**XBOX ONE** Official Thread

also, what happens to multiplatform games ? so the cloud i guess might give them extra goodness. but what happens on the ps4 ???

Nothing, because all the talk from Microsoft about the cloud computing and the infinite power of the cloud was nothing more than a ******** line to cover up their inferior hardware specs. The cloud will probably end up being used for savegames, login details and not a lot else.
 
Nothing, because all the talk from Microsoft about the cloud computing and the infinite power of the cloud was nothing more than a ******** line to cover up their inferior hardware specs. The cloud will probably end up being used for savegames, login details and not a lot else.

Yeah pretty much, listening to day 3 podcast from giantbomb this was pretty much bought up. Other than if someone else can come up with ideas for it then it's as you said plus dedicated servers. They mentioned stuff like ghost data to race/compete against others in games but not a lot else of interest, yet.

I'd never trust game saving to one place anyway, never will. I have it turned on with the 360 as a back up for my Gears data and always make sure I have it backed up to other places as well. :D
 
If i was a multi-platform developer.

I'd be asking, "why would I want to spend time and effort implementing this cloud stuff, just for 1 platform. When we have another 5 platforms to cater for?"

Thats even if it works as described. If you want to see how cloud computing works, like at MMOs. Stutter, lag, minimal collision detection.
 
If i was a multi-platform developer.

I'd be asking, "why would I want to spend time and effort implementing this cloud stuff, just for 1 platform. When we have another 5 platforms to cater for?"
The same reasoning why multi-plats looked slightly inferior on the PS3 and likely why multi-plats wont look much better on the PS4 I expect - effort costs money, and we all know publishers dont like wasting money...

ps3ud0 :cool:
 
The same reasoning why multi-plats looked slightly inferior on the PS3 and likely why multi-plats wont look much better on the PS4 I expect - effort costs money, and we all know publishers dont like wasting money...

ps3ud0 :cool:

The problem with between the 360 and PS3 was the RAM problem, 512mb unified (360) vs 1 bank of 256mb (PS3 had 2 banks only 1 addressable from GPU). Not to mention the bloody hard to use CELL.

Now, all those problems are gone. Both machines are on a level field (so to speak). Both using 8gb of unified RAM, both using similar 8 core x64 APUs.

The only addition is the cloud processing of the Xbox One. Which I would personally not develop for when both machines are pretty on par. Easy to get out the one version for Xbox One / PS4 / PC.
 
The problem with between the 360 and PS3 was the RAM problem, 512mb unified (360) vs 1 bank of 256mb (PS3 had 2 banks only 1 addressable from GPU). Not to mention the bloody hard to use CELL.

Now, all those problems are gone. Both machines are on a level field (so to speak). Both using 8gb of unified RAM, both using similar 8 core x64 APUs.

The only addition is the cloud processing of the Xbox One. Which I would personally not develop for when both machines are pretty on par. Easy to get out the one version for Xbox One / PS4 / PC.
Both are using different libraries to achieve the same game, architecture only goes some much to give familiarity, its all about the dev tools they provide.

Ill be diplomatic and say Im on the fence regards cloud processing, it has potential but like Gaikai its internet connection dependent (not as dependent as Gaikai). Considering the u-turn its even less reason for a developer to code specifically for it now you cant even expect all the install base to be online regularly. It seems a non-feature especially when you look at what they are showcasing it with it, Kinect so far seems to be heading the same way, great potential, poorly realised and utilised. Theyve had time and still come up with incidental uses...

ps3ud0 :cool:
 
Both are using different libraries to achieve the same game, architecture only goes some much to give familiarity, its all about the dev tools they provide.
ps3ud0 :cool:

The libraries might be different, DX11 vs OpenGL, but its a moot point TBH. Multi-plat games are developed using commercial engines now, all engines support both DX11 and OpenGL as far as im aware. The developers don't need to concern themselves whats lying beneath. Unless they want to code directly to the chipset.
 
The same reasoning why multi-plats looked slightly inferior on the PS3 and likely why multi-plats wont look much better on the PS4 I expect - effort costs money, and we all know publishers dont like wasting money...

ps3ud0 :cool:

I agree, this is probably likely. There might be some advantage to the PS4 and its faster GPU in multiplatform titles if it allows higher and/or more stable frame rate and perhaps higher resolution i.e. 1080p rendering versus say 900p up scaled on Xbox.

Exclusives will probably be a different matter if the 50% greater PS4 GPU performance is correct; Come on Naughty Dog work your magic :D

As for the Xbox cloud (beyond traditional uses like dedicated servers) I can't see it being massively useful given that using it for in game calculations is only practical (given the comparatively colossal latency compared to local compute) if none of the variables can be changed once the calculations begins in which case why not pre-compute it? Local storage is cheap and reliable, bandwidth and cloud services less so. It also requires stable low latency internet which would cause game breaking bugs if you lost connectivity.
Plus it complicates multiplatform development as has been said.

Really good (but long) thread on Ars which pretty much explains why you can't use the cloud to supplement the Xbox's performance much even if the OP won't have it ;): http://arstechnica.com/civis/viewtopic.php?f=22&t=1208703
 
I don't believe for a second they would put that much effort in to DRM only to allow 10 of your friends to play your games for free. It goes against everything MS and publishers have been trying to achieve over the years to prevent people getting games for free. At the very most it would've been Xbox Live titles like Mark of the Ninja and Shadow Complex imo.

It's more reactive PR instead of proactive PR.
 
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Trouble is with the damage done, no one will believe that now. After all they said and hinted that they couldn't get rid of always on now and did. They have made such a hash of PR and info people just won't believe a MS exec statement anymore.
Unfortunately I agree. The side effect is it makes it pretty easy for Sony shills to make up anything they like now, stick it anonymously on pastebin as "someone in the know" and leave MS either ignoring it (in which case it must be true) or having to respond to every new piece of fiction (in which case they get a "they would say that wouldn't they").

Despite what the Drama Lamaz would have you believe I tend to think MS have a pretty good record of supporting gamers. Sometimes they did badly (GFWL), sometimes they did well (360). I genuinely think however misguided, the DRM stuff was to enable a move to digital distribution enabling some interesting ideas around your sharing your game library and having it follow you anywhere, not to screw over customers.

To be fair I don't feel like they've ever tried to screw me over so I'm quite prepared to give them the benefit of the doubt, not that it matters now. For me the fact they actually listened to the feedback reinforces my feeling that they are interested in gamers and their opinions although of course that has to be balanced with their responsibility as a company to make money for shareholders. Sure they saw lower pre orders than they wanted as well as the internet frenzy, but then that's how the average gamer expresses their feelings. It's not like millions of gamers could pick up the phone for a quick chat with the Xbox team to say" chaps, you may have made a bit of a **** up this time".

The horrendous screw up with the PR and poor communication around what they were doing has set console gaming back a generation and damaged their reputation which it didn't have to do. Funnily enough I suspect that if they had have lead with the E3 style announcement first and then later done the TV and media stuff I think they'd have been way more successful. It would have gone over as a decent next gen console followed by "and you get all this cool stuff as well if you want it".

Hindsight is a great thing but if we can see that you'd have hoped some highly paid marketing execs could have.

Anyway, I'll still have XB1 as a change for my PC gaming and if they can sign up Sky or BTVision for the media stuff in the UK I'll be a happy enough bunny.
 
Nothing, because all the talk from Microsoft about the cloud computing and the infinite power of the cloud was nothing more than a ******** line to cover up their inferior hardware specs. The cloud will probably end up being used for savegames, login details and not a lot else.

I believe the main use of their Cloud tech will be dedicated servers being available for most if not all multiplayer games. I just hope that Sony provides dedicated servers for multiplat games (as im getting a ps4) and doesn't leave us with P2P and XOne with dedicated servers as that would annoy me no end.
 
Now the system has been pulled, they are not going to admit stuff like that.
*sigh* Given that everything we had read previously indicated that the friends and family loan system was not time limited demos and that's been categorically confirmed again I don't think there's anything to "admit". The only thing suggesting it was some kind of time limited demo came from an anonymous post by someone who supposedly worked on it via pastebin after the fact. I could go post on pastebin tomorrow pretending to be a disaffected employee and that "I've been working for Sony on a system to implement mandatory no resale DRM which Sony have now put on hold after seeing the backlash for Xbox, we're still working on it though", it's still not true.
 
I don't believe for a second they would put that much effort in to DRM only to allow 10 of your friends to play your games for free.
Actually that's one of the reasons I believe it was true, if you think about it you don't put that much effort and DRM into limited demos which are no different from downloading them from Xbox live the same as we do now, that would just be silly. The DRM etc only makes sense if you were sharing full games.
 
Obviously MS execs would say that.
So two separate senior execs of a public company would categorically lie, in writing, in public, about a feature they're no longer going to do anyway as opposed to an anonymous post on a forum from some one claiming to be an employee in the know?
 
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