The whole point of the creature editer is that you can make it look as evolved as you want it to. If it still looked prehistoric, thats because you left it that way.
Read the post, im saying theres not enough evolutionary stages. It goes from a cell to a fish to something walking on land then to tribal. Through the various land stages you cannot change the creature a whole lot (still the same parts to choose from). I wanted to make a "modern" looking being but changing from a dinosaur type looking thing with wings straight into a standard humanoid form just didnt look / seem right.
I have installed spore on 3 of my computers and I want to share my saved game
between them. Is it just a matter of copying the My Spore creations folder and subfolders across?
I am logged in with my spore ID on my laptop but its not seeing the game I created on my desktop.
Some advice please.![]()
I try not to build up expectations, and have not been getting involved in the hype of this game, but when I first read about it I got the impression that when designing a creature, it may fail or succeed based on its design (Basically meaning you had to create some kind of viable creature or it would die off and you would fail).
So now its just a case of design it and it will succeed? IS that the case? Could I design a one legged, no eyed, top heavy monster and it will succeed in "evolving"?
We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”Played it all yesterday, technically can complete the game in 1 sitting, which for me is completely crap. I want to be playing it for weeks not hours.
Everything is easy, far too easy, if like me your used to being challenged and having to use your brain, then this will not feed your craving.
This game, as stated is for the Casual gamer market. Pick up, install play 2-3 hours get to the end stage, casual's are happy.
I'm waiting for the endless stream of pay to play content and expansions to match. "Spore: College years!"
Personally i think its about time the games industry moved away from catering to the casual thick player market and stay with the hardcore gamers. That is where all the good games lie. This sadly will be boxed and put in a dusty shelf to live a long death there.
Waste of money.
Yeah, judging by the comments those of you that bought the game are leaving, I reckon I wont bother with this one. Seems in general its underwhelming and oversimplified.
It's actually quite fun, although most of the actual enjoyment comes from the creators and making stuff look good. The gameplay is strictly average - it's not BAD, but it's disappointing after all the hype and shameless delays.
Getting attacked and having to constantly "save a planet" is really annoying. If these events happened every 10 mins it wouldnt be so bad but trying to have a minute of trading and making cash without having an alert is rare.
Also only having 1 ship + a few allies is useless. Why cant i have a fleet of ships to give me a chance against invaders instead of dying 3 times before i've wiped them out? Apart from that is not that bad a game, just tedious at the moment.
We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”
—Will Wright
:/