Caporegime
- Joined
- 9 Mar 2006
- Posts
- 59,321
- Location
- Surrey
Surely that is more realistic though? How are they going to know if you're aiming at them when they're behind cover?
if an enemy is behind cover theyll peak up and if you have your crosshair on them they go back into cover.
They only duck if you are shooting at them, in other shooters the guys move into cover and out of cover, depending on how close to their hit box you go with the cross hair, try it, you can make them go in and out like jack in the boxes without firing a shot.


Have you ever seen AI throw a grenade off a wall and have it bounce back and team kill have his squad?![]()
But they also had older tech than MS by way of GPU.
I may be totally wrong here, but wasn't the Cell architecture originally meant to power the graphics also? If it has those capabilities then couldn't they be used alongside the GPU to get even more from the PS3 in the future?
That was their original intention but the design of the cell was gimped during development due to rising costs and development time. The cell is certainly capable of helping the GPU with graphics processing however, it already does in Killzone 2. Think of the Cell SPUs as a jack of all trades, master of none, you can get them to do any task required relatively well but they won't do as good a job as the main core in the CPU or the GPU itself as they are specialised for the tasks they perform.
I was under the impression that the SPUs were specialised to specific tasks which is why they are so hard to develop for, you have to get specific work threads running on specific spus to optimise the code, as opposed to the x86 architecture that is as you say, jack of all master of none, so you can dump any old worker thread on to any core and it will do the job as well as others. That's why simply porting 360 code to ps3 doesn't work because it doesn't take advantage of the individual power of specific spus.
That was their original intention but the design of the cell was gimped during development due to rising costs and development time. The cell is certainly capable of helping the GPU with graphics processing however, it already does in Killzone 2. Think of the Cell SPUs as a jack of all trades, master of none, you can get them to do any task required relatively well but they won't do as good a job as the main core in the CPU or the GPU itself as they are specialised for the tasks they perform.
Yeah, according to Insomniac what is best to do is use the Cell to offload a lot of the pre processing and use the RSX for post processing effects.
I was under the impression that the SPUs were specialised to specific tasks which is why they are so hard to develop for, you have to get specific work threads running on specific spus to optimise the code, as opposed to the x86 architecture that is as you say, jack of all master of none, so you can dump any old worker thread on to any core and it will do the job as well as others. That's why simply porting 360 code to ps3 doesn't work because it doesn't take advantage of the individual power of specific spus.
it's not as a jack of all trades processor.
Technically the 360 is approaching its limits now as most games are UT3 engine based and no-one is spending loads of money to make new engines. Even if they did create some new engine they still have the storage space issue of DVD9's if they up the textures & movie renders.
The previous 3 GoW games have been the benchmarks. GoW was, GoW2 is still a PS2 benchmark and GoW:CoO is a benchmark on the PSP.
I'll believe it when I see it, until then it's just marketing fud.
If there's a lot of headroom left in Xbox 360 then you have to wonder why games such as Halo 3 were so bad on an easy to program for console.
Halo 3 was a lot of things, pretty is not one of them. It is unusual for a Halo game though, because the previous 2 had been very high in the gfx quality.
I can't even think of one FPS the 360 has over the PS3, of course I'm not including Halo 3 because that was rubbish.
Some people don't half talk rubbish lol.
That does not make it a good game. The Pug 207 was the highest selling car in Europe last year, but the 3 series bmw was 10th. Does that mean the pug is a better car??
But I thought with wifi, hard drive, recharge leads the 360 was more expensive?![]()
Yet people are saying they wont buy the PS3 because it is too expensive.
OK another one, Indiana Jones 4 was the 2nd biggest movie of last year, still doesn't change the fact it was crap though.

Then what does make it best/great or even good?
I should hope so, else what would be the point in buying games if they don't improve on previous games?
Surely the fact they can and are used for varying tasks shows they are a jack of all trades? Take for example Heavenly sword, where a couple of SPUs are utilized to process physics, or Killzone 2 where a few are responsible for preprocessing certain graphical elements for the RSX. Iirc they are used in a few games to help process AI as well though i can't quote any titles that do this.
What i said is that it is a 'jack of all trades, master of none', the key part is master of none. By this i mean that they are capable of doing all sorts of different tasks but due to their parallel nature you mentioned they are not particularly amazing at any of them. You even say in your post that they are likely to pair a the GPU and CPU with their own Cell processors, meaning they will be tasked with all sorts of different types of processing.