Soldato
AMD has a bottleneck with Vulkan.
One user posted some benchmark here.
http://forums.anandtech.com/showthread.php?t=2479898&page=9
3rd party reviews made a pretty big mistake that they are doing benchmark on mid tier card with a high end CPU. Most of the people who will buy 480s will be on 5 to 7 years old i7. There is no person who will be buying a $350 CPU for a $2xx GPU and this is the reason experience>>>>>>>benchmark.
The purpose of DX12 and Vulkan was to reduce CPU bottleneck ,which clearly is not happening on AMP GPUs.
Charts don't tell the full story!
I tried Vulkan on my i5 750 and 970. It stuttered like crazy and was horrible to play.
This my point why I said above we need more testing. Looking at a chart doesn't show issue like what you saying.
Charts are old school we all need to move on.
/end off
More users on that forum reporting same issue, didnt need to look far, i'll take user feedback All day long before a chart!!!
The Vulkan path feels very choppy compared to OpenGL on my 980/4770K rig.
I played the game last night with Vulkan enabled. I noticed some stuttering in the Argent Energy Tower map when looking down the long walkway. Looking from either end feels choppy. Keep in mind, Doom with Vulkan does not use mGPU. When I enable the framerate monitor, it still shows it locked at a solid 60 FPS. That's odd. I went ahead and enabled OpenGL (with SLI enabled). The choppy feeling in these areas was gone. It was entirely smooth.
I'm going to stick with OpenGL.
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