Warhammer Age of Reckoning Worth it?

Personally I think it's a massively far cry from DAoC.. I still play DAoC (freeshards) and it's insanely better in just about everyway :p I even think the graphics in DAoC are better because they aren't so.. I dunno. They add to the atmosphere rather than flash pretty colours.
 
I'd be interested to learn when was the last time those who've had issues with 'clunkiness' in regards to skills, animation, combat played the game?
Patches over the past few months have really tightened things up - ensuring the game and combat flows a lot more smoothly.

Re: 11+ million subscribers. Even alluding to a large subscriber base somehow being relevant removes points from any consequent arguments, as it is a well known logical fallacy commonly called "Argumentum ad Populum".
 
Personally I think it's a massively far cry from DAoC.. I still play DAoC (freeshards) and it's insanely better in just about everyway I even think the graphics in DAoC are better because they aren't so.. I dunno. They add to the atmosphere rather than flash pretty colours.

I would agree I enjoyed DAoC more, and miss relic raids and keep taking from that, but WAR is the next bast thing (I played DAoC to death and gotten used to modern UIs)
 
My sub ran out this week.

Hardware not up to scratch?
The only issue which I used to get was morals not firing when they should, a recent patch sorted this out, so even in large keep battles all skills fire on time now.
I do know of people who have oldish or average machines who are still having issues in large battles.
 
Warhammer is a PvP game, with PvE tacked onto it.

There was no atmosphere in W:AR for me. Silly things like animations not synching with actions, e.g. actually taking/giving damage before the animation of you taking/giving damage occurs (even after the 'fix' it was still not right). See WE's appearing on your screen *after* they have killed you.. (I played a RP, this happens a LOT..) also on the note of an RP, no matter how much I heal I felt utterly useless. I might as well not be playing as it just doesn't seem to make any difference at all.

I've seen you mention this a few times now and can only assume you have specced badly (valaya?) or youre just using the wrong heals at the wrong times or have chosen a bad tactic set.
If there are several destruction on one target then no amount of healing will prevent the inevitable(unless its an IB), and likewise, if its an AM or BW being targeted then they tend to go down damn fast.
Please dont interpret this as a personal attack, but as a fellow RP player I really cant relate to what your saying.
 
Hey ColiN my old fruit

Warhammer would have to improve one hell of a lot we are talking a lot. For it to be better then World of Warcraft, but hell if it came up in court I or whatever. I wouldn't argue with them.

World of Warcraft is a PvE game, But the ganking / griefing gives you some motivation when you are max level to PvP and get revenge.
The animations flow smoothly, if i sneak up and backstab you ect ect there isn't a pause between the animations, they don't do the damage and then show the animations (I noticed this with playing the game)

Warhammer has more PvP and is more geared towards PvP, I agree but it doesn't do the PvP aswell as world of Warcraft, now i'm not talking about the battle grounds or the **** poor realm vs realm.
I'm talking about actual fighting of other players, how it feels and how it looks. I think that world of warcraft does this better, while PvP goals > might be more "rewarding" in Warhammer its not enough for me to think " i'll put up with the below par pvp and get those items"

Warcraft You can stand and check the auction house / level professions / talk to friends while you wait for battle grounds or take a break ect ect.

I've given them both ago :)
I've played WoW since it came out (through the dark days of the first molten core runs)
I played Warhammer for a couple of months, I went out and bought it upon release.

World of Warcraft is the better game.

*ps regards to the 7 years compared to 2.5 years ?
3 years developing a game compared to 7, I agree 100% thats not the same time scale.
But if i was going to develope a first person shooter, I'd start with a model, Half Life 2 for example and use that as a benchmark. I'd only try and improve, i'd take ALL that was good about that game and made it popular and try and recreat it with my own improvments and personal touches.

Mythic didn't do this. I think it was partly down to EA buying them and forcing the game out early, to compete with the Wrath of the Lich King.

/novel over.
*goes back to eating his lunch.
 
Would have to agree - because as an Asuryan specced Archmage I can still make a fair difference to healing in intelligence gear and much more when I put on the willpower gear.

I feel helpless healing certain targets - more usually myself when WE pop out of nowhere because I'm healing I attract attention.

The main reason for me it beasts WoW for PvP is it is better balanced overall. WAR has no rogues that can take players from 100% to 0% whilst they are perma-stunned/cc without having the chance to press a single button. No spec in WAR is near-permanently countered by stuns and crowd control (enhancement shamans). The crowd control there is lasts longer than it should, but still stops far, far short of the level of imbalance it causes in WoW

As for the chat - who the hell wants the average WoW server general chat channel in another game?! "Gief cookies and milk..." And lets not even start on Barrens chat :)
 
Last edited:
Originally Posted by spirity
Agreed. The LOTRO community is easily the best I've seen.
+3

+4

I only really play LOTRO these days. I tried WOW and found it a little shallow. The GUI in LOTRO is basically inherited from WOW, but the gaming community is great and the world simply benefits from Tolkien's literature, which we have to remember all the other games and fantasy worlds wouldn't exist without.

Theres just something special about reaching Rivendell for the first time, or bumping into the three trolls that were turned to stone in the hobbit, still there in the same positions, untouched and with vegetation growing around them. I suppose that appeals more to the older player, who grew up with the books rather than just knowing middle earth from the films. It might also have a lot to do with the attitudes of the community in the game too.
 
Last edited:
As for the chat - who the hell wants the average WoW server general chat channel in another game?! "Gief cookies and milk..." And lets not even start on Barrens chat :)

Oh and while the general chat can be very petty, you're not forced to join it. You can leave it, You can just talk to your guild / friends.
But it is nice to know that you're on well populated server ;)
 
I've seen you mention this a few times now and can only assume you have specced badly (valaya?) or youre just using the wrong heals at the wrong times or have chosen a bad tactic set.
If there are several destruction on one target then no amount of healing will prevent the inevitable(unless its an IB), and likewise, if its an AM or BW being targeted then they tend to go down damn fast.
Please dont interpret this as a personal attack, but as a fellow RP player I really cant relate to what your saying.

I was direct heal spec'd (Grunghi?) and fair play, maybe it was me, or the players I was grouping with pulling a leeroy or something, but it just didn't feel like I could do enough to make a difference.
 
I feel helpless healing certain targets - more usually myself when WE pop out of nowhere because I'm healing I attract attention.

Let's face it, pretty much everyone feels helpless when a witch elf pops out of nowhere and makes your health bar magically disappear :p
 
I guess we have to thank WOW for the UI and the thing of people writing addons for it, not sure if another game had this before WOW did it.

WE and Rouges, same feeling about both, bloody anoying lol.. Each to their own game i guess. Stil prefer the battles in warhammer to wow though. personal preference.

ColiN
 
Let's face it, pretty much everyone feels helpless when a witch elf pops out of nowhere and makes your health bar magically disappear :p

Loving having full inf gear on my KotBS (currently 19) - sword and shield based. Even 21 WE can't kill me, but they try all the time - and then they try running, so I snare and slowly kill them. I'm getting payback whilst I can :D.
 
just wondered what the general consensus is on this game?

been planning on getting into WoW or this, and because i used to play Warhammer when i was little, and ive played all the previous games on the PC then im swinging towards this rather than WoW.

heard mixed reviews about it, so im not entirely sure...

i went back to wow after thinking about trying out war.

WoW has changed so much it so well polished now.
 
Loving having full inf gear on my KotBS (currently 19) - sword and shield based. Even 21 WE can't kill me, but they try all the time - and then they try running, so I snare and slowly kill them. I'm getting payback whilst I can :D.

That reminds me of the first few days after the kotbs went live - every time a witch elf decloaked in a scenario, she was instantly mobbed by a dozen angry knights hungry for revenge. It was bliss to watch :D
 
These things are so subjective, you won't really know unless you give each of them a go. There's no free trial for WAR yet but there is for WOW. I briefly tried WOW myself and although I found it a beautiful and immersive world to wander around in, the actual gameplay felt wrong to me, in small and subtle ways. Specifically, walking and moving around felt really disconnecting, like my avatar was just walking on the spot and the world was scrolling past him rather than making me feel like I was walking on solid ground. I found the lack of collission detection with mobs and players REALLY disorientating and immersion-breaking, and the pace of the combat (that is, the number of actual clicks-per-minute) was just a tad too slow for my tastes. Of course, this is subjective, and it may have been partly due to the particular class I chose to play (only tried one), but although I enjoyed wandering around and looking at the landscapes, discovering odd little hidden things, it felt like I was pushing a wobbly three-wheeled supermarket trolley along with me as I was doing so. Don't think I could have done that for any length of time.

WAR, on the other hand, was completely different. Although the combat felt a it spammy and boring at first (ranks 1-5), as I gained levels and gotten more abilities it got a lot more interesting, not fast enough to be adrenaline-packed and "actiony" like Age of Conan's but faster than WoW's. Colission detection and bodyblocking make PVP a lot more visceral and engaging. I think it's a better GAME - meaning the physical process of controlling your avatar and fighting mobs and other players is more fun, and the structure and progression of your character through this fights is simpler and less frustrating.

The world, however, feels a bit bland and unimaginative compared to WoW's. There are occasional "wow" moments, sometimes you discover a little corner of the world that takes your breath away, or a quest-giver will have some hillarious lines, but overall it's less rewarding to just wander around in. If I weren't really enjoying the PvP in WAR, I don't think the PvE would have kept me interested because it's a little bit meh.

played war thro beta and a moth into release. Very dissapointed, very bad support with flawed game play dissions on classes and other aspects which made Destruction servearly outway order. Which sure would be alright but the whole idea of war is to work as a team and do thinsg like public quests. The world of warhammer on order is a barren waste land and impossible to hold any of the keeps meaning its basicaly a game for destruction to haev fun mullering the few order people bothered in trying to take keeps.

This was my impression as well in the first 10 days of my subscription - I was playing an Order character and the low-tier areas were almost deserted. When the 2 new classes came along the landscape really changed however: they merged lots of servers and a lot of people rerolled to try out the new classes, meaning that there was a good spread of people across all tiers and an even split between Order and Destruction (in fact, Order were ahead on most servers!). Most areas felt like a party, constantly dropping into and out of open parties and exchanging random banter with folks. They changed the public quests to allow some of them to be done with fewer people as well, and that really helps.
 
I guess we have to thank WOW for the UI and the thing of people writing addons for it, not sure if another game had this before WOW did it.

Everquest. First XML based user amendable UI in an MMO.

Warcraft while very good has never been overly innovative. It has however always been very good at polish.
 
Back
Top Bottom