XCOM : Enemy Unknown - by Firaxis Games - Thread

Anyone still having issues with "teleporting" aliens ? I put my ironman game on hold after coming across this issue several times .... nearly had squads wiped out by this bug. Has the latest patch helped on this front ?

Not sure its the same thing but I was in a Battleship class UFO last night and a Cyberdisc + Drones were moving along 1 path, then suddenly the Cyberdisc was in the middle of my team. Its the only time I've ever seen it happen and it was more of a benefit than detrimental since it was completely exposed on my turn.
 
Not sure its the same thing but I was in a Battleship class UFO last night and a Cyberdisc + Drones were moving along 1 path, then suddenly the Cyberdisc was in the middle of my team. Its the only time I've ever seen it happen and it was more of a benefit than detrimental since it was completely exposed on my turn.

Yup, it was something similar I was experiencing. Only difference was sometimes the aliens would get a chance at inflicting damage ... and since they were appearing behind the defensive line they would get flanking bonuses etc and invariably do critical hits.

Kind of rendered all the tactical maneuvering of my squad null and void. So, I just gave up on ironman mode ... and put that game on hold until there was some word that this bug had been fixed. I reckon I had this teleporting phenomenon happen maybe 6 or 7 times in total.
 
Had another play through (not quite finished) with the extended options after a first finish. There's a few VERY interesting options (extend game being the most interesting imo) that make a second play through rather different.

Ended up completely skipping laser development and got straight into plasma just as I started meeting the bulk of the mutons/cyberdiscs etc. Lost 1 country (Germany) but otherwise squeaked through.

Tips wise:

You MUST put all efforts into getting enough engineers to build more satellite uplinks until you can safely finish 1 per month. Make sure they are in a 2x2 formation so you get 4 free satellite slots (1 free per adjacent facility, it you do this, you don't need to bother with the nexus buildings).

Save your satellites until a day before the council, you'll often get a mission that will allow you to reduce panic in certain regions. You then launch sat's at the countries that will otherwise bail.

Be aware that even if a COUNTRY has low panic, doing a mission there reduces panic over the WHOLE AREA. So if e.g France is bricking it and about to leave, UK is happy and at 0 panic and you get an abduction mission choice with UK as an option, take it. France will reduce too.

South America or Africa are probably the best places for home base. Africa gives more cash. SA gives instant alien autopsy's and interrogations which generally give you research credits towards tech (e.g getting a live big green guy will cut plasma research time almost in half).

For tacticals: Move the tactical guys first into the best cover. Overlap each move where possible (so sprint one guy, move the other) don't shoot with the dude you move though. If anything is triggered you then have a full range of options for gunning them down. Generally move as: Tactical, Heavy, Sniper, Assault. The assaults with the run and gun option can be used to pull asses out of the fire if anyone gets badly flanked from triggering a pack you didn't see. Once you get plasma weapons giving the plasma rifles to your assaults gives you FRACTIONALLY less stopping power with far greater options for position, cover and covering fire. Once you get the options available I usually run with 2x tactical (one setup for suppression, one as medic) 2x assault (with a balance of defensive and offensive talents, the "shoot anything that comes close" option is amazeballs) 1x heavy, 1x sniper.

I don't THINK there's any spoilers in there.
 
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A friend gave me a spare copy of xcom over the weekend. Only stayed playing through the tutorial yesterday.
With the anticipation of the dlc being reduced in the upcoming summer sales, does anyone have any recommendations on if the story dlc is worth it?
 
Oh dear, I got this free and played about 8 minutes before declaring it to the dust heap in my library, I never gave it a chance but after reading this thread it appears that this might be the game I have been yearning for ever since syndicate wars and C & C (I am not comparing, just being of the same ilk) I am at work and will not get to play it till Friday at the earliest, I hate you all for raising my excitement.
 
The DLC adds 1 guy who joinds your team as a potential squad mate. You do get to choose his skills as he improves (i think) but you definately cannot change his apearance.

It adds a few more mission types to the random mission generator.
It has a 3-4 mission "story" that while fun and interesting is pretty short.
It adds a quick (early)path to 1 of the endgame weapons that most people actualy missed out on first time round.
 
Oh dear, I got this free and played about 8 minutes before declaring it to the dust heap in my library, I never gave it a chance but after reading this thread it appears that this might be the game I have been yearning for ever since syndicate wars and C & C (I am not comparing, just being of the same ilk) I am at work and will not get to play it till Friday at the earliest, I hate you all for raising my excitement.

I thought it was a great game for one or two playthroughs :confused:

I'd agree that it doesn't have the same replay value as the older XCOM games though.
 
I have had this installed for a while but not started it, I got it free with infinite but I wasn't too impressed with the demo... The main problem I think is that I know if I did enjoy it would become a huge timesink.
 
I only did a single playthrough too, but it's more than worth it just for that. Fantastic atmosphere and real tension if you play it on Ironman (which you absolutely should, it's soul destroying watching your squad get eaten and knowing it was all due to your own impatience :))
 
It adds a few more mission types to the random mission generator.
It has a 3-4 mission "story" that while fun and interesting is pretty short.
It adds a quick (early)path to 1 of the endgame weapons that most people actualy missed out on first time round.

Thanks for the quick summary. If it keeps my interest, i'll pick up the dlc in the upcoming sales.

However, being the cowardly type, i fully intend to play on normal difficulty and eschew the classic/ironman difficulty, leaving it all you masochists to enjoy :D
 
I am so looking forward to the coming expansion. Just finished Classic Ironman on XCom

Pretty close to completing all the achievements. :) Fingers crossed I can get them done before the expansion.
 
^^ Has it been announced whether you need to have your original game profile in place to benefit (XP points etc) from the DLC, as with say Fallout? Think I may have deleted mine :(

100+ hours, gone. Be great for me if it was just a standalone expansion...

Edit: Crisis averted! I've found it :p
 
Completed this game on hard really liked it cant wait for the expansion i never seem to get many achievements though when finishing a game only 38 out of 85.
 
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Completed this game on hard really liked it cant wait for the expansion i never seem to get many achievements though when finishing a game only 38 out of 85.

Take a look at Xenonauts which is more closely based on the original XCom. Still in development but is now available to download via Steam.
 
I bought this a while ago in a Steam Sale and started playing on "Normal" difficulty a few days ago. This type of game is completely new to me but it's bloody brillliant!

I've even got the hang of capturing aliens with my support solider - probably a bit dangerous but she hasn't been hurt so far... Still not managed to catch a thin man though, those are buggers! :p

Some of the skill choices in the tree are agonising!
 
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