XIM3 round the corner (mouse and keyboard support)

There's no macros at all for XIM3. I think you could use them for XIM2 but they weren't officially supported by the maker. XIM3 wont be able to use them at all.

Well I got that wrong... presumably they dropped it because they know it would make it even easier for Microsoft to step in.

That does come back to the fact that the XIM2 does, regardless of whether the creator of the XIM has nothing to do with it, their device still allows such macros to be run and it's on the market right now.
 

What I'm trying to say is, people who are trying to advocate the XIM are likening using this, to using a joystick, or a wheel. The idea behind a joystick for flight sims, and a wheel for racing games, is that the controller is specifically designed to make you feel like you're in the car, or in the plane and using the same method controlling them, as you would if you were doing it away from a game.

The K&M can't be likened to using a wheel, or a joystick, as it's not a natural controller. As i said, you wouldn't fire a gun, using a mouse and keyboard down your local rifle range (or even a joystick). Therefore, it is not your god given right to use a Keyboard and Mouse on the xbox 360, as it is on the PC. The xbox (and ps3) FPS games should be played using a controller.

If MS wanted you to use the Keyboard and Mouse, then they'd have released their own prephirals. They haven't, so go back to your PC.

I really hope MS can patch this out or at least ban the accounts of people who are getting around this.
 
To me the skill of a player is all encompassing, as the bloke earlier said. He hit his skill limit with a pad at around level 20, and had to boost himself artificially with an XIM. According to the game he's now more skilled by 30 levels, up to the level of players that really try hard to get where they are. Your mentality is that he's now more skilled because he's not limited by the pad, my mentality is that he's no more skilled, but he's having to artificially change the rules that everyone else agrees on.

The legality according to MS is moot imo, plenty of games have exploits that some people decide not to use, and other will use to the full extent. Just because MS have yet to do anything about it, does not mean it isn't a generally bad thing imo.

I understand the requirement of the disabled or amputees to want to play, and I can sympathise with that to an extent, my issue is with the general player that is using it to to gain an artificial advantage over how they would play with a pad.

I don't expect either side to change view, but I don't think it's a cut and clear case of no advantage regardless of the numbers and stats when I see how these devices are being used. :)

I can agree with you to an extent on this. Some of the people buying XIMs are undoubtedly doing it under the impression that it will make them a better player and not simply allow them to more enjoy the game by replacing a control scheme that has proven a nuisance to themselves. I don't feel such a mentality is healthy for themselves or the communities they will be playing in (granted that is tempered somewhat by my experiences of how the average LIVE subscriber behaves), but it doesn't bother me past my understanding that any increase in ability they see will be due to the slightly more moderate learning curve associated with physically using a mouse--and only if they can manage such a device in the first place. It seems an odd concept, but I can not ignore the possibility that there are people who could not, as an end result, use a mouse better than the joystick, perhaps even if it exhibited the natural, driver-supported movement that we see in PC games. Trying to learn how to use a mouse through the XIM is surely possible, though likely much more difficult without the invaluable starting point of a large amount of previous experience with the device.

I still feel this is a more healthy than destructive change for the consumer, with the benefits of a more accessible platform outweighing any possible rifts over balance in online multiplayer. Know that these kinds of adapters for the 360 have been available to players since the end of 2006 and there have been six different releases between then and now that do not include any of the XIMs. Yet despite this, there seems to be no identifiable category that players using these adapters fall in to within the various scoreboards of games played over LIVE. This is because their abilities in-game are only as dependent on how well they can use the mouse as would be their ability to use a joystick were they using the standard gamepad. Those that use a mouse well are still very much subject to defeat if they do not employ more than simply a lack of struggling to use the controller, just as those who can use a gamepad well would have to play intelligently in order to be successful themselves.

Just because Microsoft hasn't done anything yet, doesn't mean they won't.

The XIM3 is clearly the big product launch that this company is working on and they hope to sell big numbers over it's past products which have obviously been quite niche. Let's not kid ourselves here, Microsoft has whatever legal power it needs at it's disposal, this XIM company I'd wager doesn't.

Plenty of products have been banned in the past that circumvent or do something a console isn't supposed to do. This doesn't necessarily always mean that the company has to pack up and stop making them, but it can mean it becomes illegal for a retailer to sell them. Thus it becomes a case of it effectively still killing the company with the only sales being secondhand market which had already been shipped.

We all already know that obviously one reason Microsoft may seek to take legal action is because it changes the level playing field that they have set out.

However, there is another much more key reason that they are likely to take more of an issue with, that is that it lets you use any other controller. This means less revenue directed at Microsoft for the sales of their peripherals. On a further note to this, there are a number of peripheral manufacturers who have a paid license granting them to manufacturer and sell their products for the console. An unlicensed product like the XIM means it also effectively takes revenue away from these licensees because people won't buy their Steering Wheel or Flight Stick or what have you because they can use anyone that currently exists. If Microsoft wanted keyboard and mouse support, we all know that they could implement it and sell the products themselves, the fact that they haven't and how old the Xbox 360 now is just further demonstrates that they have no interest, nor would they grant somebody a license for one.

So in summary, Microsoft effectively has a duty to these license holders to take action on it. Perhaps it's not happened yet because XIM had started small, however it's clearly growing and they plan to make the XIM3 big.

I'll eat my hat if Microsoft don't step in at some point.

Hence my reasoning on why the XIMs have been designed to avoid detection by the console. Sort of a "just in case" should Microsoft decide they don't feel like allowing an opening up of controller options. It might be underhanded, but I wouldn't trust a large company of its field like Microsoft to be anything more in its dealings. Specifically, I can recall their blocking of Datel's memory cards. Sure, it was their legal right to do so, but in the end all that happened was everyone was once again required to pay, what, $40 for 512MB of storage? Good for Microsoft, bad for everyone else. The only reason they probably haven't moved against people using third-party HDDs is because they could never mop up the ones who have the same model HDD used in Microsoft's own drive, albeit for $150 less than it would cost to buy it encased in plastic and sporting the Xbox 360 logo.

However, you did overlook each XIM's requirement of using a wired controller in order to interface with the console. While they might lose whatever difference is present between wired and wireless models, each XIM attached to a 360 is going to require its own licensed controller through which any XIM-enabled inputs are going to be forced to work. People aren't using an unlicensed flightstick to play the game over a licensed model. They are using an unlicensed flightstick to operate a licensed gamepad which is playing the game. Any lost revenue argument is going to need a lot more weight than that to have a fair chance at prevailing. It's like arguing against someone using an aftermarket modification that allows them to easily change the form of their controller in to that of another input type.

To be honest, I would be surprised if Microsoft did anything. There might be some slight retaliation from individual developers who could bog down their games with overly low sensitivities and high amounts of acceleration, essentially making the game handle terribly for everyone, mouse users more so than gamepad users. Bungie could probably pull something like that off, considering how much they interfere with how players behave in their games through the use of their multiple ban and suspension types (and yet many of their customers just seem to bend over and enjoy such treatment), but most devs won't bother or even care to realize people play these games with inputs emulating the gamepad instead of the gamepad itself.

To be fair, we can't conclude a great deal from that 1 vs 1- individual skill varies hugely with both control methods. Add lag and there are even more variables.

If XIM allows someone to use a mouse with the precision and accuracy of a PC shooter, a similarly skilled pad user will struggle to compete, auto aim or not. Much comes down to the game in question - CoD is a spray and pray, who's sees who first wins, nub-em-up :p, and the general game mechanics (iron sights, slow movement etc) do much to level the playing field regardless of controller. Take something like Quake 3, however, the the gap would widen tremendously. There is no way a pad user could twitch aim with pinpoint accuracy or move with the rquired precision and speed. Unlike most ardent PC fans I don't think this makes pads a worse device for shooters, but it's certainly harder to use, slower, less precise, and can't compete with a mouse on a level playing field. Auto aim alone has got me killed on numerous occasions.

It is impossible for a game with turn speeds not greater than that capable with a mouse to allow the PC ability you mention. The Call of Duty series on consoles comes closer than most, but the player can still easily hit the speed cap when turning with a mouse. Cursor acceleration still poses as much a problem for the mouse-emulating-joystick approach through the XIM3 as it did the XIM2, but the newer Smart profiles should help to lessen the sluggish feel it adds to the mouse. If the XIM2 is best described as "close to PC control, but not perfect", then the XIM3 would be better labeled as perfect in its similarity to PC control. The limits haven't changed, only how well the XIM works within them. We'll never see real mouse behavior on the console until Microsoft says so.

More to the reason I quoted you: The better Q3A players are simply unnatural, and I mean that respectfully. Videos like Get Quaked 3 come close to depressing me with the sheer ability displayed. As much as I wish the XIMs could bring the capability of true driver-enabled mouse support to consoles, it doesn't. Of course, if it did that, it would carry the risk of unbalancing gameplay. No longer would it be a comparison of a joystick versus a mouse emulating the joystick, but of joystick versus an actual mouse, unhindered by the limits of the other. Were that the case, I'd probably yield to the opinion of it being unfair to gamepad users.

is it not though that his extra 'skill' is due to an illegal control method, giving him that advantage?

Never likely to be illegal and technically not deemed unauthorized by Microsoft or LIVE's user agreements, though the latter is open to change at Microsoft's discretion.

^ Yeah again something that keeps getting avoided.

The XIM 3 also appears to support macros, so you can for example map one button to do a load of things at the sametime. Such gamepads that have already been designed to do such things aren't granted licences.

I've spotted more than once where an XIM user has said that it's not cheating unless you are using macros. So again, it raises the point that the XIM 3 will allow you to essentially cheat. Are you honestly telling me that an XIM user isn't going to use the option to do a macro?

I also don't see what playing an XIM user is going to prove?
Surely the best way would be for them to play each other using a combination of all methods of control, thus you can then truly see whether it's down to skill or the control method.

The XIM can also be used to play other games, so saying that it's only going to be used in Halo and COD is ridiculous, people play other games too you know.

Let's just say for example, there are people who play Halo Wars or Command and Conquer... an XIM user would clearly have a huge advantage over a pad player in such a game. Sure it might not be the most popular game on Live, but people still play it and it's still just as much cheating.

OBsIV has actually done a decent job at opposing the use of macros. No XIM software created by him supports button scripts, and the effect of the software is more a representation of possible physical modification to the controller. He has himself stated macros to be against the intention he had when creating the XIM, so even if he doesn't condemn their use, it's certain he doesn't condone it. That said, I don't see how mapping two functions to one button is beneficial in any game, save maybe Armored Core (left arm and right arm weapons were assigned to separate buttons, I believe) and then all you accomplish is removing some of the flexibility otherwise offered by the game having those options. You could no longer fire a medium range weapon without firing a short range weapon with that button and your AC configurations would be restricted by that requirement. Now mapping one button to multiple keys I can see as beneficial were a finger of mine more easily able to alternate between several keys instead of hitting a single one. I can't do that, but someone else probably can. As to whether it offers an advantage, I wouldn't expect it to make any practical difference.

I suppose that technically it is possible to still run macros through the XIM3, but one would have to run a XIM or XIM2 through the XIM3 and that would more or less destroy the benefits (portability, Smart profiles) of using the XIM3 in the first place. Granted the method for using hardware not supported by the XIM3 might parallel that setup, but then the XIM3 would not be necessary.

XIM users playing each other wouldn't be immune to levels of ability with whatever controls they used. I would probably get rolled by toys or Ub3r regardless of whether I was using a mouse or emulating one with my TrackIR through the XIM. Outside of the games or the controls are factors which separate all of us in ability, genetic or otherwise.

And speaking from experience, Halo Wars is quite terrible to play when using a mouse through the XIM. It gave me an impression of what I might experience were I to map a mouse to the arrow keys in a PC RTS. That said, I am baffled by the developer not insisting on the use of a mouse, as if it weren't bad enough that Microsoft issued a cease and desist to the creators of Halogen because somehow a PC Halo mod for C&C Generals might cut in to the sales of a console-only RTS. Confusing business, that.

I'd have no problem with a USB Hub which allows the G25 or G27 to be supported for example; As I don't see how you can consider them to be 'cheats'. You're just using a wheel for racing, or a joystick for flight sims.

However, the Mice and Keyboard is not a natural controller, in terms of you wouldn't fire a gun in a Rifle Range, using a Keyboard and a Mouse.

The games on the xbox and ps3 are designed to played using the joystick. The whole idea of consoles is that they can be played socially, on a sofa, in your living room and not locked away into a corner with a big computer desk.

The way I see it is, if you want to use a keyboard and mouse, go play a PC game.

I fail to see how a mouse is any less natural when compared to firing a rifle than is a joystick. One would think that using the entire arm to aim instead of a single thumb would better replicate the motion necessary when using a rifle. That said, I do like the trigger design on the standard 360 controller. It's the face buttons, joysticks, and that damnable directional pad that disagree with me.
 
Just because Microsoft hasn't done anything yet, doesn't mean they won't.

The XIM3 is clearly the big product launch that this company is working on and they hope to sell big numbers over it's past products which have obviously been quite niche. Let's not kid ourselves here, Microsoft has whatever legal power it needs at it's disposal, this XIM company I'd wager doesn't.

However, there is another much more key reason that they are likely to take more of an issue with, that is that it lets you use any other controller. This means less revenue directed at Microsoft for the sales of their peripherals. On a further note to this, there are a number of peripheral manufacturers who have a paid license granting them to manufacturer and sell their products for the console. An unlicensed product like the XIM means it also effectively takes revenue away from these licensees because people won't buy their Steering Wheel or Flight Stick or what have you because they can use anyone that currently exists.

So in summary, Microsoft effectively has a duty to these license holders to take action on it. Perhaps it's not happened yet because XIM had started small, however it's clearly growing and they plan to make the XIM3 big.

I'll eat my hat if Microsoft don't step in at some point.
They never have, so be sure to get some salt & pepper for the hat. ;)

Also, keep in mind that Microsoft DOES make money with xim3 sales. Both XIM 1 (which are always user built & NEVER sold by obsessive outright!) XIM2 and XIM 3 require a wired controller. Wired controllers have not been in OEM xbox packages in several years!
Every sale of an XIM(1-3) requires at some point the sale of a wired controller. XIM2 builds require a specific wired controller, not made new for over a year. The price of those controllers can be high.

Microsoft monitors the voltage ranges of the controllers. They can easily tell when controllers are piggybacked. They could immediately render every XIM 2, and every "modified" controller null at any time if they wanted too.






Let me pose a question to you. As stated the MS XBL TOS is against macros. Yet Microsoft licenses macro controllers.
Why do you think MS has never stepped in to do anything about non-licensed Rapid Fire & Macro controllers??? They would immediately be hit with a lawsuit.

Whether a product is licensed or not for use on a system makes no difference. Go ask Nintendo & Atari. You UK people may not realize it, but they lost several huge US lawsuits dealing with similar issues in the 80's and 90s.
 
Let me pose a question to you. As stated the MS XBL TOS is against macros. Yet Microsoft licenses macro controllers.
Why do you think MS has never stepped in to do anything about non-licensed Rapid Fire & Macro controllers??? They would immediately be hit with a lawsuit.

Whether a product is licensed or not for use on a system makes no difference. Go ask Nintendo & Atari. You UK people may not realize it, but they lost several huge US lawsuits dealing with similar issues in the 80's and 90s.

I don't think the targeted modder would have grounds for a successful countersuit in such a case, but Microsoft would be guaranteed failure as well. It would more or less amount to one of those lawsuits thrown around to bog down the target in legal fees. You know, the kind Scientology uses all the time with dissenters. Not to say companies can't make honest mistakes when overstepping their bounds concerning their level of control, but any competent lawyer should be able to point out glaring flaws like this beforehand, saving everyone the trouble of even bothering.
 
We 1v1'd. It really didn't mean much for several reasons:

  1. UK v US lag & the way COD handles lag:
    A) If a player has a ping of 20-110ms, that player recieves no anti-lag
    B) Obviously from UK to Alabama, there is > 110ms of lag. So on his own host, his xbox immediately applies the average of every other player's lag to his events. (aka, my lag).
    C) This means the majority of the time I am still at a lag disadvantage, tho he as host regularly will get lag spikes.
  2. While neither of us were sandbgging. I can tell you right off neither of us were playing particularly hard. We basically spent the whole time chit-chatting & I was glancing at sportscenter. I just wanted enough kills to win & he mainly wanted to watch kill-cams
  3. Weapons. He put himself at a natural disadvantage choosing a silenced UMP vs a SCAR+EM. They have the same poor rate of fire (560rpm). Yet I was doing 56-42 damage (2-3 hit kill) with a 2 hit kill at 4-5x the distance than his 56-49 damage UMP.
    Ontop of which the UMP is horrendously less accurate than a SCAR...
    Rifle Bullets (Medium Penetration) VS Pistol Bullets (Low penetration) on a map where pen can be important. Aside from 1 medium-long range kill he got at range with it, he may as well have never tried to engage at long range VS the scar (Which he didn't. Just because he has a controller doesn't instantly me he plays like a complete idiot.).
  4. Game Choice. MW2 is pitiful. It's spawn system is entirely based on the "revenge" kill. Many times someone will spawn in front of you XX* off of your current bearing at Y distance.
  5. Map Choice - Scrapyard. I love SY in team games. It's interesting! Unfortunately it & Highrise are two of the worst 1v1 maps ever created due to the "Revenge" spawn system.

So you really don't get to learn much by the time you:
  • Take out all of my lag deaths & at least a couple of his
  • Take out every kill that was impacted by the pathetic "revenge" spawn system
  • Take out every time he died because the UMP simply sucks...

Ya. I mean sure I still have won by a couple. But again... It's so much BS it really doesn't matter!



If anyone wants to watch what XIM players actually look like. A few of us that *really* know each other & have played together & many 1v1's together are going to go at it some tonight for anyone curious as to what is actually going on.
 
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And speaking from experience, Halo Wars is quite terrible to play when using a mouse through the XIM. It gave me an impression of what I might experience were I to map a mouse to the arrow keys in a PC RTS. That said, I am baffled by the developer not insisting on the use of a mouse, as if it weren't bad enough that Microsoft issued a cease and desist to the creators of Halogen because somehow a PC Halo mod for C&C Generals might cut in to the sales of a console-only RTS. Confusing business, that.
OMG dude I tried halo wars too. AND sup-com. You *can* play with an xim, but you may as well just play with the controller. Which isn't much better. Simply because the control layouts (deadzone size/shape, exponential acceleration & overall speed) is just so pitiful! Its un-natural even on the joysticks LoL!
The console RTS's make you puke mainly because they just don't know what to do with the joysticks. If the game makers had any idea what a good joystick setup felt like you could play them just fine!!!!
 
On a similar note, presumably as solider you 'make do with what you are given', thus if you have to work with rifles that are complete crap, you make do with them the best you can. I doubt you turn around to your higher ups and start whining that it's not what you are used to.

A bit of a sidetrack from the regular topic, but as a Ranger, we never make due with what we are given, I am lucky in that fact, if we do not like what we have, we get better equipment. What ever it takes to make the Warrior on the ground more effective. Hence the reason each of our Batts are using SCAR-L's and SCAR-H's where the rest of the troops still use the M4/M16s.

From weapons to equipment, I find a site that works better, then I get it and it is supported, Period. To relate that to the XiM, the XiM is my SCAR with Trijicon Acog with RMR. That was not standard issue, but while testing I loved the Trijicon and the RMR made it the ultimate for the battle rifle. I picked it up on Expense, and shortly there after most of the platoon followed suit. The point being we could have "made due" with what was given, instead I moved to what worked best for me and gave the best chance at success.

All I ask, is before anyone goes on screaming cheating, because it is not, see what it is really about and realize, this only makes the game playable for many people, it does not make us better than anyone. Only practice can do that.
 
I fail to see how a mouse is any less natural when compared to firing a rifle than is a joystick. One would think that using the entire arm to aim instead of a single thumb would better replicate the motion necessary when using a rifle. That said, I do like the trigger design on the standard 360 controller. It's the face buttons, joysticks, and that damnable directional pad that disagree with me.

I'm not saying a joypad is more natural, it isn't, at all. What I'm doing is counteracting the argument of: "a wheel or a joypad is cheating" or: "a wheel is the same thing as an XIM3".

Which it isn't.
 

You play one game and suddenly you're Moses come down from the mountain on the subject? Telling everyone they're dead wrong until they have the same experience?

None of you have experienced it

Thanks for assuming nobody else here has any experience of XIM users. I've encountered people admitting to using XIM more than once whilst playing Halo. My experience then was that it did create an advantage for them.

due to the fact that in game if you come up behind him he is dead how is his cheating input method going to save him from that....... it's not.

If you round a corner in to his sites your dead but hang on a pad player would kill you also, if you come up on the side of him and he "hears" you he will turn and shoot so would a pad player but if you are facing him you would have the drop on him anyway.

That may be how it is in MW2 where a few shots kill and head shots aren't always essential, but in halo if someone pops a shot in my back, I'll be spinning round and engaging them. The more efficiently I can turn and lock onto someone's face the more chances I have of getting a kill. I found from my experiences, that the XIM players I encountered were extremely proficient in doing this.

OBsIV has actually done a decent job at opposing the use of macros. No XIM software created by him supports button scripts, and the effect of the software is more a representation of possible physical modification to the controller. He has himself stated macros to be against the intention he had when creating the XIM, so even if he doesn't condemn their use, it's certain he doesn't condone it.
I suppose that technically it is possible to still run macros through the XIM3, but one would have to run a XIM or XIM2 through the XIM3 and that would more or less destroy the benefits (portability, Smart profiles) of using the XIM3 in the first place. Granted the method for using hardware not supported by the XIM3 might parallel that setup, but then the XIM3 would not be necessary.

I have to pick up on this, as while I see the makers of the XIM going out of their way to stop macros, I presume that it's possible to flash these devices to update their firmware? If so I wouldn't be able to rule out the possibility of someone producing a CFW with macros enabled.
Don't get me wrong though! Thumbs up for them on at least removing it from the supplied software. :)

Those that use a mouse well are still very much subject to defeat if they do not employ more than simply a lack of struggling to use the controller, just as those who can use a gamepad well would have to play intelligently in order to be successful themselves.

I'm happy to agree with this, a bad tactical player will be bad regardless of a pad or keyboard. :)
I'm also happy to realise that some players may never be better using a keyboard than they would be a pad, however these are not the people that concern me as I've mentioned.

My biggest beef is with the people that are demonstrating and admitting to the benefits and advantages they get as players through the use of the XIM.
When I read up on the XIM I see that a well setup keyboard and mouse will allow a player competent with both systems to play better. I've had a look at a number of XIM setup videos, and while I understand that the same physical inputs are possible with a controller, very rarely will they be as easy to produce.
I can't help but feel on the XIM forum, members of this nature appear to be the majority, not the minority. :(

Don't get me wrong about mouse and keyboard. If Microsoft and Sony adapted to allow it I'd be more than happy. Until they do, I'd rather consoles stayed as the level playing field that they were designed to be.
 
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Thanks for assuming nobody else here has any experience of XIM users. I've encountered people admitting to using XIM more than once whilst playing Halo. My experience then was that it did create an advantage for them.



That may be how it is in MW2 where a few shots kill and head shots aren't always essential, but in halo if someone pops a shot in my back, I'll be spinning round and engaging them. The more efficiently I can turn and lock onto someone's face the more chances I have of getting a kill. I found from my experiences, that the XIM players I encountered were extremely proficient in doing this.

As I have said repeatedly I am not a Halo player, also this is the first bit of useful information you have posted so far on the subject I am now assuming that a Xim will be an advantage to a Halo user over a Xim user on a COD game then?

And if you wish you can call me Moses but all I said is that there is no noticeable advantage other than micro adjust in COD games, but again I WILL REPEAT MYSELF I AM NOT A HALO PLAYER so if the advantage in that game is bigger then I can not comment on it.

I will go back up my mountain now as the dinner bell is calling.
 
I'm in the it's a unfair advantage crowd, and does slightly mar an otherwise smoother online playing experience. I honestly know I would be way better at COD, BFBC2 and Halo on Xbox if I could use a KB & Mouse. A Kb/M player can cream most Joypad users.

I remember years ago when Quake 3 was released on the Dreamcast and somehow PC Quake 3 gamers managed to get on the DC servers. It was utter carnage. Even Sega knew to keep DC Joypad players away from DC KB & Mouse players.

It'd be alright if the playlists could be split, so XIM3 users were kept apart from Joypad users but I suspect that would spoilt the fun....huh lads?
 
Personally, I enjoy how pathetic orderoftheflame is. None of his arguements have a leg to stand on. So many un-knowledgeable blind claims with nothing to back himself up.
Seriously, you make yourself look like an idiot.


Like this classic tid-bit
Thanks for assuming nobody else here has any experience of XIM users. I've encountered people admitting to using XIM more than once whilst playing Halo. My experience then was that it did create an advantage for them.

You obviously had no knowledge of any kind of XIM, or you wouldn't spend all of your efforts posting in this thread; in which you hold XIM and the XIM project in a negative light. Yet bring up ridiculous arguments against it that are easily proven otherwise with fact & data...

If you knew anything about XIM you'd obviously not fill the thread with such incorrect information....






Thanks for assuming nobody else here has any experience of XIM users. I've encountered people admitting to using XIM more than once whilst playing Halo. My experience then was that it did create an advantage for them.
And now, you suddenly claim to have "known" & played against XIM players!?

So in a Halo community of MILLIONS of players. You are saying that you have encountered XIM players. A player base which has grown by a whopping 456 members since Feburary, 2009.



You really should just run away licking your wounds, or stick your head in the sand. You are truly a dumbass.
You are exactly the type of person that get's his ass whipped across all walks in life, yet it's never YOUR FAULT. YOU are never in the wrong. There's always some excuse for your failures.
Boo-hoo-hoo.

Congratulations. You've learned what an XIM is in the last week. Now you can add 1 more excuse to your list of things to cry about at the end of every match on Xbox 360 or PS3.
Your life will be so much more filling that you can rotate excuses more. Personally, I'm happy for you!
 
^ 9 posts in and you're looking to get banned. I dont know where you're from but around here we generally try and compose ourselves in a manner where we don't resort to name calling and personal attacks to get a point across
 
That may be how it is in MW2 where a few shots kill and head shots aren't always essential.
More complete ignorance. Headshots across all COD games are vital. Headshots typically receive 1.4, 1.5 or 2x damage multipliers.

Across all weapon stat levels, this reduces the number of hits required to kill by 1. Which is extremely important in a long standing game series where the minimum number of shots to kill for the weakest non-shotgun weapon, at infinite range is 5. (weak pistol/smg type weapons)


I have to pick up on this, as while I see the makers of the XIM going out of their way to stop macros, I presume that it's possible to flash these devices to update their firmware? If so I wouldn't be able to rule out the possibility of someone producing a CFW with macros enabled.
Don't get me wrong though! Thumbs up for them on at least removing it from the supplied software. :)
More ignorance. XIM 1 & 2 windows libraries are avalible for users to build their own front-end.
In 4 years 3 3rd party front ends have been made.
XAE-ME - xim-1 supports macros, but is highly unpopular due to not supporting important features default XIM-1 software supports
Controller - xim2 incomplete software supporting macros. Simply doesn't run correctly, ties up 100% cpu util & crashes.
xEmulate - xim2. Unsupported for over a year. Supports macros. Not popular due to different movement support & it has been stated that it does NOT work in the same way XIM 2 software does as it handles movement. Generally it is used by a small set of players wanting to use PC racing wheels / HOTAS setups.

Obsessive has already stated that ANY attempt to access the software or firmware of an XIM 3 will simply brick the device.
The XIM project has a long history with people trying to rip it off. Those people always fail for a reason. Obsessive is... Obsessive...


Finally, Sony does support mouse & keyboards. They simply encouraged developers long ago to abandon it after a few poor efforts out of the gate on both PS2 and PS3.
 
Obsessive has already stated that ANY attempt to access the software or firmware of an XIM 3 will simply brick the device.
The XIM project has a long history with people trying to rip it off. Those people always fail for a reason. Obsessive is... Obsessive...


Finally, Sony does support mouse & keyboards. They simply encouraged developers long ago to abandon it after a few poor efforts out of the gate on both PS2 and PS3.

You crucify Order for apparently talking rubbish but then say completely baseless things like this with no source:

Firstly - all respect to the developer of the XIM, he's clearly a talented guy. But do you honestly think he's capable of protecting a device from reverse engineering where multi-billion dollar companies have failed? Even the PS3, arguably boasting the most robust protection, was cracked earlier this year. It will be cracked if someone with enough skill wants to. Sure he can claim it can't be reverse engineered, but so did Microsoft and Sony when they released the 360 and PS3, it's very, very unlikely.

Secondly - Got a source for this supposed discouragement by Sony? The mouse+keyboard drivers are still present in dev kits but no one wants to develop using them. The perfect example of why is UT3, a game fractured by two wildly different input methods being available. The master stroke was allowing to filter by input methods, where it fell short was that the community was not large enough to support two different 'sects'.

Seriously, you can't get personal like you have in your previous two posts. It's inappropriate and unacceptable here.
 
derp derp

Whats with the acting like a 15 year old? You can cry all you want. I have encountered people that have stated after a game to me they are using mouse and keyboard adapters whilst playing Halo. Where's the beef?

Clearly from the things that CEOrko has mentioned, this not the first embarassment of yourself you've made on a public discussion forum.

Your clearly angry in life about something, or you perhaps just need to lay off the sugary drinks. ;)
 
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I'm not saying a joypad is more natural, it isn't, at all. What I'm doing is counteracting the argument of: "a wheel or a joypad is cheating" or: "a wheel is the same thing as an XIM3".

Which it isn't.

Fair enough. If this discussion were about the PS3, I would want to go over it in more detail due to Epic allowing players mouse control in UT3, but we don't have an incident of the standard being implemented on the 360.


Amusing thought: I wonder if, some time from now, mouse and keyboard purists will find themselves at odds over something like pupil-tracking being employed in shooters. Not meant in mockery of this thread, just a random consideration.

I have to pick up on this, as while I see the makers of the XIM going out of their way to stop macros, I presume that it's possible to flash these devices to update their firmware? If so I wouldn't be able to rule out the possibility of someone producing a CFW with macros enabled.
Don't get me wrong though! Thumbs up for them on at least removing it from the supplied software. :)

The creation of a third-party firmware that allowed scripts is possible (as is the chance of being able to modify any piece of software), but I don't know the details on the matter. I'd have to see if OBsIV has already commented on the matter or ask him directly.

With the XIM and XIM2 software being run on PCs, one had to use a PC application like AutoHotKey or AutoIt to design and run complex macros. My point being that software other than the programs designed by OBsIV had to be employed in order to allow macro functionality.

Being a breach of LIVE's agreements, I won't attempt to defend anyone for their use online, but not all macros designed are inherently harmful. Some games (Chronicles of Riddick: Dark Athena comes to mind) have this sort of radial menu for weapon selection that uses the joystick emulated by the mouse. A XIMer would essentially have to hold down a button and then flick their mouse in the direction of the item they wished to select, releasing the button mid-movement to select and close the menu before the game centered the selection cursor. I did write a script that mapped the selection of different possible slots in a sequential order to the mousewheel. I never actually perfected it (for some reason changing the direction traveled along the circle took an extra increment of the scroll wheel before it reversed), but the effect is something I can't see a harmful use for.

Unfortunately I wasn't as considerate upon first discovering AHK, and I do share some, if not most of the blame for introducing it to the XIM boards. I have made a point not to use macros online for some time now, but making them in the first place and slapping a warning on them about their being a breach of LIVE's ToU doesn't seem to justify their existence, even if they were likely to come in to being without my effort. So I do apologize for that period, considering it only brings fire on what I feel is an otherwise acceptable device. Anyway, I learned my lesson and would prefer anyone who digs up some old, old post of mine with a macro I wrote not to try and use it as a basis for denying all of my posts here. You're welcome to if you feel so inclined, but the information behind such a decision would be inaccurate.

It'd be alright if the playlists could be split, so XIM3 users were kept apart from Joypad users but I suspect that would spoilt the fun....huh lads?

Splitting a game's community does seem to run the risk of a game's online participation dying out sooner than normal. It depends on how popular the game is. Halo and Call of Duty would probably survive. Things like TimeSplitters (if Four is ever developed, considering the current games are all already dead) and new IPs might not be so lucky.

You crucify Order for apparently talking rubbish but then say completely baseless things like this with no source:

Firstly - all respect to the developer of the XIM, he's clearly a talented guy. But do you honestly think he's capable of protecting a device from reverse engineering where multi-billion dollar companies have failed? Even the PS3, arguably boasting the most robust protection, was cracked earlier this year. It will be cracked if someone with enough skill wants to. Sure he can claim it can't be reverse engineered, but so did Microsoft and Sony when they released the 360 and PS3, it's very, very unlikely.

Secondly - Got a source for this supposed discouragement by Sony? The mouse+keyboard drivers are still present in dev kits but no one wants to develop using them. The perfect example of why is UT3, a game fractured by two wildly different input methods being available. The master stroke was allowing to filter by input methods, where it fell short was that the community was not large enough to support two different 'sects'.

Seriously, you can't get personal like you have in your previous two posts. It's inappropriate and unacceptable here.

Reading your first point, I don't typically blame software and hardware devs for creating uncrackable systems, as it's more or less impossible to do. If someone wants to pervert a developer's creation, the responsibility for the act should fall on them and their supporters. And yes, I can see the irony some of you may find in that last sentence, but I do not feel Microsoft's decision to lock out user choice concerning controllers to be one made with the best intentions for their customers. It stinks too much of money to me.

On your second point, I agree. The userbase for UT3 simply wasn't large enough to survive being split, and other games could risk a similar fate by adding mouse and controller filters.
 
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Fair enough. If this discussion were about the PS3, I would want to go over it in more detail due to Epic allowing players mouse control in UT3, but we don't have an incident of the standard being implemented on the 360.

Indeed, the big distinction though between the PS3 and the xbox is that the PS3 allowed mouse control within UT3... All be it, it failed but it was allowed. Because it failed however, has lead to further developers not employing the mouse control system within it's games; UT3 led to a fracture of it's gaming community, so much that as mentioned above, filters were added to the game to seperate the two control methods.

A question for you CEOrko, as you're a XIM3 user; If MS allowed mice and keyboard onto the xbox 360, providing that their own developers offer the ability to search for keyboard games, controller games, or a mix between the two; would you still be keen on playing? Also, if yes, what of the three 'lobby' choices would you use most?

A lot of your community (not you however) seem keen on using the XIM3, just as a way of having the upper hand over non-mouse users. So it would be interesting for you response; Thanks by the way for your well thought out and polite responses. Unlike some other members who have come over - although their technical knowledge has been good - they haven't handled them selves with the grace that you have. It's been interesting reading your posts for sure.
 
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