The rules should be:If only a game had all that... Wait a sec...
- Murder system in place for player killers
- Stat loss area once you have killed 4+ people, once you die you lose skills which need to be leveled back up.
- The ability to work off player kills, to prevent stat loss - In game hours (40 hours per kill)
- Full looting of corpses out with guard zones (with flag), full looting of corpses within a guard zone (town) but with a risk.
- All murderers / aggressors corpses will have open loot rights to everyone inside towns and out.
Damn good game, they should learn from it and adapt it for AoC.
Eve has full looting, but that is a totally different ball game. As ships are "consumeables" where as raid gear will not be and would be stupid if you could loot there gear unless it was all easily avalable and fully crafted like in eve. There is a PVP xp loss in game everytime you get PK'd. 300 when killed, 50 if you kill IIRC. This is just like Relm ranks in DAoC or old school pvp ranks in WoW.