Good scarey games !

A little story > A friend of mine was playing systemshock2 late one night at 3 ish in the morning and he had just set up his sound system that day for said game, anyway he was playing with volume at so so loud, well what happend was his sound card or amp not sure which went total awol on him and started to scream he thought it was part of the game until the volume went full blast and he basically **** himself lol and also awoke the hole house hold up.:D

ps he is 35 years old and when he told me i cried with laughter.
 
Aliens V Predator on the Atari jaguar is by far the most tense and scary game ive ever played ,,, having to go through the vents with a flashlight, only to move around a corner and see an alien giving it toes at you !! AARGHHHH !! turn the lights back on !!!!!
always remember forcing my mates to play it, lights off volume cranked to full and watching them physically recoil in fear and scream .. it was sadistically fulfilling

avp.jpg


looks very dated but at the time Doom was the game out, and for a console fps it was simply amazing .. i rank it up there with elite and dues ex
 
Dino Crisis, remember when it came out on ps1, went and stayed at my mates house and we played it till about 5am, seriosly scared us to death!

but if you are talking PC then its probably Doom 3, aint played a lot of scary games on pc.
 
Doom 3 indeed is very scary, remember playing the Alpha and the coding was still being sorted (obviously) and at one point u walk down a corrider, then round the corner one of the guys with the long arms jumps out. Unfortunately it missed out the movement of him getting to u, so he just appeared there.

Silent Hill 2 is still one of the scariest games i have played, more psychological than anything, because u expect something to happen then it doesnt, but something else happens (if that makes sense).
 
2nd level as a marine on AVP2 is the only thing thats got my heart beating so fast I had to stop playing. Very good atmosphere as a marine on that game


Yes that was waht I was thinking about. Playing as marine so so atmospheric. A lot of games these days have all the fancy graphics but seem to miss that "something". Altho got to say Ive started playing the Witcher and pleasantly surprised at its quality so far (alth not scary)

Deks
 
AVP1 for me and Silent Hill 2/3.

Especially in the asylumn/hospital parts. They build tension like no other games.
 
Nothing beats Alien V Preditor - play the human side and when that motion dector goes off.... well.... the faster it gets the faster your heart goes..... Play it with the lights off and head phones on.

go on, tell me you wernt scared, or fell of the chair screaming ' they too close! check the roof tiles! at 3am...

or is that just me lol..

<ColiN>

I remember first playing it: I had started at about 10:00pm and been on it for 6 hours so it was 04:00am, I had my headphones on so the sound wouldn't disturb my mum - I was playing as a Marine and my nerves were all over the place.

I was in some tunnels and the motion detector started beeping, my heart started thumping more and more as the beeps got quicker, but I couldn't see the aliens - (I hadn't noticed but my mum had woken up and come into the room to see why I was still up) suddenly this alien jumps out of no where and my mum grabs my shoulder - Honestly! I've never been so scared! I went flying over my chair while screaming like a girl.

I decided it was time to go to bed then. . . . I didn't manage to get to sleep.
 
How can no-one even mention the hotel level of Vampire Masquerade: Bloodlines???

SHAME ON YOU!!!

Now that ranks up there with the thief levels already mentioned.


On a side note, please remember that Vampire Masquerade: Bloodlines is available on Steam till 4th November for $9.95!!!! After that it goes back upto $19.95 so at that price there really isnt any excuse not to buy it!


Yes! One of the more scary moments out of all the games I have heard mentioned. Only bought it last week for a fiver and it is absolutely superb! A++ for that price.
 
Another vote for SS2. (Wish I could get it going on XP)

Doom 3 was pretty good, but IMO the Doom 3 fright factor was mostly based on fairly cheap scares. HL2 wasn't as scary as Doom 3 per se, but I reckon it was better scares - more based on the whole atmosphere, etc.
 
I think that, like with movies, 'scary' games can be divided into two camps:

1) Shock-factor. Games which are scary because something suddenly jumps out at you (e.g. the 'ladder' scene from the FEAR demo). This usually use fairly cheap tricks to try and scare the player, the equivalent of a b-movie horror when a seemingly dead person suddenly jumps up to attack the hero.

2) Physchological-factor. Games which use fear to create more fear, rather than it simply being the end product, if you know what I mean. In other words, the player is immersed in the world and feels ill at ease even when just walking down an empty corridor. You are scared in a situation which, when taken out of context, wouldn't really be that scary. This is a more intelligent style of design IMO.
 
Ok ok, games dont usually scare me to the stage where i have to exit. But admitedly, condemned has reduced me to this. Never in my 6 years of playing computer games have i thrown my mouse so far across my desk in pure shock !

I love this game, but ive had my fix for it for tonight :D
 
I think that, like with movies, 'scary' games can be divided into two camps:

1) Shock-factor. Games which are scary because something suddenly jumps out at you (e.g. the 'ladder' scene from the FEAR demo). This usually use fairly cheap tricks to try and scare the player, the equivalent of a b-movie horror when a seemingly dead person suddenly jumps up to attack the hero.

2) Physchological-factor. Games which use fear to create more fear, rather than it simply being the end product, if you know what I mean. In other words, the player is immersed in the world and feels ill at ease even when just walking down an empty corridor. You are scared in a situation which, when taken out of context, wouldn't really be that scary. This is a more intelligent style of design IMO.



Sorry you're wrong as being scared psychologically is just one element of fear out of many elements. For a horror game to potentially be successful, it must consider all aspects of fear. Depending on how the game implements those aspects determines whether the game was of an intelligent design.
 
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