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Old 21st Jun 2012, 23:11   #781
Boycey0211
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yeah I used the mechjeb orbital maneuvers fuction to burn away from kerbin, but that got me to minimus and then failed, leaving me coasting out into space

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You never met me mate i'am angry probably more so as I left the gym all pumped up etc....
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Old 22nd Jun 2012, 12:50   #782
cobrax
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Been playing all night yesterday, trying to build a space plane, and i got to say it im finding it very hard to get one into orbit. Failed missrebly yesterday. I seem to get a problem where once im off the ground and increasing in altatude that the plane decides to suddenly flip over, tail over nose. But it flyies fine up to that point.

Also found the file to delete all the space junk i got. Thanks.
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Old 22nd Jun 2012, 17:06   #783
Overlag
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Quote:
Originally Posted by Boycey0211 View Post
mainly the inclination and how to calculate the intercept angle, like the way with the mun you head at 270 till it sets etc.
its easy once you've done it. Get into a orbit (i always use 90 instead of 270), then adjust it so it lines up with minimus. this is the hard part to explain. Looking at the map line it up so you have it so the orbit of minimus crosses your orbit behind/infront of kerbal (so the paths cross directly in the middle of kerbal). As you reach this crossing point you need to fire Northwards if you wish to go up or south if you wish to make it go down (well tilting the orbit). Once its lined up you kinda have to guess when its going to intercept, its not as easy as the mun, but i generally fire to raise my AP to the a point 1/3 to 1/4 of a full minimus orbit ahead.

Landing is MILES easier than the Mun because you need so little power.

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Old 22nd Jun 2012, 20:10   #784
orderoftheflame
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Quote:
Originally Posted by Overlag View Post
its easy once you've done it. Get into a orbit (i always use 90 instead of 270), then adjust it so it lines up with minimus. this is the hard part to explain. Looking at the map line it up so you have it so the orbit of minimus crosses your orbit behind/infront of kerbal (so the paths cross directly in the middle of kerbal). As you reach this crossing point you need to fire Northwards if you wish to go up or south if you wish to make it go down (well tilting the orbit). Once its lined up you kinda have to guess when its going to intercept, its not as easy as the mun, but i generally fire to raise my AP to the a point 1/3 to 1/4 of a full minimus orbit ahead.

Landing is MILES easier than the Mun because you need so little power.
That's the part I struggled to realise when I was figuring it out for myself. Perfect every time now.

This forum post was helpful for me too.

http://kerbalspaceprogram.com/forum/...p?topic=7332.0

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Old 26th Jun 2012, 18:27   #785
marc1024
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Landed on minmus! for a second, to much horizontal speed caused 2 legs to break and blow up in spectacular fashion !
http://marckart.co.uk/wp-content/uploads/2012/06/m9.jpg
http://marckart.co.uk/wp-content/upl...012/06/m10.jpg

So i floored it, and go home safely

http://marckart.co.uk/wp-content/upl...012/06/m13.jpg

For pictures wider than 1024 pixels please either resize or post links. Thank you.

http://marckart.co.uk/ Start of a new blog.
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Old 1st Jul 2012, 09:09   #786
Tibbz2
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How often are new builds released just outta interest?
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Old 1st Jul 2012, 12:19   #787
Overlag
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How often are new builds released just outta interest?
they used to be monthly and they are still trying to follow this.

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Old 1st Jul 2012, 12:29   #788
Tibbz2
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Nice, thanks!
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Old 1st Jul 2012, 17:58   #789
Cleeecooo
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Pics of what i've made so far:









I like planes.
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Old 1st Jul 2012, 20:26   #790
CaptainRAVE
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Just bought this - the space planes are fantastic!

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Old 1st Jul 2012, 20:44   #791
Cleeecooo
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Right, my latest attempt:



Hopefully these will take it into space:


I like planes.
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Old 1st Jul 2012, 20:56   #792
CaptainRAVE
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Does that fly?

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Old 1st Jul 2012, 20:57   #793
Cleeecooo
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yep

Record so far is 30,000m with this

EDIT: large pic of it in action
Spoiler:


I like planes.
Last edited by Cleeecooo; 1st Jul 2012 at 21:21.
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Old 1st Jul 2012, 21:26   #794
Seanoog
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Welcome to the club Captainrave!
Be sure to post pictures of your inventions!

Gleeecooo, OMG that last plane is massive!
PS, you sure its got enough engines, lol.
How do you even, combat the fuel flow problems of the nose braining first, making it rear heavy?

Also been having some, luck myself with VTOL craft, still working through 4-5 prototypes a day, trying to find a meathod that works best!
An thanks too seeing this thread, I am now back launching KSP!
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Old 1st Jul 2012, 21:29   #795
Cleeecooo
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problem is, it's already rear heavy due to the engines at the back. I added the fule tanks at the front to try and make it more front heavy. I have serious takeoff issues. If I take off, I either flip straight away or i run out of space so i need to really quickly decrease the throttles to not die and then it's a battle for stability


I like planes.
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Old 1st Jul 2012, 21:41   #796
PinkFloyd
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I've had a varied luck with VTOL. I've made a twin jet engined plane that can fly in vtol mode, nicely and stable with a lot of manoeuvrability. However currently it has a huge habit of just flipping over on take off and seems to like exploding on landing!

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Old 1st Jul 2012, 21:46   #797
Cleeecooo
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Quote:
Originally Posted by PinkFloyd View Post
I've had a varied luck with VTOL. I've made a twin jet engined plane that can fly in vtol mode, nicely and stable with a lot of manoeuvrability. However currently it has a huge habit of just flipping over on take off and seems to like exploding on landing!
Try putting solid boosters on the opposite side that it flips to in order to combat the flipping, then use radials to get rid of them later once stability has been found.


I like planes.
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Old 1st Jul 2012, 21:49   #798
CaptainRAVE
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It flies, it just doesn't turn very well

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Old 1st Jul 2012, 21:51   #799
Cleeecooo
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Lovely little design^^

To improve turnin you can use some more control surfaces


I like planes.
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Old 1st Jul 2012, 22:09   #800
Seanoog
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Quote:
Originally Posted by Cleeecooo View Post
problem is, it's already rear heavy due to the engines at the back. I added the fule tanks at the front to try and make it more front heavy. I have serious takeoff issues. If I take off, I either flip straight away or i run out of space so i need to really quickly decrease the throttles to not die and then it's a battle for stability
BANDWIDTH WARNING!
I have had some amazing luck with multi-engine ships. especially ones with them rear!
Dont put them at the rear, move your wings as far back as possible, usually one-two meters behind the engines, works wonders for stability.
An example been:

http://img543.imageshack.us/img543/4...eenshot12t.png

As for me VTOL craft, here is two designs I am working on!
Design - Most stable

http://img839.imageshack.us/img839/6...eenshot20r.png

Design2 - Highly experimental

http://img228.imageshack.us/img228/5...eenshot24c.png

As for CaptainRAVE:
Great work, but try using the other C7 Engine, the one that has thrust vectoring, all modern fighter (Real Fighters) use it, in some form to assist high rate of turn for dog fighting.
Also Canards, as far forward, an as far back as possible to aid turning, this little design (Delta Wing) can pull 12G Constant, an Rip too 15G!
Poor kerbal's leave a real mess in the cockpit after!


http://img193.imageshack.us/img193/3...eenshot3tc.png

NO Stealing Deigns!
All Royalties made payable too Seanoog, please!
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Old 1st Jul 2012, 22:14   #801
Cleeecooo
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Cheers for that seannoog^^

I'll try a better design tomorrow, may just start again.

I think I'll keep the current design, but use some more engines in the middle and also use some radials on the engine on the underside of the Wong so I can get rid of them after takeoff.


I like planes.
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Old 1st Jul 2012, 23:34   #802
Seanoog
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Quote:
Originally Posted by Cleeecooo View Post
Cheers for that seannoog^^

I'll try a better design tomorrow, may just start again.

I think I'll keep the current design, but use some more engines in the middle and also use some radials on the engine on the underside of the Wong so I can get rid of them after takeoff.
Your welcome.
I am happy to share designs, through collaberation, we can make better designs then.
Beside's some of my crafts have recieved inspiration from other members designs.

To clarify, my last post didn't make the best english.
Moving your wings as far back as possible behing the engines alters the crafts centre of gravity, an almost completely eliminates ships flipping backwards.
Its makes taking off interesting, you have to get the craft upto speed (varies depending on wing area an weight) then gently pull back, aiming to get your nose up, eventually with enough speed it glides off the ground..

Any members got some good tip bits for me.
Wont be until version. 17, that plane parts get there attributes changed.
Really excited for latest build..
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Old 2nd Jul 2012, 06:40   #803
Tibbz2
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Nice designs!

Never knew you could do so much!
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Old 2nd Jul 2012, 07:08   #804
CaptainRAVE
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Thanks for the tips guys - haven't played this in ages and space planes are new to me. I absolutely love them though. Before I finished last night I put a rocket in orbit which was fun - have a load of stages left too. Quick question...how do I get it to save the flight? I think I ended the flight by accident, so it isn't still in orbit

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Old 2nd Jul 2012, 07:12   #805
PinkFloyd
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Quote:
Originally Posted by Cleeecooo View Post
Try putting solid boosters on the opposite side that it flips to in order to combat the flipping, then use radials to get rid of them later once stability has been found.
Solid boosters wouldn't work for what I want at all. For a start they'd be far too powerful and more importantly would stop what I'm trying to achieve! (a jet vtol that is entirely re-usable, and can turn the engines horizontally for plane flight)
I'll get a picture up later!



Captainrave: Rather then pressing end flight, just hit space centre. You'll then be able to jump back to it. I made this mistake over and over until I eventually realised what I was doing!

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Old 2nd Jul 2012, 08:20   #806
Seanoog
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Quote:
Originally Posted by CaptainRAVE View Post
Thanks for the tips guys - haven't played this in ages and space planes are new to me. I absolutely love them though. Before I finished last night I put a rocket in orbit which was fun - have a load of stages left too. Quick question...how do I get it to save the flight? I think I ended the flight by accident, so it isn't still in orbit
KSP for me, is a game I cant stop returning too.
With new updates ever 1-2 months, I cant help myself playing with the latest features or browsing there forum.

Too help:
Always press return to Space Centre. (Return to VAB/SPH or End Flight, all terminate your mission.)

There is a few clauses that wont allow the game to save.
Any craft still speeding up (RCS Actice, ASAS Active, Engines Active)
Any craft below 70KM (70000Meters Po/Pe)
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Old 2nd Jul 2012, 08:35   #807
CaptainRAVE
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Thanks for all the tips guys



A nice simple design to get me into orbit. Only used the first stage

The connectors make things much easier now - certainly stop all of the rockets trying to pull themselves apart!

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Old 2nd Jul 2012, 09:10   #808
Narj
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I really can't get the hang of building space planes... for some reason I couldn't attach control surfaces properly when I tried last night, wonder if it's me being stupid or just a bug. I struggle to make anything stable as well.

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Old 2nd Jul 2012, 10:30   #809
CaptainRAVE
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My best one yet - got up to 18000, but then it lost power. Managed a successful water landing though

These planes are difficult to control with the keyboard!

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Old 2nd Jul 2012, 11:16   #810
CaptainRAVE
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Finally got my first space plane out of the atmosphere - problem is I then lost control, so need to work on my control systems in space. Had plenty of fuel to achieve orbit though (if I could have controlled it) - having the avionics package helped get out of the atmosphere (but not sure it helped much in space?).

Anyway, here she is:


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