I'm assuming, perhaps wrongly, it will just work through IE11 on XO though and you just pin the tile to the start screen the same as on a PC?
Not without flash support.
I'm assuming, perhaps wrongly, it will just work through IE11 on XO though and you just pin the tile to the start screen the same as on a PC?
Not without flash support.
Not sure if you got it, but indeed the C2D is a direct descendent of the Pentium Pro, its not just CISCWell technically it is, still CISC![]()


On the same count you cant say its a made up number used to massage the differences, its not a guess if its been used as it was in the last few posts. I think to quantify it further than that will just lead to nit-picking, to me as theres been a need to resolution drop the performance difference is going to be more than just noticeable.

Indeed /nodI'm pretty sure he's referring to the fact IE11 supports HTML5
I know, but my original point was in reply to someone here thinking it was a 'magical number'I never said it was a made up number![]()

That is quite a substantial difference between the two of them.The reality is, no amount of driver optimisation what the media seems to think the XB1 will need to do is going to bridge the gap from the below hardware differences. This isn't even taking into account the better RAM implementation.
Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
I know, but my original point was in reply to someone here thinking it was a 'magical number'
ps3ud0![]()
Don't get me wrong though I am in no way trying to say the gap is insignificant just that we can't put a specific figure on it as some people claim. Nevermind the actual difference it will cause in games in the future.

We all know that the PS4 has the better specs on paper but how about people actually play the consoles first and then they can talk about which one is better etc...
I don't get why we have to see the same arguments over and over.
The strange thing is that the 360 had EDRAM, which is a very similar setup to what the One has, so you'd think that developers would be able to use the ESRAM fairly easily. It seems it's not that straightforward though.
Not denying the PS4 is more powerful, nor am I denying the theoretical 50% more GPU power. I still believe that when developers get to grips with both consoles, it won't be anywhere near a 50% real world difference (my guess is more like a 15-20% difference).
