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The RT Related Games, Benchmarks, Software, Etc Thread.

Caporegime
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Yeah some people just don't care to actually understand technical things.

Anyway back to RT, look at this :cool:

hoU6Z33.jpg


HUD disabled of course to added realism.

Sorry but that looks PS4 level of visuals :cry:

Incredible shot though :cool:
 
Soldato
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Pretty cool but we won't see this in a game for 5 years and by that time it'll only be in 1-2 games tops before the next big tech idea comes along which will take another 5 years to implement which will then of course only be used in 1-2 games.

Could become a standard if next XBOX has it (and will be part of next dx, too).
Trolling? Or just don't have an understanding on RT etc.?

Look at the industry where visuals are a factor, everyone and everything wants RT where possible because of the benefits it brings. AMD are behind RT just as much now, intel are too, every chipset maker is adding support....


This also includes amds games. And please don't tell me about the majority of games still being raster and then refer to games from years ago or/and steams top charts..... :o I care about the last 2 years and what the future is going forward. You also forget that 2 of the recent titles are RT only, spiderman 2 being console only and avatar being amds sponsorship.

Freesync is also not amds invention, they simply adopted an industry open standard by vesa and added their branding to it, nvidia call their support for this vesa adaptive sync = gsync compatible.

Physx and havok was very different too and also, physx is actually still used in some games nowadays, the nvidia aspect is gone though.

To under mainstream and what it takes to become mainstream, you need to have an understanding of development and the industry, it's not something that can just happen overnight when one company decides for it to happen.....

Upscaling dying? LOL.... defo trolling.

AMD can't monopolize because they don't have the market share.....

I get the felling that a lot of adversity against RT comes from people disliking nVIDIA and the high cost of GPUs at the moment. To me is not that different than adding extra effects which cut into performance, like it always has been... Give it time.


So much more grounded looking with RT on :cool:

Yeah, but the RT Off scene seems like it wasn't put too much effort into it... Not surprising though.
 
Caporegime
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^^

True that but that's why Devs add RT and want to use RT now :D :cool: I really wish more Devs would show workflows or speak more on how much time it saves them etc. as it's pretty interesting stuff (to me anyway).

And 100% the case on RT, had this been amd in this leading position, they would have been seen as the white knights for the game Devs and gaming industry :o
 
Associate
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Sorry but that looks PS4 level of visuals :cry:

Incredible shot though :cool:
I stand by my claim the game looks amazing in some parts (indoors etc) but outside there are very many unfinished areas and it does not look like a next gen game.

The still shots do look amazing however but I never stopped to admire!

Most of us don’t take a billion years to get through a game that admiring all the RT effects would inevitably take to get round.
 
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Associate
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Yeah, most of us have long completed the game literally 2 years ago and are now just replaying to enjoy the visuals and mods afforded by high quality path tracing....
Actually as a game it was very dull and hard to engage with. I only completed it 4 years on as I wanted to check out the graphical improvements but was disappointed in my case. Happy you and Nexus18 enjoy the visuals enough to replay :D
 
Caporegime
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Personally I loved the game itself even with my first playthrough on a vega 56. The story and characters are second to none and the side quests in particular are probably the best fleshed out I have ever played (witcher 3 bored me to tears where as cp 2077 was a lot more immersive and actually cared for):


Only a couple of games match or exceed its visuals and that's AW 2 and avatar but they don't have anywhere near as much detail or density as cp 2077 (although very different games), most game worlds just feel dead/empty when you compare them to cp 2077 night city and I have yet to hear anyone suggest a better open world city game than cp 2077? GTA 5 and RDR 2 are pretty empty in the grand scheme of things.
 
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Man of Honour
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Actually as a game it was very dull and hard to engage with
Then you would be in the small pocket of forum gamers who have said this, because the vast majority of literally everyone else applauded story, characters and underlying gameplay that was under all the early bugs and issues, which is chiefly why people just kept on playing it and it didn't flop into the shadow like other games did that also launched with numerous technical issues.

If you don't care for quite obvious excellent character development and lore building then yeah no wonder you think this way.

I hated the grind and traversing of Witcher 3 but just like the vast majority, it cannot be denied that the reason to continue putting 100+ hours into it was because of the characters and story, and this is something only CDPR can manage to do with games spanning so many hours for a campaign quest.
 
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Soldato
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Personally I loved the game itself even with my first playthrough on a vega 56. The story and characters are second to none and the side quests in particular are probably the best fleshed out I have ever played (witcher 3 bored me to tears where as cp 2077 was a lot more immersive and actually cared for):


Only a couple of games match or exceed its visuals and that's AW 2 and avatar but they don't have anywhere near as much detail or density as cp 2077 (although very different games), most game worlds just feel dead/empty when you compare them to cp 2077 night city and I have yet to hear anyone suggest a better open world city game than cp 2077? GTA 5 and RDR 2 are pretty empty in the grand scheme of things.
Story was superficial tbh and suffers greatly from the same issues as other open world RPGs: you should be driven for a quick resolve due to an impending doom (personal or world ending), but you're doing relative meaningless side quests without any repercussions :))

As for a city, I think Novigrad was pretty good, too, and in general I liked all the communities from TW3.
 
Soldato
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As I said, AMD identified and done the leg work to get working VRR on desktop without the use of a module that required payment for the hardware and payment for using the ip.

If Freesync/VRR without a module was nothing to do with AMD:

Why didn't Vesa and panel manufacturers introduce working VRR without AMD's partnership, they'd have done all that work themselves, nothing at all to do with AMD developing and implementing compatible scalers on AMD gpus generations previous to Nv adding them to dgpu's?

AMD didn't work with Vesa to update the DP standard for implementation of newer Scalers to control the refresh rate, AMD simply turned on an existing feature?

AMD didn't work in conjunction with partner Panel makers to introduce/update/adapt newer Scalers to control VRR as there was no working scalers previous to AMD's involvement.


The answers are in the fine details
AMD and the VESA have needed to bridge the specification gap between eDP and DisplayPort

Yeah some people just don't care to actually understand technical things.
No, it's called ignorant to the facts mate.:)
 
Caporegime
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As I said, AMD identified and done the leg work to get working VRR on desktop without the use of a module that required payment for the hardware and payment for using the ip.

If Freesync/VRR without a module was nothing to do with AMD:

Why didn't Vesa and panel manufacturers introduce working VRR without AMD's partnership, they'd have done all that work themselves, nothing at all to do with AMD developing and implementing compatible scalers on AMD gpus generations previous to Nv adding them to dgpu's?

AMD didn't work with Vesa to update the DP standard for implementation of newer Scalers to control the refresh rate, AMD simply turned on an existing feature?

AMD didn't work in conjunction with partner Panel makers to introduce/update/adapt newer Scalers to control VRR as there was no working scalers previous to AMD's involvement.


The answers are in the fine details

No, it's called ignorant to the facts mate.:)

Can't give any credence to AMD for anything, if you do then the "nvidia invented everything and AMD make poor copies" narrative can't be maintained.

Seriously like you i have watched this BS for more than a decade, its incredibly childish, remember the reaction to Mantle? Even some tech jurnoes reaction to it? Suddenly Microsoft was the gamers darling and DX11 was the most perfect thing ever created....
5 minutes before everyone agree DX11 was crap!

Because Nvidia didn't do it.
 
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Caporegime
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The problem with Free-Sync is its a better solution than what Nvidia had, so it can't stand that AMD had anything to do with it.

First they rubished it, then they tried to prove it was rubbish with apples to oranges data because simply saying it was rubbish didn't work, and now its just AMD claiming something that had already existed all along.

Bloody hell...
 
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Caporegime
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Fee-Sync does the same thing G-Sync does, only AMD recognised you can do it without a specialised hunk of £150 hardware, all you needed was a handshake between the Displays V-Blank Scaler and the GPU, this is the bit Nvidia thought you need the hardware for.

That scaler just needed to take instructions from the GPU as to when or not to display an image, a variable V-Blank scaler already existed, all it needed was a modification to accept software instructions, AMD created that software and R&D'ed the V-Blank scaler modification, manufactures follow those instruction pretty much now as default for monitors and increasingly TV's.
 
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Associate
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Fee-Sync does the same thing G-Sync does, only AMD recognised you can do it without a specialised hunk of £150 hardware, all you needed was a handshake between the Displays V-Blank Scaler and the GPU, this is the bit Nvidia thought you need the hardware for.

That scaler just needed to take instructions from the GPU as to when or not to display an image, a variable V-Blank scaler already existed, all it needed was a modification to accept software instructions, AMD created that software and R&D'ed the V-Blank scaler modification, manufactures follow those instruction pretty much now as default for monitors and increasingly TV's.
Bit of a leap and interpreting this for: RT will go the way of software then and leveraging the hardware less to improve performance?
 
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Caporegime
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Bit of a leap and interpreting this for: RT will go the way of software then and leveraging the hardware less to improve performance?

I think eventually RT will replace rasterization entirely.

We still have a very long way to go for that, even if RT performance doubles every generation.

I do think some software tricks and ML can and i would think will help get it there, yes.
 
Man of Honour
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Fee-Sync does the same thing G-Sync does, only AMD recognised you can do it without a specialised hunk of £150 hardware, all you needed was a handshake between the Displays V-Blank Scaler and the GPU, this is the bit Nvidia thought you need the hardware for.
Gsync HDR (aka Gsync Ultimate) came out in like 2018, back then a module was required, AMD didn't have a solution for 144Hz HDR with guaranteed 1000 nits, Nvidia did, hence why a module was necessary and why the whole Ultimate certification exists, to offer that guarantee . Even today none of AMD's FreeSync tiers guarantee a luminance maximum for HDR.

Obviously on modern displays things have changed and up to 1000 nits is possible without a module. You're talking about the early days, so that's what it was like during those early days of VRR factoring in HDR performance. At the baseline ALL of these VRR displays follow the same adaptive sync standard that has been dictated. It's the additional features that once was only possible with the Gsync module.

Yes the module is basically defunct now since monitor's onboard scalers have been able to do what the gsync module has been able to do for some time. But let's not gloss over the actual specs and timeframes in question.
 
Soldato
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Fee-Sync does the same thing G-Sync does
Not to say FreeSync didn't destroy the VRR market back in the day due to cost alone as it's good enough for 99.9% of gamers, but does the same thing is stretching it:p

G-Sync module/s outperforms FreeSync in a few ways with higher Quality/performance, but it's a very niche market now as consoles can use FreeSync too.
 
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