XCOM : Enemy Unknown - by Firaxis Games - Thread

Hah, fair enough :) I would have bottled it, I'm very cognizant of my lack of any kind of luck in situations like that.

That's also why I'm trying real hard not to leave myself with just 1 per region, just for the fact it seems too damn dicey having your craft in the garage for repairs afters shooting one down only to have a second ufo comes swooping in soon after.
 
Grr trying to clear a supply ship. If I move anyone forward I uncover three muton elites, three chrisaliyds, two repair drones and some kind of massive mech I haven't seen before.

My six guys are all armoured up with titan armour but they take an immediate pounding :(
 
H&s anyone got better rockets?
I've researched everything, captured drones and all live aliens as far as I can tell. Got psi amour, plasma everything, gallop room. Yet still on bog standard rockets.
 
I'm now on my 4th game, since I managed to balls up the previous three (or rather, the RNG ballsed up the first two for me, I ballsed up the third one by attempting an alien base assault with carapace armour). I have to say I'm not a fan of this random dice rolling thing. Too many times, I've had several turns in a row where not a single shot connects with the enemy despite high hit chances, and my squad gets wiped out because of it. It's utterly rage-inducing.

I think luck-based games just aren't for me. Which is odd because I very much enjoyed XCOM Apocalypse which was also chance-based - but the real-time battle mode made it seem a little less capricious.
 
Finally downed the sectopod. Talk about the strength of combined arms, all six of my guys are gravely wounded. Compound that with my B team already out after a terror mission and I've got the choice of three very difficult abduction missions and only five of my C team to take them on.

This game is balls hard. I love it.
 
No targets, you say?

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Well, if you say so...
 
Just went through my first big ufo mission, what a mess! The pathing is all over the place, the roof keeps flicking into view and obscuring your view, and the aliens kept getting bugged.

I had to keep reloading just to get my men to go where I wanted, I'd hate to have come up against that on Ironman.
 
Just went through my first big ufo mission, what a mess! The pathing is all over the place, the roof keeps flicking into view and obscuring your view, and the aliens kept getting bugged.

I had to keep reloading just to get my men to go where I wanted, I'd hate to have come up against that on Ironman.

Let me guess, it was an abductor ship. Yeah, the roof thing is annoying but by rotating the view and pressing "down level" key, you can get them in the right place.

I'm playing Classic Iron Man, and actually had a group of 3 floaters teleport on top of me, followed the next turn by a single floater. Thankfully they were gunned down by Overwatch fire. But I'd have been raging if I'd lost anyone...

So yeah, Abductor ships could use some work.
 
Well, finally had an Alien base assault go ok (my 1st was a OH CRAP! _HOW_ MANY CRYSALIDS?! based nightmare) in only carapace armour (playing normal despite loving the first game to bits). Took it easy and decided to drop my sniper to go 3 assault, 2 support and a heavy. Made the most of the bait and hook tactic to drag stuff into dizzying amounts of crossfire. Managed to get an arc thrower cap on the sectoid leader too.

Keep 1 guy on alien base missions with something "ok" but very short range. Send him in against the leader first with a flank already in position to haul ass once the mind control is in effect. The MC landed on my bog standard shotgun equipped (but veteran) assault. Had a support with the increase move talent and a scatter laser equipped assault drop the health on the leader and finish him with the cap. Went about as well as could be expected to be honest despite a 12 HP heal being needed on the assault earlier on.

Played the first game/original about yearly and it's still very dear but this IS a stupidly good remake. My chicks hooked too, she's pulled 20 hours straight on this recently >.<
 
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Had my first bad reaction to losing a soldier. I hit my cupboard door in annoyance. :o :D

An Outsider pulls off some insane shot against a squaddie behind full cover. She was so far away she may as well have been playing on a differnet map... I can't lose troopers so early in a campaign, so I start yet again...
 
Finished the campaign on Normal Iron Man this morning. I restarted once as I didn't realize the importance of satellites until it was too late on my first go. I did try classic but I don't have the patience that I did when I was younger, barely lasted a couple of days before I got fed up and switched to Normal.

I felt the first 3/4 of the game were sublime, perfectly balanced and a real challenge (without the almost unpredictable elements of classic) without being infuriating (again unlike classic).

My one complaint though is that as soon as you get the high level tech, the game becomes a cake-walk in Normal. It's just far too easy, i strolled through the final level without losing a soldier (though I did come within 5-HP of losing an assault at one point, but I healed him up easily enough). Shooting down ships is a certainty once you have the highest level fighters + weapons and even the so called strongest enemies can often be wiped out with a single headshot from a sniper, if that fails you always have double tap anyway. Even the final 'boss' fell to a headshot-double tap combo in one turn. I wouldn't mind if my soldiers were just as vulnerable, however the final tier armour is pretty much untouchable, the heavy defence variant survived two direct hits from the very big robot thingies (this was the guy with 5hp left) and no one ever seems to touch a sniper with ghost armour. I became careless in the last quarter of the game tbh, just running and gunning my way through without a care in the world.

It's a shame, it's as if they developed the high level tech and forgot to add anything after. I got my hands on some of the end game kit literally the day before the final mission, so didn't have much of a chance to play with them. Maybe an expansion pack is on the way...

That ending also made Mass Effect 3 look good.
 
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Mmm how big are they? Just started a mission with the biggest ship I've seen yet.

Before that I've shot down and done everything.

Battleships come quite late in the game, and therefore the rocket launcher upgrade also comes quite late.

Bit of a shame really, would have been nice to have an upgrade for it much earlier.

Im currently trying classic after a normal playthrough and its a nice step up in difficulty. Will try Ironman after this.

What are people favoring for starting location? I cant make up my mind, they seem well balanced. On paper maybe Africa would be the best but tried it on classic and it hasnt been as good as I thought, particularly early on.
 
The only place I wouldn't really consider would be south america, since it only takes two satellites to get the bonus for the continent. I went Asia on classic and it's been working out well so far.
 
My pair of double tapping snipers means sectopods are no longer an issue :D

Loving the escalation. You get tougher, harder enemies and larger numbers of them roll out.

The only issue I have with gameplay is now I can't level any low level characters as they're too crap to hit anything high level to get a promotion and too weak to survive being shot at.

Oh and the pathfinding on the UFOs is infuriating.
 
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