Soldato
- Joined
- 29 Jun 2004
- Posts
- 12,954
WTFs an Avarice?
Ricochet J said:WTFs an Avarice?
. Mat said:I've read a lot about the update to 2.0.0.2 allowing players a second chance at buying Avarice if they missed it first time round.
However...
What is the situation if the game is started from 2.0.0.2? Do you only get the one,yet more balanced chance to buy/win it or will you eventually get another chance later on in the game?
I dont think there is much chance of me getting the cash together to buy it if it comes up as early as some say (24 hours play or thereabouts)...
Im not familier with it, but even if theres nothing there, its not entirely useless.Mat said:Ok... dont worry. Word on the X3 forum is that its just a financial burden. Costs about 100 million if not more, has nothing of any use in it and seems to be generally useless...

BoomAM said:Im not familier with it, but even if theres nothing there, its not entirely useless.
With a lot of initial expendeture, it would be possible to create some massive self sustaining complexes there, along with a HQ. Add to that some defensives around the sector and a few M6s for patrols, and you have a home sector to call your own.
But it'd take a lot of money to achieve that.

Ricochet J said:Right. I've got an Ore Mine on a rock with a yield of 28. I havent got a monkey's if the yield is good but **** it!
Few questions:
- How can tell my station to sell the Ore at the best price depending on the stock?
- How can I tell my two transporters that are docked at my station to find the lowest priced Energy Cells and take them back to the Ore mind, and constantly keep doing this?
- How can I tell if my station is making money?
Thanks
VPM + the offical bonus pack's station manger work well together.__Report Inbound Ships:__
Once installed at a station there will be an extra command available ''Report Inbound ships''. Running this command will scan all the sectors within 9 jumps of the station for ships heading for the factory. It will then send the list of ships to you in a report which also lists whether they're bringing supplies or looking to buy your product. Some ships will even allow you to see how much they're looking to buy.
__Price Manager:__
This software upgrade provides 2 new commands to dynamically set the prices at the station. Each command operates on one ware stocked by the station. You can run multiple copies of the commands to manage the prices of multiple wares.
The ''Match Local Price'' command will scan nearby sectors, upto a jump range you specify, looking for the best competing price. It will then set the price at your station to match this. You can also specify an amount by which to beat the best local price for, so guaranteeing you have the most attractive price for freetraders.
The ''Variable Price Manager'' sets the price to between an upper and lower limit, that you specify, based on the amount of ware currently in stock.
energy cells seem good comodity to sell, there needed everywhere, i just realised how it works, solar plant with full stock charges 12 credits/energy cell, and destination with no/little stock pays 19 credits/energy cell, thats 7 credits/cell, which is pretty good % wise, plus with the hauler its like many hundreds of them at once 
Mercury's? I used them.Ricochet J said:I need a fast transport ship that is very fast around 150m/s and carry's a lot of L containers around 5,000 or XL containers too.
Recommendations?
Ricochet J said:I need a fast transport ship that is very fast around 150m/s and carry's a lot of L containers around 5,000 or XL containers too.
Recommendations?

