Apologies for the lack of progress reports for anyone that's interested, had a bit of a stall over the last few months what with all the job stuff, new baby, attention demanding 3yr old etc! Anyway enough excuses.
I have made some solid progress over the last week grabbing some hours to work where I can:
- made the second actuator for the upper slider, some limit switches set
- a whole lot of wire organisation. I also re-wired the actuators to work via relay so I can add an over-ride with a remote switch later which will allow the whole rig to be fully opened/closed with one button push for getting it out/putting it away.
- designed and built some tablet mounts for touchscreen goodness in gameglass etc and for telemetry in racing games.
- have centralised everything to a single USB hub so there is only one connection to be made to the computer.
- ordered a 2ch amp (found a stonking deal on a behringer NX3000D refurb) and will be adding a second shaker to better be able to separate out effects.
I'm still plugging away at the last bits of wiring there and will have some pictures to share shortly. The end of "phase 1" is finally in sight though and once that's done I'll probably do some proper photos and maybe a video tour.
Here's a little peek at the in progress rewiring though to prove I haven't been completely inactive.
The main reason for the post was to see what you guys think of these two things I've been working on for the rig... would be interesting to get some feedback before I commit parts to the CNC and printer.
First up are my load cell based brake pedal/hall effect clutch and accelerator. Work on the load cell pedal design is pretty much done and now just needs prototyping to check how it all functions... I thought one thing quite interesting to try would be putting a resonance speaker behind the pedal for ABS effects driven from the standard simshaker style software. If you felt like it you could make it work from tyre slip in cars that don't have ABS just to add a bit of feedback.
I've seen others use rumble motors powered by an arduino board but a buzzing pedal doesn't really sell ABS to me. This resonance speaker goes down to 50hz and should be able to give a nice fore/aft pulsing effect which can be customised in the normal simhub et al software. It's also using a 100kg loadcell which is this chonky boy right here:
Still fleshing out the designs for the accelerator and clutch, planning on using a cam roller on the clutch to give a "bite point".
Next up I have my generic FCU style button box which I've tried to design to be good for both driving and flying. I have set up the rotary encoders (with push) and middle buttons to mirror the airbus setup and designed the knobs to have the same shapes for each function they would correspond to as I plan on playing in VR. Given I'm intimately familiar with the bus layout after 9,000+ hours in one I figured it would be a good one to go for and you can feel the different knob styles to help determine which control you are holding... even though I don't intend to fly an airbus much in MSFS it'll be good to know what I'm blinding reaching for. Running from left to right they would correspond to Baro, Speed, Heading, Altitude and lastly V/S.
The rest are potentiometers x4, an assortment of toggle switches, a 3 way momentary dial on the right, and assortment of momentary square pushbuttons in the middle (corresponds to AP1/AP2/ATHR on an airbus), and an engine start on the left.
I also plan to have the ability to add a small remote gear up/down module on the right side of the sim and a flap/mixture lever on the left but those can come later. Anyhoo, let me know what you guys think and if you have any cool ideas/input/criticisms have at it! These will probably be worth threads of their own as I think it'll be interesting to work on them.