can teleport behind you and take out 3/5 of your squad?!
 
There is an enemy that can teleport, yes.

To be honest their attacks are disruptive but not that powerful. I do try to prioritise them when they appear as they clone themselves as well.

I think the timers are great, I thought I would hate them but I just changed my playstyle.

My advice is don't stealth past enemies, just take them on as and when you come across them. I think I must have got lucky as I'm doing really well so far on my first play through.

Also don't group your soldiers too close to each other
 
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gna pick this up soon, is it worth playing on the easiest difficulty? Sounds like "normal" is just frustrating and insanely hard, didnt play first one but I played the hell out of starcraft (if its sort of the same)
 
Timers aren't even really timers, they are a limited number of turns to stop people turtling along on overwatch.

We've been there and done that. If XCOM 2 was exactly the same what would be the point?
 
Well presumably Firaxis cared enough about it that they wanted players to use more than one strategy?

There's literally no other way to complete XCOM: EU on one of the harder Ironman difficulties.
 
Go easy with the character spoilers folks ;)

In the previous XCOM (my only experience of the series) you used to be able to sell items on the blackmarket, and you'd get broken items which were clear they were useless. Are there any items which are commonly collected but not really used much so i can sell a load of stuff on, because that seems to be one of my main issues currently, the lack of $$/supplies.

Im also chasing the little red boxes, it just seemed to snowball before i could even go to the first location (maybe because i hadnt built the item and used it ASAP). For a while i thought i was doing really well, ploughing my way through missions and then getting the 5th & 6th squad member, and then suddenly it seems like they all got much tougher. They're now glancing shots and certain characters are making my life hell.


I dont like the fact that as soon as you become visible, they know where you are, you can flank someone around them, draw them to the other who are shooting, but the 1 who's clearly out of view, one of the enemies will head towards them. If they can see all, why cant i? im hoping to use the stealth branch to successfully pull this off, but its not right.

Anyway, what can i sell without causing myself pain in the long run when i realise i dont have half the items in the warehouse to build fancy stuff? I need toys!!
 
I am well into my campaign (22h), in Commander difficulty with no mods, and no loads. (only when I close the session).

Is tough, but the enemies do not cheat like in EU & EW with magic shots. They do miss, some time in close range and many in melee also!!!

Ofc the casualties wall is getting bigger, especially after the AI is fielding some ridiculous powerful units, but I can weather them.

What I like most is the experimental stuff, you do not know what you will get. Heh got flame thrower ffs. However first battle used it was against Chrisalids, and they looked at me laughing.
(ofc the two rangers cut their laughs when they went near them with reaction sword attacks)
 
Well, I haven't bummed around in my pants, gaming for hours into the early morning for a very long time.

Thank you Xcom 2 for this opportunity. :p
 
Well, I haven't bummed around in my pants, gaming for hours into the early morning for a very long time.

Thank you Xcom 2 for this opportunity. :p

I think yesterday i went from around 8-9pm through to 8:30am :D
normal hours for me, but straight 12h stint.

Wasnt impressed the first night, but i had a migraine that seemed to arrive just as i'd unlocked it and i think that probably didnt help, along with the initial difficulty seeming really hard. I started from scratch yesterday and it went much smoother.

Talking of much smoother, I just did the mission where you land in the arctic region. About 3/4 of my team was injured but we walked away with only 1 injury and that was right at the very end. I'd seen the mission from previews last month, and the tactic worked unbelievably well.

I'd just unlocked one of the rangers stay-stealthy skills and managed to take them around the outside of the map, and the rest didnt push up very far at all, once i'd got a view of the tower, i could snipe it and do 6-8dmg (16HP). I ended up having to take my last shot with the ranger because drop-ships were getting too close, but because i hadnt pushed out much, i was able to do plenty of overwatch and take my move/shot more strategically, as i wasnt going out and being spotted.
On the sprint back, i had the huge berserker thing chasing me and was 1 tile away the whole time. I managed to use the little robot chap to protect on turn, causing 3 shots to miss, but with the cooldown i couldnt do it the 2nd time and one of the advent guard ppl got a hit in :(
Would have been a right mess if i hadnt unlocked that skill the previous mission (ive not done a mix & match build yet either - just following 1 branch)
The advent thing is about to squash my head though so dont think this game is gonna last much longer :(
 
Beat the game today, was only on normal but it really is a lot easier than the first. Didn't lose a single guy and I think like 35 of the 40 missions I completed were flawless. Really hope that Legend is the kinda challenge Impossible was in 1. Being able to hack and control Sectopods and having assaults that can go full Kill Bill and slash up entire Advent platoons is kind of... Ridiculous. :p

Great game though, hang ups and performance issues aside. Really needs a post-game sandbox mode or a standalone sandbox mode tbh, or a long war mod. You get kitted out in full power armor and plasma weapons really early in, needs more weapon tiers imo.
 
People beating the game so soon is alarming to me. I've even seen someone claim to have completed it on release day.

Anyway, my frame rate issues were due to MSAA. I read that it's geared for AMD cards and I'm in the green. Once I changed that to FXAA I went from 4 to 7 fps on the menu screen to 50-55fps.
 
People beating the game so soon is alarming to me. I've even seen someone claim to have completed it on release day.

TBH the combat engine hasn't changed that much so for an experience X-com player all it's going to take is having made the right decisions on the overmap stuff, and I'd imagine someone who watched a few of those videos where someone played a couple of missions and broke down what's what would have a real leg up in that department. Me? I didn't pay much mind to them and severely undervalued intel which hampered expansion to the point where I couldn't keep up with the Avatar clock. Second game (which I'll admit I've played most of yesterday) no such issue, minimal casualties in combat so I can keep employing the same increasingly powerful troops over and over (usually with a rookie for that day RNGesus strikes) and make progress. I would imagine that I'll finish that game today, probably with a total play time of around 20 hours and if I hadn't botched that first game I'd imagine I'd be posted "Yup, finished it, now where's ma long war?" as well.
 
What am I doing wrong? I sneak and then get found. I place my guys so I have a good 90%shot and it does hardly any damage. Then I move to have a better view and more enemies are found. Finding it hard to gain supplies...Can't get past the first mission! Lol
 
I love reading some of the comments in here...

"I am not instantly 100% amazing at a new game therefore it is broken and too RNG and totally awful and will never be anywhere near as good as the last one. Instant uninstall, what were they thinking?"

(fast forward a few weeks)

"Best game evar 11/10"

I started again last night with a better idea of what to prioritise. Got about 10 missions in on Commander Ironman then had a few particularly nasty missions which taught me the following:

* The timer count-down is absolute; even if the game seems to be implying it is counting down to re-enforcements or something. On a VIP mission I had nearly everybody to the evac site and thought I'd be able to dash there just as backup was arriving, but I was one turn too late and so lost the entire squad and mission!

* Don't use explosives around the evac site - I was heading for a rooftop evac with a VIP on a different mission and a pod of 3 enemies appeared right at the evac site, so I thought I would fire a grenade to weaken them. It destroyed the evac site and the game spawned a new one absolutely miles away!!! I only just managed to get to it but took heavy casualties in the process
 
Erm, the "RNG" comments were common among EU players. Because the RNG /was/ king in that game. There is no two ways about it.

So is it surprising to see similar comments about XCom2? It shouldn't be.
 
So is it surprising to see similar comments about XCom2? It shouldn't be.

I mean it's surprising to see the same players crying foul at the randomness in this game but then in the same breath praising EU/EW/Long War...

What does RNG mean? I keep thinking range but does not seem to fit the context?

It means Random Number Generator... but is just used as a catch-all term to mean any element of randomness in the game (it's pretty stupid, "this game is too Random Number Generator" - what? but it seems to have stuck :p)
 
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