Soldato
Honestly the more I hear about this game, the more impressed I get.
Any time I watch/read of CIG implementing a new shiny feature this is legit my reaction
Honestly the more I hear about this game, the more impressed I get.
They had player cap up to 800 players also so far this weekend.
water sim. just what i was hoping for when i KS'd a space combat simulator.So apparently water simulation may make it into 3.23 according to a testers info
And able to cross between servers with a crew inside a 890!On a single shard....
I can see us merging orgs for larger events as many orgs seems to be quite small ish and with the impending 800 plus servers and cap ships needing at least 20 players inside it. I do think many orgs will merge for any special large event together
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I can see us merging orgs for larger events as many orgs seems to be quite small ish and with the impending 800 plus servers and cap ships needing at least 20 players inside it. I do think many orgs will merge for any special large event together
Yup yup. I play with 3 orgs and mostly only about 5/6 people at a average are on for specific org nightsYou will find that many orgs will end up allies or will do for this very reason. Would also benefit as a deterrent against others having a go at the smaller orgs
Oh yeah wasn't great for stability but it has stressed the system so they can see where it falls down and get the data. Considering they got 6 months of Dev time till it's intended release date seems fair to be pushing since this part of server meshing went from baby tech demo to usable in 7 months.I heard from another player that 800 test didn't go too well. Lots of despawning etc, even new Babbage itself at one point but I don't know how true that is. Either way it's an important step.
I don't understand why you wouldn't want this sort of thing tbh. It's what gives great feedback visually to you actually flying your ship but it also has never just been a space combat simulator so seems weird statement since it was always going to have more than combat.water sim. just what i was hoping for when i KS'd a space combat simulator.
Yea and if we can end up with half that in release aka 400 then that's massively progressOh yeah wasn't great for stability but it has stressed the system so they can see where it falls down and get the data. Considering they got 6 months of Dev time till it's intended release date seems fair to be pushing since this part of server meshing went from baby tech demo to usable in 7 months.
I actually think by time they get it out we will be closed to the 1k mark per shard between the two star systems. The hardest part is what happens if the player count congregates to a single landing zone honestly. Les say an org and 200 of their members jump on which isn't unreasonable how does it hold up then and how do the space stations cope with that influx of players in a big loading hit.Yea and if we can end up with half that in release aka 400 then that's massively progress
it's nothing like that at all. it's like saying you KS'd Forza then after years of waiting for it they announce they're doing full on water sims for when you're driving around Monaco or wherever.I don't understand why you wouldn't want this sort of thing tbh. It's what gives great feedback visually to you actually flying your ship but it also has never just been a space combat simulator so seems weird statement since it was always going to have more than combat.
It's like saying oh Forza horizon is a track race game because it has race cars in it when it's an exploration game with cars racing in various locations.
It's massively bloated from what was originally promised, but a modern day WC is basically Squadron 42, Star Citizen is something else. That wasn't clear for a few years after KS though which is partly why they offered refunds etc.it's nothing like that at all. it's like saying you KS'd Forza then after years of waiting for it they announce they're doing full on water sims for when you're driving around Monaco or wherever.
and as far as i am concerned, it was always about a space combat simulator from word-one of the KS. a modern day WC, that's why i backed it.