*** Official Warhammer Online: Age of Reckoning Thread***

It seems crazy to me that they have such a good crafting system yet only 2 trade skills, kind of feels counter productive.

2 is quite low I suppose if you're a crafty type of person. But thats easily added to over time if need be. In the meanwhile theres lots more to do.

I can understand it might put some people off the game (perhaps like the 1-10 tutorial), but then again I have always seen WAR as a like it/dont like it kind of thing. I think a lot of people will look at WAR with preconceived notions in their head, subconciously I suspect a lot of people have already decided whether they will play WAR or not before they even click the icon.
 
No, quite simply the warcraft name was already big in asia, like really big. The games workshop titles have no recognition over there, people really dont care about WAR there.
 
WoW at release had HUGE amounts of polish, Blizzard are the polishing experts.

Yep it did. Even during final beta is was polished. What it did suffer from was server overload during the first few days/week.

Generally, mmo's fail due to lack of initial higher level content, zero dungeon itemisation and class breaking bugs/issues. A few have failed due to major a major rework of certain aspects of the game at some point down the road.

You will never compete sucessfully with WoW if you do 'what Wow does, but do it better'. For sure, you need to it better, however you need it to be way way different imo. I couldnt believe it when I logged into War for the first time and thought 'sheesh, did they borrow the wow artists?'.

What they need to do as far as WoW converts go, is ensure that the people that give War a try for the first included month, will want to continue playing after that month is over.
 
How can any game brought out beat WOW with 11m players

Every mmo that comes out gets accused of being a WOW clone, AOC was different and died on its bum.

WOW has 11m players because it is a quality game, the only game that may beat WOW could be WOW2 but why make another game with 11m paying players.

WOW a "quality" game - don't confuse popularity with quality.
The reason WOW is so popular is because it was easy to just pick up and play - no real learning curve to speak of.
It's graphics are acceptable and above all it is relatively easy.
You don't need to spend very long with the game to get to the high levels and you can "max" characters out in a matter of weeks.
Today's players are lazy and want to get as high as they can as quickly as they can - they aren't really interested in the journey (not all, but a majority).

UO, although not the easiest game to get into is still untouchable from a gameplay point of view.
You were given so much freedom in the game, you could do as you pleased.
The more you put into the game the more you got out of it.
You couldn't stand in one place gaining XP to level and then increase a skill that you hadn't used.
If you wanted to increase a skill you had to actually use that skill and on progressively difficutl targets.
You actually felt you were being rewarded for playing the game.

The games of today, WOW, etc are all XP based.
You can simply do the same things over and over, gain XP at some silly rate, increase skills even if you don't use them and before you know it you've got a maxed out character and your in the "end game".

MMORPG's don't need to be graphically stunning.
Give us an updated UO with graphics akin to WOW, WAR etc and you will have a potential WOW beater.
I say potential because there are a lot of people who want the quick, easy and lazy route in the game, something WOW gives, but UO certainly didn't.
 
It's really minor things that add up for me and make WAR feel cheap.

Items make no sound when you place them in your inventory. Combat sounds are lacking. It just feels like half of it isn't there...
 
Yep it did. Even during final beta is was polished. What it did suffer from was server overload during the first few days/week.

My only point of contention with this is, EU WoW final beta *was* US release client. It was purely a marketing campaign rather than a true beta as the game was already being played live in the US at the time.
 
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My only point of contention with this is, EU WoW final beta *was* US release client. It was purely a marketing campaign rather than a true beta as the game was already being played live in the US at the time.

That assumes I was referring to an eu beta test, which I wasnt, sorry.
 
That assumes I was referring to an eu beta test, which I wasnt, sorry.

True. But I was in the EU beta prior to final beta and I simply didn't see the level of polish people are talking about here. Youtube beta vids for WoW to see how terrible some of the early stuff was.
It was also many, many months after realase before even basic looting bugs, looting animation bugs, falling from transport in the middle of the sea etc were sorted.
Criticism of a game is good as long as those criticisms are based in reality, and WoWs current state seems to be clouding peoples memories of how it launched.
 
Wow polish? Like Captain Placeholder in Auberdine to get to Menithil? Like the horrendos loot lag there was for months?

I think people are really looking back with rose tinted glasses saying,"It's not like was in the old days when Wow was released!!"

Yes, there will be bugs and glitches etc like there have been with every mmo.
 
Personally, I feel that WAR has a good layer of polish about it and I am confident that over time more and more layers will be applied.
 
Man there are some silly arguments in here. I thought this was supposed to be a Warhammer thread, not another "lets **** off WoW thread" (there are too many of these about).

Personally, Im waiting for the hunnymoon period (after the first month) to end with WAR to see if its a quaility game. There are too many posts from people that are all 'dewy-eyed' with WAR.
 
If you look at asian market MMOs, the only big ones are pure grind fests. Games which at their core require a few actions repeated over and over. WoW endgame fits this perfectly. It seems other types of games don't really do too well over there, which is why (I think) tombstone was suggesting WAR wont do that well either.

Personally i wouldn't call WoW simple. War has pretty much the same combat logistics.

Click mob, press nuke, rinse repeat.

But using that same logic, WoW is a DAoC clone, the UI, the combat, the skill process, the looks.

WoW is a clone of everything prior to it. Just Blizzard took them ideas ran 20 thousand miles with it, got a industrial buffer on it and sold it on mass.

WOW a "quality" game - don't confuse popularity with quality.

No one is, WoW is a quality game. Your just trying to annoying the WoW player base here into trolling.

The reason WOW is so popular is because it was easy to just pick up and play - no real learning curve to speak of.

Doesn't everyone want to be able to play a game without spending 3 weeks understanding how to kill a mob?

It's graphics are acceptable and above all it is relatively easy.

Whats the point in spending massive amounts of time on graphics when next year they'll be dated? IMO give good graphics (War has this), make the graphics updateable and make it playable to everyone. That to me is better then cutting edge graphics.

You don't need to spend very long with the game to get to the high levels and you can "max" characters out in a matter of weeks.
Today's players are lazy and want to get as high as they can as quickly as they can - they aren't really interested in the journey (not all, but a majority).

The only reason why its so simple now is the changes they made to make it simple. Prior to TBC you had loads of people taking there time. The majority of players POST TBC are alt rerollers who already know the game inside out.

You were given so much freedom in the game, you could do as you pleased.

Freedom without consequences is a sandbox.


No one is disputing that UO was the greatest MMO ever made.


MMORPG's don't need to be graphically stunning.
Give us an updated UO with graphics akin to WOW, WAR etc and you will have a potential WOW beater.
I say potential because there are a lot of people who want the quick, easy and lazy route in the game, something WOW gives, but UO certainly didn't.

You wont have a potential WoW beater, it'll destroy WoW.

It's really minor things that add up for me and make WAR feel cheap.

Agreed.

No no no...everyone knows that there were no MMOs before WoW, WoW started the genre, its science.

Har Har :p
 
To be fair comparing WAR to WoW the only way you could compare it "fairly" is if you just compared the first game so no TBC stuff So everything up to Naxx the old lvl 60 stuff.

Lets say all servers in the world blew up and every known copy of TBC was destoryed in the process. WAR and orginal WoW so how it orginally was before the easy TBC lvling and only to lvl 60 content no JC. What game would you want to play.

I relise this prob isnt going to prove anything or go anywhere but its interesting to discuss :D
 
For example, some WoW beta footage:

<war critic>Just look at that robitc gameplay, it's slow, they just stand there!</war critic>
http://www.youtube.com/watch?v=YJFwTcHA7oQ&feature=related

<WC>How can they launch with these bugs??</ec>
http://www.youtube.com/watch?v=YzRp6teUaQ4

<wc>omg! look at the animation, its terrible, they just stand there with 1 swipe animation</wc>
http://www.youtube.com/watch?v=LxtAdQUpE2E

etc etc

there are a thousand such vids showing the same across all classes and a multitude of bugs etc
 
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