The second unlockable for the Heavy, Natascha allows the Heavy to slow enemies with her bullets. Enemies taking damage from her will find themselves moving slower for an instant, encouraging them to find cover or deal with the Heavy. Unfortunately, her firepower is somewhat weaker than that of Sasha, so the Heavy will find it takes longer to finish them off. As a result, Natascha's great to use against those that want to get away, like Scouts & Medics, and not so great against those trying to kill you. Heavies that like to jump around corners to surprise groups of enemies will also find it very useful, although it's best to make sure there isn't a Sasha-wielding Heavy there.
Check this, http://steamcommunity.com/profiles/76561197983390004/stats/TF2?tab=stats
A career demoman with 1000+ hours!
My most is 90+ as Scout, but that's insane!
Intresting. Heavy is the class I've rarely played, so I'm not really sure how it will effect their play.
I've been playing heavy a fair bit recently.. I've ~twice as many hours with heavy than soldier!
tbh, I'll probably keep sasha.. It's rare as a heavy that you'll spin up in an area that requires people to be slower, so I'll keep the improved damage![]()
I think valve need to do some optomising on some of the effects in game, shotguns in 2fort under water can still really hammer framerate for unknown reasons. Be nice if they got multicore support up and running properly.
Hmm... Natascha isnt as good as I was expecting. Being shot generally slows your or alters your course a bit anyway... why would you want to sacrifice 25% damage to just slow someone?
was thinking the exact same thing
I don't sound that annoying do I?![]()
Check this, http://steamcommunity.com/profiles/76561197983390004/stats/TF2?tab=stats
A career demoman with 1000+ hours!
My most is 90+ as Scout, but that's insane!
The minigun is pretty innaccurate at range, so the slowdown will be limited, and at close range most things will die without the need to be slowed down. I fail to see a major use for this.
Another example of how poor 'communication' typically is in TF2, is in 2Fort. In TFC if someone dropped the 'flag' there was a good chance you'd see someone telling you where it had been dropped.
I don't think I've ever seen (or heard) anyone saying where the 'flag' has been dropped in TF2
Again, I don't know why the communication seems poorer... (in my experience)
I always tell people where I've died when carrying the flag. TF2 is all about the servers you play on. Some are full of kiddies just screwing around, the decent ones have good players.
I always tell people where I've died when carrying the flag. TF2 is all about the servers you play on. Some are full of kiddies just screwing around, the decent ones have good players.