Your strange control configurations.

Nothing that obscure, but I use the arrow keys for movement and mouse 2 for jumping. Reload is mouse 4, which I find very convenient.

I use the arrow keys.

Right shift- jump.
Right CTRL-crouch
Num 0- Prone.
Num 1- Sprint.
Page Dn- Reload
End- Grenade.
 
I use the arrow keys.

Right shift- jump.
Right CTRL-crouch
Num 0- Prone.
Num 1- Sprint.
Page Dn- Reload
End- Grenade.


Does that come from playing something with that config from ages ago and you just stuck with it? I honestly find it interesting how people come up with different configs from the standard wasd etc.
 
Back in the 90s, before you had alt-fire and stuff like that in FPS, my set up was:

L-Mouse: Fire
R-Mouse: Forward
W: Jump
A/D: Strafe
S: Backward
Space: Use/open
 
Used to use the arrow keys when I played team fortress classic. Switched to WASD for everything else though, because I don't think any other games I play require such complex movement. Also it was easier to just go into games with the controls already mostly setup rather than rebinding every new game :)
 
I think I started using the arrow keys simply for convenience, and possible also because I like the keyboard to be on the far left when I game. The number pad and keys like 'end' and 'delete' also add nicely to this arrangement.

I quite often use :

end : sprint
delete : zoom weapon
mouse wheel : cycle through weapons (perfect for CS:S)
num 0 = flashlight

etc..
 
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Used to play CS with a guy that used [ ; ' # instead of WASD with Shift for crouch. Along with inverted mouse it was pretty much impossible for anybody to play for him while he nipped to the loo at LAN centre. :o
 
Some of these configs make my head hurt. WASD for me.

I did used to use the arrow keys but I often found myself running out of surrounding keys to bind all of my actions to.
 
No it doesnt.

WASD with mouse is the optimum. No debate.

tbh i dont get on to well with wasd, i think id prefer an analogue stick, and i dont play console much really, i tend to use a game pad now (keyboard one) and mouse
 
Used to play Duke Nuked 3d on Dialup, and found these on a forum back in the day and used them ever since

Left Mouse - Forward
Right Mouse - Shoot

Backwards - A
Jump - S
Duck - X
Iron Sight - Left shift
Alt fire - left Alt
Straft left and right - D, F
Use - C
Reload - V

On new shooters I use

left CTRL - sprint
Grenade - Q

Its pretty messed up but can't play any otherway being doing it for so long :)
 
I've seen some guy playing Dark Souls who uses his right index finger to control the camera with the right analogue stick, holds down X with his thumb to run and uses his middle right finger to attack with R1 occasionally (I think he reverts back to what people consider normal in longer fights). Quite weird but allows you to control the camera while running around instead of having to take your thumb off the run button to move the right stick.
 
I found out from using a controller (where you controlled the camera with the left stick) that my left hand can't seem to cope with invert.

But my right hand can only play inverted.

Am I alone in this??
 
my tf2 soldier config is left click switches to and fires rocket, right click is switches to and fires shotgun and mousewheel click switches to and fires melee
 
Although it seems really random people having +forward on a mouse button isn't as weird as it sounds, as the default in Doom was RMB iirc. My housemate at uni used to use that setup.

Personally I use a fairly standard layout of TFGH (WASD transposed centrally to give access to more keys), although in single player games I usually can't be bothered changing it anymore and stick with WASD.

I still harbour fantasies of Microsoft creating some sort of centralised control mapping system and making support part of GFWL certification whereby you can map keys to common functions in one place and then games interpret those commands so it doesn't matter what keys you use, all the main functions like forward/back/left/right/shoot/reload/crouch/prone/zoom etc would be predefined to whatever you want and you'd only need to manually map a few bespoke keys for each individual game. Kinda like an integration layer approach.

As for the invert mouse thing, regardless of whether you love or hate it, one thing that is dead annoying is that it isn't always used consistently in game menus, sometimes you choose invert mouse but it was already inverted so all you do is change it back ASASERASDFAHJKJHAKSDAGGGGGHASDGDAHAAAAAAAAAAAARGH.
 
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