Xbox "DURANGO" dev kit sold on e-bay

Just recently bob feldstein, the guy widely regarded as getting AMD (then ATI) into the 360, wii & wii u consoles has left to join Nvidia, now unless the deals already set in stone to stick with AMD this could be interesting. http://www.bit-tech.net/news/hardware/2012/07/24/amd-bob-feldstein/1

That's some quite abstract thinking to come up with those conclusions.

I think now, is too late a time for them to swap what GPUs they're using, it should be way too late in the whole process to make such a big change.

Dev kits are already out and games being developed for next gen consoles.
 
The development kit has just been relisted due to the original buyer not paying lol I think we can say its a fake now, prob just a few components threw together and he named it Durango! If microsoft use legal orders to websites to take down supposed leaked documents I can't see them sitting back if one of there kits is being flogged
 
does d3d11=dx11 or is it just a part of dx11

1344854673.png

It's a part of DirectX. DirectX is just the name of a collection of API's, D3D, XInput, XNAMath, just a bunch of libraries and the like you can use. D3D11 is simply the core base part of DirectX and is for rendering 3D things put simply :P, and as its number says, it's version 11.

Anyway that screenshot is interesting, it's Visual Studio 2012 for starters, although the tab highlighting doesn't match the RC or earlier versions of it iirc. The extra boxes that say Durango and the greyed out drop down box to the left of "Debug" seems odd too... that's more boxes than I have in VS2012 :P, although I wonder if it's a different version of VS2012 than RC etc that could make it legit.
It's also horrifically close to the default code you get with any XNA project, just in C++. But looking at it... it's legit looking code.
I may be wrong but the .appxmanifest was introduced with Windows 8 for metro style apps? Seems odd that the next Xbox includes that if it's legit. Although MSoft seems to be keeping everything consistent across all platforms, so if the next Xbox has some metro things going on too, then that seems fair due to the current look of the 360's dashboard.
 
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The only thing that bothers me is XINPUT_GAMEPAD_A and XINPUT_GAMEPAD_START... It's going to constantly see them as held down and spam the hell out of the debugger and screen capture every frame. You'd normally check to see if it was held down last frame and if it was then don't execute that code, unless you want it held down. But displaying "Hello World" and screen capturing every frame is bizzare to me, unless there is some wizardry stopping it within those function calls.

XINPUT_GAMEPAD_BACK doesn't matter because it closes the application or appears to, this is the only similarity to XNA's default code. The rest isn't there. In fact XNA calls its base class at the end after the TODO comment... Obviously can't tell if Game is a derived class from here and if it isn't, then that's why no base class call like XNA. (I'm basing it off if they tried to copy but change up the default XNA code to make it look legit.)
I'll reserve judgement over the "Windows::etc::etc", if it is close to Windows 8 metro style in terms of OS and all that...

I'll remain sceptical I think, but it would be interesting if real.
 
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I'm not convinced. Developer kits are usually quite subnational pieces of kit, what was pictured in the action looked like a £25 case.

The first Xbox looked like a PC but by the 360 it looked similar to the console. Here is the Xbox;

Xdk.jpg
 
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