GT5: Prologue Europe Extra Features

Will go for the disc version then, ain't got any PS3 games at the moment (apart from Warhawk) due to lovefilm trial so the disc can more or less stay in all the time. :p
It's always nice to have the game case/instructions anyway rather than just a 'virtual' one. I wonder if it'll come in a case or just a paper slip in the PS3 bundle...
 
wheres the light sensor :confused:

The 1-series has a combined light & moisture sensor built into the interior mirror, which clips to the windscreen. The real 1-series you can see the sensor unit (dark blue rectangle on the windscreen, with a lightly coloured splodge - the light bit is the light sensor), but the windscreen obscuration on the GT5 version is just black - which means the lights would always be on :p

And don't suggest that maybe the one in GT5 is a lower spec - The obscuration on the 'screen would be completely different.

In reality though I was just being facetious. :)
 
The 1-series has a combined light & moisture sensor built into the interior mirror, which clips to the windscreen. The real 1-series you can see the sensor unit (dark blue rectangle on the windscreen, with a lightly coloured splodge - the light bit is the light sensor), but the windscreen obscuration on the GT5 version is just black - which means the lights would always be on :p

And don't suggest that maybe the one in GT5 is a lower spec - The obscuration on the 'screen would be completely different.

In reality though I was just being facetious. :)

Damn, if they can't even include something as simple as that then every car must be crap and inaccurately modeled - I've gone right off this game now! :p ;)
 
No good for in car view though! :p Unless you can see it move in the rear view mirror.

Well at least the game has a very playable incar view, ive found it much easier to race at fast speeds more in this than other console racers with incar. Spent last night doing some nice incar driving and achieved 16th on the Suzuka Short Ferrari 599 Time Trial, if any of you fancy a go be nice to see your times.....
 
Well im sure the Audi TT with fully moving rear spoiler might make up for it, PGR, Forza didnt manage that ;)

I could never understand why other games didn't include moving spoilers/airbrakes etc. even if it was only a cosmetic touch.

Glad GT improves on this.
 
Well at least the game has a very playable incar view, ive found it much easier to race at fast speeds more in this than other console racers with incar. Spent last night doing some nice incar driving and achieved 16th on the Suzuka Short Ferrari 599 Time Trial, if any of you fancy a go be nice to see your times.....

I'll definitely be having a go, when I get the game! Though I doubt my times will be anywhere as good as most people.
 
Review for PAL GT5P on eurogamer http://www.eurogamer.net/article.php?article_id=94789
Typical cack review from them (as you can tell i dont like that site much lol) but ill do some highlights.

Doing things in high definition takes longer. We all know that. The average car in Gran Turismo 4 was made up of over 4,000 polygons. The figure for GT5 Prologue is meant to be higher than 200,000. Being pretty goes a long way, but with 71 cars and just six tracks (High Speed Ring, Daytona, Fuji Speedway, Eiger Nordwand from Gran Turismo HD Concept, Suzuka Circuit and a section of central London), it will have to go a very long way, right? That's not a lot of content, even when you factor in a second variation of each track. GT4 had 721 cars. GT5 Prologue launches in Europe with 71. We may be 11 million polygons ahead, but we're 650 cars behind.
Complete A-Class and you unlock a Quick Tune feature - new for the European Prologue - that lets you adjust weight ratios, aerodynamics, ride heights, camber angles, torque balance, gear ratios and other performance-related settings, with your work graded against a performance index. You can make real-time performance adjustments during races by assigning custom configurations to buttons on the Sixaxis or Driving Force GT wheel, and a further run of ten S-Class events specifically for tuned cars pushes you harder still, penalising you for ramming or taking shortcuts, in a field of 16 cars just as if not more tricked out than yours. Even if you coast through A-Class, S-Class will force you to regroup and work out what all the dials do.

On the track, those 200,000 polygons glide through turns at 60 frames-per-second, a few slight dips excepted, in the promised 1080p resolution. A lot of them must have gone into the car interior, from where you can now view the action if you prefer, watching your driver's gloved hands gently correcting slides and reaching for the gear-stick, and looking over your shoulder past stupidly accurate rear spoilers. The weather is consistently bright and cheery, limiting track conditions but allowing you to gawp at reflections crawling realistically over the bodywork of cars ahead of you and in your mirrors. As you steer and brake through the first corner at Suzuka, the shadows move across your dashboard and body, and as you exit the tunnel on High Speed Ring the sunshine blinds you until the detail emerges from the glare.

Gran Turismo 5 Prologue is cluttered with minor imperfections and imbalances such as these. Event mode takes longer to finish than many of the PS3's big-name action games, and Quick Tune extends its life considerably, but it's not brilliantly structured. Drift Trials are separate, racing penalties are ignored until S-Class and Manufacturer races. The gorgeous London track is barely used unless you go after it. Prologue's definitely not just a demo, but it's not quite a game, either - it's more of a play-set for petrolheads, declining to impress more than a tokenistic difficulty curve upon you and letting you tinker and challenge yourself instead. As a result it's not quite brilliant, and we particularly mourn the apparently stillborn online racing, but there's more than enough here to justify the asking price, and exploring it all is a consistently pleasurable experience, which should have considerable appeal for GT's ardent supporters and satisfy the curiosity of the rapidly-growing PS3 installed base at the same time.
Overall
8/10
 
About the score I was expecting. Unless I missed it, they failed to mention that it costs half the price (rrp) of a full game.
 
The score seems fair but some of those comments just seem a bit petty or stupid, I can't say I'm a fan of their review style.
 
I could never understand why other games didn't include moving spoilers/airbrakes etc. even if it was only a cosmetic touch.

Glad GT improves on this.

Project Gotham Racing has had air-break spoilers in them.

Seems like a fair review to me.
 
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Comparing the amount of cars to the full GT4 seems ridiculous, as does saying it 'only' has six tracks.
Exactly, they seemed quick to point out it's limited offering of cars and tracks, but mentioned sod all about the price (£17 for god sake) As wyrdo has already stated, they have been a little petty, atleast that's how it comes across.
 
Look what car someones found in the PAL GT5P game 9from a preview )

*snip*

Bah, where are the aero wheel covers? It's missing some liveries too? Like the barcode that they use to replace the Marlboro logos.

But yeah, other than that it's pretty sweet... If GT5 is supposed to be the drivers game, that F2007 really must be an absolute arse to drive...

Just gotta get a PS3 now :p
 
I think the point of reviews IS to be picky, I think all too many these days let too much go uncriticized. They're making aware what is and what isn't in the game. By saying it's not got as much in (or even a fraction of what's in) as GT4 is fair enough. Sony have gone on about the extra space of Blu-Ray, Joe Public may be expecting it to have something close or more than Gran Turismo 4, which is fair enough, but it doesn't. I think they're pointing that out.

In summing it up I think they are bang on, the structure of it isn't great (something I mentioned before) and London isn't in it enough (another thing I said after playing the Japanese version). London being the most interesting track in it should have been the one they pushed more, but I played the speed circuit more (and that's a poor track with poor graphics).

Overall, 8 out of 10 is possibly one higher than I'd give it, but at least the comments are fair and accurate.
 
The original?

I'm sure 3 or 4 didn't have them, and even Forza 2 didn't. I'm thinking specifically of the McMerc SLR's airbrake (as well as a few other cars)

Project Gotham Racing 2 most definitely did, I thought PGR3 did too (but that's going back 2 years now). I never used a car with air-brakes in PGR4 so I couldn't say.
 
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