Associate
- Joined
- 24 Feb 2004
- Posts
- 1,083
- Location
- Leeds/Cyprus
There's still a lot of people in each instance, and when the population in a particular area drops the extra copies are closed and you only have the one copy remaining. I quite like it tbh because it increases immersion: there's nothing sillier than having to queue up behind 3 other groups to kill a quest boss, standing around shooting the breeze waiting till he spawns.The thing is that it does not really feel that massively multiplayer and more like Guild Wars with added extras. This may be due to it being heavily instanced and too simplistic for the old faithful dedicated long-term MMORPG players. These are the core players that any MMORPG needs to pay that £10 for years on end. These are the players that may not admit it, but have a need for grind and complexity.
I am sceptical that there is going to be enough new regular content and features introduced to warrant the £10 a month. It is early days so I may be completely wrong on this one. I do predict that in the future the subscription fee will be considerably reduced.
Imagine going through this epic, gruelling slogfest through dozens of tough mobs in order to get to a quest objective, arriving at your destination bloodied and bruised, exhausted and almost out of healing potions, only to find out that you have to sit around for 5' cause someone else just killed the boss you're after...
Plus I'm on a PvP server so bigger crowds would just mean more feuding, less levelling!
One thing I disagree with you flat out though: grind does not equal complexity!


