**SPORE**

The whole point of the creature editer is that you can make it look as evolved as you want it to. If it still looked prehistoric, thats because you left it that way.
 
Well...I brought the game in the end anyway...For a stupid price, but hey.

Now then, I have enjoyed the game thus far, and I'm in the space stage, and been there for quite a while, trying to make allies etc.

BUT, the one thing that is sooooo annoying...Right next door to my home planet, literally, is a lovely Enemy, and they constantly just attacked the home planet I have, so I rarely get time to go off and do other things lately =/

The worst thing is as well, I can't even ally with them, or talk it over...I just have the option of giving them some stupid amount of money, Which I just don't have. It is a tad annoying =/

Like last night, I fought off a wave of pirates AND hostiles...re-built my cities up (cause for some reason the turrets do next to nothing, and ALWAYS get blown up...?)...I left the planet, then by that time, I suddenly got 3 more attacks one after the other =/ And it really was tedious then.

All in all, it is rather enjoyable, you make what you make of it really. But some aspects are annoying and repetitive at times.
 
The whole point of the creature editer is that you can make it look as evolved as you want it to. If it still looked prehistoric, thats because you left it that way.

Read the post, im saying theres not enough evolutionary stages. It goes from a cell to a fish to something walking on land then to tribal. Through the various land stages you cannot change the creature a whole lot (still the same parts to choose from). I wanted to make a "modern" looking being but changing from a dinosaur type looking thing with wings straight into a standard humanoid form just didnt look / seem right.
 
Gaining allies becomes pretty easy once you understand how. Just listen to what they say about their species, trade some spice and then offer trade routes. Thats the easiest way. You must ally with all the species close to your otherwise they WILL start attacking you. spice trade planet terraforming is for later.
If you see a conflict on a planet dont help, only help if they specifically ask you. Otherwise youll be fighting constantly.
If you do have to defend a planet and you can see that another species quite close to yourself is the one attacking then dont kill them, just leave the planet and try to setup up an alliance, this reduces the frequency of fights and also stops them attacking you.
 
Read the post, im saying theres not enough evolutionary stages. It goes from a cell to a fish to something walking on land then to tribal. Through the various land stages you cannot change the creature a whole lot (still the same parts to choose from). I wanted to make a "modern" looking being but changing from a dinosaur type looking thing with wings straight into a standard humanoid form just didnt look / seem right.

Well if you read my post (:rolleyes:) you would understand that its up to you how it looks. There are plenty of creations in the Sporepedia that look perfectly humanoid or however you want to class 'evolved'.
 
I was stuck in the tedium that a lot of people are in for a good couple of hours, constantly getting attacked, had 3 wars on, and 2 allies (I declared war on the first race i met, trying to keep myself in the "Agressor role" i had chosen, that didn't exactly work out for me.) Every time i tried to expand, i would get 1 - 2 colonies and would instantly lose them.

Eventually I just stuck to doing missions for my one Ally, (Take note of the missions, a lot of them are either time based to get TO the mission, or time based FROM the mission, so you can generally do one half of it, go back, defend your planet, and then complete the mission after) This got me the relevant badges which i needed, saved up lots of cash, got the Mega Laser, and its all down hill from there!

Once you have the mega laser and sufficient hitpoints on your space ship, all I did was start at one end of my Enemies empire of colonies, fly down, destroy the city (Ignore all the ships attacking you, as once the city is destroyed / captured they all stop firing at you), return to home system, repair/recharge, go to the next colony, rinse repeat until they just have their home system.

Another thing to note is that the fewer colonies your Enemies have the less hitpoints their ships have, so it gets easier as you push them back.

Currently I have about 16 colonies, producing enough spice to fly past all of them collect all the spice and sell it for the region of 3 - 6 million depending on prices, and by the time you have sold all of it you can start the collection process again.
 
anoninity i did a simliar thing to you to get to the center of the galaxy, i just carried about 10 colony starters and when ever i got in trouble i use the mega bomb to kill settlements on an any planet and then planet my own colony. At the time i had 35million cash so repairing/recharging was pretty easy. If you manage to plant a colony out of the enemy patrol zones you can even buy more colony packs.
 
Finally upgraded all my planets to T3 with uber turret, spice storage, bio stabiliser and bio protector. Made it to the centre of the galaxy and engaged the grox, allies got decimated.

I'm not doing to bad. best way iis to run around the planet dropping 1 or 2 mega bombs on each city. then cleaning up the ships afterwards. Still they have a massive empire. Going to take a while.
 
I have installed spore on 3 of my computers and I want to share my saved game
between them. Is it just a matter of copying the My Spore creations folder and subfolders across?
I am logged in with my spore ID on my laptop but its not seeing the game I created on my desktop.
Some advice please. :)
 
I have installed spore on 3 of my computers and I want to share my saved game
between them. Is it just a matter of copying the My Spore creations folder and subfolders across?
I am logged in with my spore ID on my laptop but its not seeing the game I created on my desktop.
Some advice please. :)

Ok I've found my creatures in sporepedia but how do I load the associated
saved game?.
 
Yeah, judging by the comments those of you that bought the game are leaving, I reckon I wont bother with this one. Seems in general its underwhelming and oversimplified.
 
It's actually quite fun, although most of the actual enjoyment comes from the creators and making stuff look good. The gameplay is strictly average - it's not BAD, but it's disappointing after all the hype and shameless delays.
 
http://antispore.com/

This guy has to be a joke! :D

Also:
I try not to build up expectations, and have not been getting involved in the hype of this game, but when I first read about it I got the impression that when designing a creature, it may fail or succeed based on its design (Basically meaning you had to create some kind of viable creature or it would die off and you would fail).

So now its just a case of design it and it will succeed? IS that the case? Could I design a one legged, no eyed, top heavy monster and it will succeed in "evolving"?

Yeah, it's not like you're forced to keep the stuff you attach onto it, you can add 3 eyes, wait remove them all, wait, add two.

I evolved my fish with no eyes from the sea to a fish with no eyes or legs on land, and just feathers and no limbs. It glides along and survives. So long as it has a mouth. ><

Played it all yesterday, technically can complete the game in 1 sitting, which for me is completely crap. I want to be playing it for weeks not hours.

Everything is easy, far too easy, if like me your used to being challenged and having to use your brain, then this will not feed your craving.

This game, as stated is for the Casual gamer market. Pick up, install play 2-3 hours get to the end stage, casual's are happy.

I'm waiting for the endless stream of pay to play content and expansions to match. "Spore: College years!"

Personally i think its about time the games industry moved away from catering to the casual thick player market and stay with the hardcore gamers. That is where all the good games lie. This sadly will be boxed and put in a dusty shelf to live a long death there.

Waste of money.
We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”
—Will Wright

:/
 
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Yeah, judging by the comments those of you that bought the game are leaving, I reckon I wont bother with this one. Seems in general its underwhelming and oversimplified.

to be honest mate i'd make your own mind up. granted there are some annoyances, especially in the space stage, but i guess it depends on what you were expecting.

It's actually quite fun, although most of the actual enjoyment comes from the creators and making stuff look good. The gameplay is strictly average - it's not BAD, but it's disappointing after all the hype and shameless delays.

i can't agree with everything here but the general point is valid. hype and massive expectations have meant people are disappointed because it doesn't meet those expectations. recent releases are plagued by it so it shouldn't really be a surprise to people, nor should the fact that they've made it appeal to the wider market.

in general terms, if you want civilisation in space or some mega stat driven in depth life simulation then spore isn't for you. however, if you want something that is fun, easy to pick up and play with wide appeal then go for it. i'm enjoying it anyway :)
 
I completely ignored the hype, and pretty much any and all news about the game pre-release, probably why I'm still enjoying it :)
 
Getting attacked and having to constantly "save a planet" is really annoying. If these events happened every 10 mins it wouldnt be so bad but trying to have a minute of trading and making cash without having an alert is rare.

Also only having 1 ship + a few allies is useless. Why cant i have a fleet of ships to give me a chance against invaders instead of dying 3 times before i've wiped them out? Apart from that is not that bad a game, just tedious at the moment.

Basically as you progress in the space stage you can buy Uber planet protection turrets that help protect your colonies, also max out there defences and you can ignore the UFO attacks.

With the bio breaking down, you can place 2 more items down, bio protector and another bio thing that helps reduce the change of Bio problems, but not completely.

We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”
—Will Wright

:/

Personally i'd rather have the metacritic score of HL then sims, considering the sims was completely crap.
 
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