If you mean me, I already told you once I didn't say that. Just that it runs like crap.I'm simply staggered that people think mass effect is the best we will see this generation
I'm simply staggered that people think mass effect is the best we will see this generation given the 360's specs and it being a fixed platform. Unbelievable.
When You play mass effect, you get slow down and juddering. I guess you could blame that on Bioware, but I would have thought a company like that would have fine tuned a game like Mass Effect to the best of their ability. Which would then make the hardware available the limiting factor?
How's that for irony.PPC?
So.. the 360's a Mac?
Awesome

When You play mass effect, you get slow down and juddering. I guess you could blame that on Bioware, but I would have thought a company like that would have fine tuned a game like Mass Effect to the best of their ability. Which would then make the hardware available the limiting factor?
When You play mass effect, you get slow down and juddering. I guess you could blame that on Bioware, but I would have thought a company like that would have fine tuned a game like Mass Effect to the best of their ability. Which would then make the hardware available the limiting factor?
I'm not arguing that, but you might find those prettier games have more load times/screens.I have absolutely no doubt prettier games than Mass Effect will be produced.
That's not what he said at all, but Bioware do tend to make well-optimised games and consoles are far easier to optimise for than, for example, the PC platform so Bioware shouldn't have much trouble as they have tons of experience with both consoles and PC.Er, so the people at Bioware never make mistakes and everything they do is perfect. They are a good developer. But they are under the same constraints as many other devs, they have a publisher breathing down there neck wanting them to finish that game, no excuses, by the release date.
Personally I'd put it down to having only 256MB of shared memory in that case as it seems to be texture-related. The game stutters, slows down and snaps-in as textures are drawn. 512MB shared memory would've probably helped a lot.
Halo 3's lighting issues are obviously shader-related, the Xenos GPU doesn't have infinite shader power and is pretty old tech now as far as GPUs go on the whole if you look at the PC platform today (Xenos was based on a hybrid R500/R600 design).
PPC?
So.. the 360's a Mac?
Awesome
Sorry I got confused, but either way it needs more IMO to work with more/bigger textures. Mass Effect has tons of issues with texture pop-in and the disc is constantly hammered by streaming.http://hardware.teamxbox.com/articles/xbox/1144/The-Xbox-360-System-Specifications/p1
It does have 512MB of shared RAM.
Lack of resolution is fine if you have a smaller TV, but I'm sure you would change your mind if you saw it on a bigger TV.Yeah but I would rather have more graphical effects over resolution! Cranking up the resolution helps a lot (esp with textures) but it only does so much for the game and needs a lot more processing power/memory which consoles lack.
Lack of resolution is fine if you have a smaller TV, but I'm sure you would change your mind if you saw it on a bigger TV.
Depending on viewing distance of course.
The huge cities in Assassins creed are stunning but the screen rez, texture rez and environment detail is still there. Also theres not many load screens either.I'm not arguing that, but you might find those prettier games have more load times/screens.
Mass Effect has millions of load screens as it is, just disguised as elevators etc.
Assassin's Creed textures are mostly samey and not as crisp as Mass Effect's IMO.The huge cities in Assassins creed are stunning but the screen rez, texture rez and environment detail is still there. Also theres not many load screens either.
That's not what he said at all, but Bioware do tend to make well-optimised games and consoles are far easier to optimise for than, for example, the PC platform so Bioware shouldn't have much trouble as they have tons of experience with both consoles and PC.
That's true but if you consider their track record, it's pretty safe to say they know the job.Doesnt mean theyll get it right everytime. Staff come and go, tools quality, time constraints etc etc all take there toll.
That's true but if you consider their track record, it's pretty safe to say they know the job.
Assassin's Creed textures are mostly samey and not as crisp as Mass Effect's IMO.

hmmm i think your just being stubborn now.