TF2 Heavy Update

UPDATE! Natascha - Minigun unlock

http://steamgames.com/tf2/heavy/natascha.htm

The second unlockable for the Heavy, Natascha allows the Heavy to slow enemies with her bullets. Enemies taking damage from her will find themselves moving slower for an instant, encouraging them to find cover or deal with the Heavy. Unfortunately, her firepower is somewhat weaker than that of Sasha, so the Heavy will find it takes longer to finish them off. As a result, Natascha's great to use against those that want to get away, like Scouts & Medics, and not so great against those trying to kill you. Heavies that like to jump around corners to surprise groups of enemies will also find it very useful, although it's best to make sure there isn't a Sasha-wielding Heavy there.

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I think valve need to do some optomising on some of the effects in game, shotguns in 2fort under water can still really hammer framerate for unknown reasons. Be nice if they got multicore support up and running properly.
 
Intresting. Heavy is the class I've rarely played, so I'm not really sure how it will effect their play.

I've been playing heavy a fair bit recently.. I've ~twice as many hours with heavy than soldier!

tbh, I'll probably keep sasha.. It's rare as a heavy that you'll spin up in an area that requires people to be slower, so I'll keep the improved damage :)
 
I've been playing heavy a fair bit recently.. I've ~twice as many hours with heavy than soldier!

tbh, I'll probably keep sasha.. It's rare as a heavy that you'll spin up in an area that requires people to be slower, so I'll keep the improved damage :)

Might be useful to slow people down, then you can run in with a medic+pyro and take down a room of people without them being able to run away. But we'll have to see how much they're slowed down.
 
I think valve need to do some optomising on some of the effects in game, shotguns in 2fort under water can still really hammer framerate for unknown reasons. Be nice if they got multicore support up and running properly.

Anything to help my old P4 would be nice :)
 
Hmm... Natascha isnt as good as I was expecting. Being shot generally slows your or alters your course a bit anyway... why would you want to sacrifice 25% damage to just slow someone?
 
Hmm... Natascha isnt as good as I was expecting. Being shot generally slows your or alters your course a bit anyway... why would you want to sacrifice 25% damage to just slow someone?

I guess the idea as a tool to help your team... Two heavys, one with each gun, might prove quite effective togethor?
 
The minigun is pretty innaccurate at range, so the slowdown will be limited, and at close range most things will die without the need to be slowed down. I fail to see a major use for this.
 
:p was thinking the exact same thing

I don't sound that annoying do I? :(

Perhaps we need a 'Rate my voice' website similar to Rate my Rack or something :P


Check this, http://steamcommunity.com/profiles/76561197983390004/stats/TF2?tab=stats

A career demoman with 1000+ hours!

My most is 90+ as Scout, but that's insane!

Ive got 265 demo hours but thats the most :P and thats only because Ive played TF2 since beta but I only usually average 10-15hrs a week at the most! Theres quite a few people out there doing 40+ hours a week which is more than I work :\ lol

Kids!

The minigun is pretty innaccurate at range, so the slowdown will be limited, and at close range most things will die without the need to be slowed down. I fail to see a major use for this.


Its not fantastically accurate no... but if youve ever tried to snipe a HW from a distance when hes firing in your direction, its amazing how much you get interrupted! I think the Natascha will be pretty effective at hitting you and slowing you at a distance, Im just not sure if itll be worth it since its only 25%

I guess itll be handy on those maps with large open areas like goldrush and the new badwaters map etc :)
 
Another example of how poor 'communication' typically is in TF2, is in 2Fort. In TFC if someone dropped the 'flag' there was a good chance you'd see someone telling you where it had been dropped.

I don't think I've ever seen (or heard) anyone saying where the 'flag' has been dropped in TF2 :(

Again, I don't know why the communication seems poorer... (in my experience)
 
Another example of how poor 'communication' typically is in TF2, is in 2Fort. In TFC if someone dropped the 'flag' there was a good chance you'd see someone telling you where it had been dropped.

I don't think I've ever seen (or heard) anyone saying where the 'flag' has been dropped in TF2 :(

Again, I don't know why the communication seems poorer... (in my experience)

I always tell people where I've died when carrying the flag. TF2 is all about the servers you play on. Some are full of kiddies just screwing around, the decent ones have good players.
 
I always tell people where I've died when carrying the flag. TF2 is all about the servers you play on. Some are full of kiddies just screwing around, the decent ones have good players.

Very very true.

Some servers no one works together and you end up with one team building full sets of engineer's buildings inside the enemy base because that team won't work together for 30 seconds to protect the base (instead they just merrily head off via another exit to avoid the guns, ignoring the fact they keep getting their intelligence nicked because there is a teleporter guarded by guns near it).
 
For clan matches Natascha might prove useful. Several times on 5 cp maps like granary, well, badlands when your moving in on the middle point...the heavy gets ubercharged but everyone just runs off the point and the heavy is so slow he can't chase anyone down. Uber heavy only works if you can surprise the enemy well. Apart from in public where people just run into your bullets :p

This has caused the Heavy to be used less in clan matches, instead Soldier is usually the replacement. Hopefully this will move Heavy back into competitive play a bit more. It will be interesting to see how the damage decrease effects it, and how well the slowing down works....
 
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