How many players though?
I hear this supports 128 player servers and so on.
Fair point, 128 is stupid though. I've never seen the need for more than 32.
How many players though?
I hear this supports 128 player servers and so on.
http://kotaku.com/361638/battlefield-bad-company-impressionsSo the way destructible environments work in Battlefield: Bad Company is pretty much this: trees can be knocked over and walls can be blown through. But a building's frame will always stay intact, even if a million bajillion nuclear bombs were to drop in close proximity.
I know, the compromise doesn't sound so bad. A guy is shooting you from a window. You shoot your grenade launcher, blowing away his cover. Then you shoot him in the ass until he dies.
This part is fun, no doubt. And it opens up a slew of new strategies.
But where the game becomes less fulfilling is during those McGuyeresque moments of improvisation. For instance, you are on the bottom floor of a two-story building and decide, what the hell, I'll blow the floor out from under the sniper who's upstairs. This doesn't work. And the same seemed to apply for the moments when you could get above a building and wanted to make a surprise entrance through the roof. Certain things don't blow up that really should.
BF MC had dedicated servers and it was one of the least laggiest games Ive ever played online.
The Kotaku preview has me feeling a bit mixed about this one:
http://kotaku.com/361638/battlefield-bad-company-impressions
I dont think I ever got one laggy game ever
I hosted my own matches however so I dont know how that worked with dedicated servers.
Battlefield 2 had 64 player servers too
Is it not possible for a gamer to host a game using there servers?
wondering whether to get this
it looks good, but im guessing its going to very similar to BF3 on the PC. Now as well as a PS3 ive also got a top notch DX10 gaming PC.
do i bother with this, or just wait for the real deal BF3 on PC.
I thought it worked in a similar way to Warhawk where there are a few dedicated servers but mostly publicly hosted on consoles.