Xenonauts - XCOM heavily-inspired project

Looks like it's doing really well! Already at $39,000 and still a month to go. The public build has come on in leaps and bounds since the earlier releases, looking like an actual game now :)
 
How's kick start work? Do you just handover money and that's that, or when they make a profit (well if) they pay back with a bonus/interest?
 
How's kick start work? Do you just handover money and that's that, or when they make a profit (well if) they pay back with a bonus/interest?

No, basically you support them and the lowest level is basically a pre-order where you'll receive a copy of the game upon release. This is normally cheaper than the final release price will be. Higher tiers give you freebies like t-shirts, name in credits etc but you aren't buying in to be a shareholder etc. It's just a way of supporting the game developers and in return you get a copy of the finished product.
 
In a lot of cases (including this one) you will get access to development alpha and beta builds of the game to play along the way.

@Neil79
Is it possible for you to update the original post with some more up to date screenshots? The game look has been improved quite a bit since those were taken
 
@Neil79
Is it possible for you to update the original post with some more up to date screenshots? The game look has been improved quite a bit since those were taken

First thing tomorrow i'll get that done for you, as i'm not on my system at the moment
 
I've seen the vids and pictures regarding Xenonauts and it looks a bit bland and uneventful, even if it is in alpha stages.

Still looking forward to it though. I have very little interest Firaxes' one which is undoubtedly going to be dumbed down for the masses so they can employ their one-and-only 'gun-ho' strategy.
 
I've seen the vids and pictures regarding Xenonauts and it looks a bit bland and uneventful, even if it is in alpha stages.

Still looking forward to it though. I have very little interest Firaxes' one which is undoubtedly going to be dumbed down for the masses so they can employ their one-and-only 'gun-ho' strategy.

Tile based simple graphics that are polished and cartooned look awesome, this is keeping true to the original game.

Much more excited about this version :)
 
Tile based simple graphics that are polished and cartooned look awesome, this is keeping true to the original game.

Much more excited about this version :)

Exactly!

It's looking like this will be the true successor to XCOM and not the 'official' remake.
 
Stretch goals announced - http://www.kickstarter.com/projects/69341191/xenonauts/posts/226254

Therefore the stretch goals will be:

$75,000 – Hire a Level Designer - we will hire a dedicated map designer to add more variation and randomisation to the maps!

$100,000 – Indoor missions – these would be missions where combat squads are sent into large buildings or into underground bunkers to clear out an alien strike team.

$140,000 – Soviet Town terror tileset – the current terror tileset is an American town. To fit with the Cold War theme, we’ll put in an alternate tileset for the Soviet bloc countries using Soviet-style architecture.

$180,000 - Military Base tileset - this tileset would allow us to put military terror sites in the game, where aliens have attacked a military base and you are sent in to deal with them.

$205,000 – Tileset-Specific NPC Allies – we do have friendly AI soldiers in the game, but only one type. This would add different variants – police on the Industrial tileset, farmers with shotguns on the Farm tileset, mujahedeen with AK-47s on the Desert tileset etc.

$230,000 – Motion Detector – This would be a one-hand soldier item that, when equipped, will display a coloured overlay on the battlefield to show any AI movement in previous turn within range of the soldier holding it.

$255,000 – Memorial Screen – This would be a tab on the UI which allowed you to view a list of all your dead soldiers, including the location and time of death, their portrait and number of kills etc.

$280,000 – Vehicle Combat Experience – soldiers level up with experience, vehicles do not. This would allow vehicles to increase their stats (not armour / health) by a maximum of 15% with combat experience.

$305,000 - Pilot Portraits and Callsigns – at the moment, the aircraft are just aircraft. This would give each aircraft a pilot portrait and a callsign, so they seem less expendable. These pilots will not level up with experience.

$330,000 - Proxy Grenades – These are fun. This would add a secondary fire function to all advanced grenades (Alenium grenades upwards) that allows them to be used as proxy grenades.

$355,000 - Tall Grass – There’s waist-high grass in X-Com. This would put it in Xenonauts too, complete with the ridiculous (yet amusing) fire mechanics from the original.

$380,000 - Human Psionics and Blaster Bombs – We’ve removed these from the game due to balance reasons, and we will not put them in Xenonauts. This stretch goal would bundle the game with a developer-made mod that allowed people to put them back in.
 
Definitely supporting this. Even changed my sig! :D

Seems they're having trouble getting further exposure after the RPS article. Would really like to see this project achieve all of the stretch goals.

Spread the word people!
 
Already up to $145k, 6hrs to reach the next stretch target of $180k which is quite a hike so doubtful to reach!
 
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