Hey ColiN my old fruit
Warhammer would have to improve one hell of a lot we are talking a lot. For it to be better then World of Warcraft, but hell if it came up in court I or whatever. I wouldn't argue with them.
World of Warcraft is a PvE game, But the ganking / griefing gives you some motivation when you are max level to PvP and get revenge.
The animations flow smoothly, if i sneak up and backstab you ect ect there isn't a pause between the animations, they don't do the damage and then show the animations (I noticed this with playing the game)
Warhammer has more PvP and is more geared towards PvP, I agree but it doesn't do the PvP aswell as world of Warcraft, now i'm not talking about the battle grounds or the **** poor realm vs realm.
I'm talking about actual fighting of other players, how it feels and how it looks. I think that world of warcraft does this better, while PvP goals > might be more "rewarding" in Warhammer its not enough for me to think " i'll put up with the below par pvp and get those items"
Warcraft You can stand and check the auction house / level professions / talk to friends while you wait for battle grounds or take a break ect ect.
I've given them both ago
I've played WoW since it came out (through the dark days of the first molten core runs)
I played Warhammer for a couple of months, I went out and bought it upon release.
World of Warcraft is the better game.
*ps regards to the 7 years compared to 2.5 years ?
3 years developing a game compared to 7, I agree 100% thats not the same time scale.
But if i was going to develope a first person shooter, I'd start with a model, Half Life 2 for example and use that as a benchmark. I'd only try and improve, i'd take ALL that was good about that game and made it popular and try and recreat it with my own improvments and personal touches.
Mythic didn't do this. I think it was partly down to EA buying them and forcing the game out early, to compete with the Wrath of the Lich King.
/novel over.
*goes back to eating his lunch.