"Future Xbox 360 Exclusives will Surpass Killzone 2" - Microsoft

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They only duck if you are shooting at them, in other shooters the guys move into cover and out of cover, depending on how close to their hit box you go with the cross hair, try it, you can make them go in and out like jack in the boxes without firing a shot.
 
They only duck if you are shooting at them, in other shooters the guys move into cover and out of cover, depending on how close to their hit box you go with the cross hair, try it, you can make them go in and out like jack in the boxes without firing a shot.

I find it funny when people analyze AI but never take into consideration at how dumb some real players are online. :D

Have you ever seen AI throw a grenade off a wall and have it bounce back and team kill have his squad? :D
 
Have you ever seen AI throw a grenade off a wall and have it bounce back and team kill have his squad? :D

Yes, today actually. In the Salamon (sp?) bridge level where all the baddies have grenade launchers, i shot one guy in the leg as he was about to throw a grenade so it left his hand badly and bounced off of the sandbags in front of him and back at him. Cue the other 4 guys around him all leaping out from behind the cover to avoid the grenade and then him flying in the air in a comical fashion, leaving them as easy prey.

That stroke of luck actually got me through the level, thank god for realistic damage reactions!
 
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I still think that the apparent input lag/weight (or whatever else you all have coined it) is actually the same feeling as mouse acceleration in Windows. Most games have this, but in KZ2 it is much more apparent and I'm sure devs could easily change it - though I don't know why they haven't already.
 
But they also had older tech than MS by way of GPU.

I may be totally wrong here, but wasn't the Cell architecture originally meant to power the graphics also? If it has those capabilities then couldn't they be used alongside the GPU to get even more from the PS3 in the future?
 
I may be totally wrong here, but wasn't the Cell architecture originally meant to power the graphics also? If it has those capabilities then couldn't they be used alongside the GPU to get even more from the PS3 in the future?

That was their original intention but the design of the cell was gimped during development due to rising costs and development time. The cell is certainly capable of helping the GPU with graphics processing however, it already does in Killzone 2. Think of the Cell SPUs as a jack of all trades, master of none, you can get them to do any task required relatively well but they won't do as good a job as the main core in the CPU or the GPU itself as they are specialised for the tasks they perform.
 
That was their original intention but the design of the cell was gimped during development due to rising costs and development time. The cell is certainly capable of helping the GPU with graphics processing however, it already does in Killzone 2. Think of the Cell SPUs as a jack of all trades, master of none, you can get them to do any task required relatively well but they won't do as good a job as the main core in the CPU or the GPU itself as they are specialised for the tasks they perform.

I was under the impression that the SPUs were specialised to specific tasks which is why they are so hard to develop for, you have to get specific work threads running on specific spus to optimise the code, as opposed to the x86 architecture that is as you say, jack of all master of none, so you can dump any old worker thread on to any core and it will do the job as well as others. That's why simply porting 360 code to ps3 doesn't work because it doesn't take advantage of the individual power of specific spus.
 
I was under the impression that the SPUs were specialised to specific tasks which is why they are so hard to develop for, you have to get specific work threads running on specific spus to optimise the code, as opposed to the x86 architecture that is as you say, jack of all master of none, so you can dump any old worker thread on to any core and it will do the job as well as others. That's why simply porting 360 code to ps3 doesn't work because it doesn't take advantage of the individual power of specific spus.

That's more down to the fact that the SPUs aren't as powerful as the three cores in the 360 (unsurprising seeing as it has 3x more cores), while games developed for the 360 have processing threads designed to take advantage of the three cores these threads need to be broken down into several smaller ones for the SPUs to process individually. This also helps explain why porting to the 360 is easier as all the 'threads' allocated to each SPU can simply be slapped together onto one of the 360 cores. As i say, the SPUs can be used for whatever you want them to be, whether it be more CPU type tasks or GPU stuff, the problem lies in splitting things down to enough separate threads to take advantage of each SPU.

At least, i think that's how it is :/
 
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I just wonder if it means that when the dev's finally get to grips with the platform (probably just before the PS4!), the machine could be flying.
 
That was their original intention but the design of the cell was gimped during development due to rising costs and development time. The cell is certainly capable of helping the GPU with graphics processing however, it already does in Killzone 2. Think of the Cell SPUs as a jack of all trades, master of none, you can get them to do any task required relatively well but they won't do as good a job as the main core in the CPU or the GPU itself as they are specialised for the tasks they perform.

Yeah, according to Insomniac what is best to do is use the Cell to offload a lot of the pre processing and use the RSX for post processing effects.
 
Yeah, according to Insomniac what is best to do is use the Cell to offload a lot of the pre processing and use the RSX for post processing effects.

I read an article recently that said something along the lines of both GG and Insomniac being paid on the side to heavily document any findings from their research into how best utilize the cell. Results of the heavy post processing possible when utilizing SPUs for preprocessing you speak of are now being seen with Killzone 2 being the first game to do so, lots of lovely environmental and lighting effects. The result of all this documentation being shared from GG and Insomniac means that other developers will be able to achieve the same results with much less effort.

Will be interesting to see what happens in the next year.
 
I was under the impression that the SPUs were specialised to specific tasks which is why they are so hard to develop for, you have to get specific work threads running on specific spus to optimise the code, as opposed to the x86 architecture that is as you say, jack of all master of none, so you can dump any old worker thread on to any core and it will do the job as well as others. That's why simply porting 360 code to ps3 doesn't work because it doesn't take advantage of the individual power of specific spus.

Just read the link I posted and it will tell you about the SPE's primary use, and it's not as a jack of all trades processor.

The Cell design really shines for specific tasks (heavily pipelined tasks like encoding or graphical pre-processing), and I imagine the PS4 will have a dedicated cell and a GPU for graphics and a dedicated Cell and other main processor acting as a CPU. The Cell processor is too restrictive by it's heavily parallel nature to be used on its own as a powerhouse for mostly linear tasks (gaming usually means a demanding central thread with a few much smaller threads for sound, AI, networking and Physics).
 
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it's not as a jack of all trades processor.

Surely the fact they can and are used for varying tasks shows they are a jack of all trades? Take for example Heavenly sword, where a couple of SPUs are utilized to process physics, or Killzone 2 where a few are responsible for preprocessing certain graphical elements for the RSX. Iirc they are used in a few games to help process AI as well though i can't quote any titles that do this.

What i said is that it is a 'jack of all trades, master of none', the key part is master of none. By this i mean that they are capable of doing all sorts of different tasks but due to their parallel nature you mentioned they are not particularly amazing at any of them. You even say in your post that they are likely to pair a the GPU and CPU with their own Cell processors, meaning they will be tasked with all sorts of different types of processing.
 
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Technically the 360 is approaching its limits now as most games are UT3 engine based and no-one is spending loads of money to make new engines. Even if they did create some new engine they still have the storage space issue of DVD9's if they up the textures & movie renders.

are people still coming up with this rubbish.

The previous 3 GoW games have been the benchmarks. GoW was, GoW2 is still a PS2 benchmark and GoW:CoO is a benchmark on the PSP.

and yet those ps2 benchmarks could not make the metacritic top 10 ps2 games' strange that.

I'll believe it when I see it, until then it's just marketing fud.

If there's a lot of headroom left in Xbox 360 then you have to wonder why games such as Halo 3 were so bad on an easy to program for console.

an EDGE 10 says your wrong, it's also in the top 10 of reviewed 360 games on metacritic. of the 300 or so PS3 games reviewed on metacritic, only 2 rate higher than halo 3 and KZ2 aint one of them.

Halo 3 was a lot of things, pretty is not one of them. It is unusual for a Halo game though, because the previous 2 had been very high in the gfx quality.

i feel like i've stumbled across a day outing of the PS3 fanbouy's club.
if it's eye candy you want, get a power pc. if your after a great game, get a 360 and Halo 3.

I can't even think of one FPS the 360 has over the PS3, of course I'm not including Halo 3 because that was rubbish.

Some people don't half talk rubbish lol.

yes, YOU do.

That does not make it a good game. The Pug 207 was the highest selling car in Europe last year, but the 3 series bmw was 10th. Does that mean the pug is a better car??

i guess it makes it the better car in it's price range. every bit of data and multiple reviews show that Halo 3 is a good game. your problem with it is?.....

But I thought with wifi, hard drive, recharge leads the 360 was more expensive? ;)

ROFL

Yet people are saying they wont buy the PS3 because it is too expensive.

OK another one, Indiana Jones 4 was the 2nd biggest movie of last year, still doesn't change the fact it was crap though.

oh, i see what your aiming at, more people want/like/have/seen, so it must be rubbish. :rolleyes:

Then what does make it best/great or even good?

a PS3 badge?

I should hope so, else what would be the point in buying games if they don't improve on previous games?

owning both machines, if i was to be asked what game shows of the grafix best, Banjo on 360 would be the answer and i'd expect the next set of games to improve on what is available now.
 
Surely the fact they can and are used for varying tasks shows they are a jack of all trades? Take for example Heavenly sword, where a couple of SPUs are utilized to process physics, or Killzone 2 where a few are responsible for preprocessing certain graphical elements for the RSX. Iirc they are used in a few games to help process AI as well though i can't quote any titles that do this.

What i said is that it is a 'jack of all trades, master of none', the key part is master of none. By this i mean that they are capable of doing all sorts of different tasks but due to their parallel nature you mentioned they are not particularly amazing at any of them. You even say in your post that they are likely to pair a the GPU and CPU with their own Cell processors, meaning they will be tasked with all sorts of different types of processing.

They are most definitely a master of raw vector processing!

Just because a processor can be used for any purpose (the master systems main processor was used as the mega drives sound processor for example) doesn't mean it is designed for that purpose. Also, the pairing means the Cell can be reserved for the pipelined tasks that it does well while allowing other processors to do more general work, making the cells purpose more specialised.

Edit: For reference the SPU is a sub component of an SPE.
 
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