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how do you pick targets in fleets that big?

Old system when I fought with old SA and Ka-Tet (late 05-beginning 07), fleet would have a FC, Fleet Commander, this guy normally has lots of experiance in fighting fleet v fleet engagements. Massive fleet fights are very tactical and FC's need to be on the ball if they're going to win. I actually have held the FC position in a few fleet engagements...it aint easy lol there are a lot of things to consider.

Fleet fits...on an Alliance scale with a mix of POS warfare and Capitals you will find that sniper fitted BS (megathrons, Rohks, Apoc, Geddons, Hyperions, Tempests, Maelsturms etc) forms probably 80% of a support fleet numbers.

Once the engagement begins, all BS are normally sniper fitted 150km+ range all engage the primary target...this is called by the FC who has a 2nd and 3rd back up target callers incase he himself is popped. Secondary and Tertiary targets are also called so that when the primary does go pop, fire is switched to the secondary, which is now primary etc rinse and repeat until either you force the hostiles from the fight or your fleet has to pull out.

These can be a lot of fun...but I'd say most of the system attacks and defence I have taken part in 80% of your time is spent sat 'waiting'. :D Any you contribution in a fight could last only 30secs if you get called as a target by the opposing side! You tend to die very quickly if you have 30+ BS shooting you lol

Very 'cheesy' vid I knocked up back at the beginning of 07 in 30mins on youtube ;) just type tekno eve tribute into the search. :D
 
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yeah thats been my xp in smaller fleets, but I'd have thought that larger fleets would have split into fire teams as with those number of ships fireing at one target is a waste of time? after 1-2 salvos the targets dead. dealing with fleets one man at a time can't be much good?
 
yeah thats been my xp in smaller fleets, but I'd have thought that larger fleets would have split into fire teams as with those number of ships fireing at one target is a waste of time? after 1-2 salvos the targets dead. dealing with fleets one man at a time can't be much good?


Note...Old System...at beginning of my post ;)

Lag was a huge factor back then...everyone had to try shoot at the primary because 50%+ would probably get lagged out....so instead of 30-40 BS hitting a target only 10-20 would probably get a shot off.

I haven't flown in a Fleet engagement in a long long time. Maybe now they got round to allocating targets per wing which is something I wanted to do back then, but the 'old skool' players were stuck fast to the one target for all method.
 
Mathmatically it's the best way :

Fleet of 100 (say) with equal firepower
Pop one ship in 2 seconds if all concentrate
Therefore - after 10 seconds you have reduced overall enemy firepower by 5%

But if you spread your fire, it takes much longer to kill each ship, so they have longer at full strength to fire back. In theory :D
 
What VeNT is getting at, is if it only takes 10 BS to insta pop 1 BS, why have 100 BS firing at the same one, instead of insta-popping 10 BS :)
 
What VeNT is getting at, is if it only takes 10 BS to insta pop 1 BS, why have 100 BS firing at the same one, instead of insta-popping 10 BS :)

10 sniping BS will not insta pop another sniper...especially if its a t3 bs your targetting.

Again it goes back to if you have 60 BS in a support fleet of 100, which seems a decent number, sat at a POS, when you go active...I would say your -
- losing 3-5 from been AFK;
- losing 3-8 from not locking correct target (does happen especially if there overview is bugged or they have it set up differently to the FC);
- losing 6-10 from lagging out (more depending on what else is in grid eg warp bubbles, POS, number of drones out, capitals etc etc);
- losing 5-10 probably from not been within their range (newer guys) or have wrong ammo loaded (from a previous engagement)

That leaves the FC with at worst case approx 30 BS possibly engaging 1 target, 30 BS should = insta pop. However, obviously you plan to take losses over the engagement and so the numbers dwindle....

These are just figures plucked from nowhere but they are factors of every fleet engagement which the FC has to consider. If you shoot just one target your almost guaranteed to kill it. If you split fire you could run the risk of getting bogged down and losing the engagement as you lose more ships and you could end up with only a few BS in a group shooting 1 target. So therefore you end up killing less than if you pimary just one target for the whole fleet to shoot.

I 'used' to fly a raven, most decent FC's task missile ships to hit the secondary or even the tertiary target or even to hit EW ships...due to missile flight time but I would stay away from the ravens etc I soon got into a megathron/rohk for fleet engagements.
 
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Yep, when we enter small fleet skirmishes, our Recon & Inties call the shots for primary target. In general, this is the ship with biggest threat to our fleet - could be EW, Gank, Interdictor, anything that is likely to disrupt our fleet.
Secondary targets are again called on by order of threat, but get easier to pop since our firepower becomes more focused.
 
Old system when I fought with old SA and Ka-Tet (late 05-beginning 07), fleet would have a FC, Fleet Commander, this guy normally has lots of experiance in fighting fleet v fleet engagements. Massive fleet fights are very tactical and FC's need to be on the ball if they're going to win. I actually have held the FC position in a few fleet engagements...it aint easy lol there are a lot of things to consider.

Fleet fits...on an Alliance scale with a mix of POS warfare and Capitals you will find that sniper fitted BS (megathrons, Rohks, Apoc, Geddons, Hyperions, Tempests, Maelsturms etc) forms probably 80% of a support fleet numbers.

Once the engagement begins, all BS are normally sniper fitted 150km+ range all engage the primary target...this is called by the FC who has a 2nd and 3rd back up target callers incase he himself is popped. Secondary and Tertiary targets are also called so that when the primary does go pop, fire is switched to the secondary, which is now primary etc rinse and repeat until either you force the hostiles from the fight or your fleet has to pull out.

These can be a lot of fun...but I'd say most of the system attacks and defence I have taken part in 80% of your time is spent sat 'waiting'. :D Any you contribution in a fight could last only 30secs if you get called as a target by the opposing side! You tend to die very quickly if you have 30+ BS shooting you lol

Very 'cheesy' vid I knocked up back at the beginning of 07 in 30mins on youtube ;) just type tekno eve tribute into the search. :D

Pretty much correct.. if you go to youtube and look at PVP vids you'll probably find one V a titan with an FC going mad calling primary etc etc.

did they turn up? did you pew pew?
how do you pick targets in fleets that big?

UNfortunatley not.. I think they realised what numbers we had and they didn't risk running for 2 crappy POS'.

We have 2 further CTA ops today.. just repped one tower out of R/E.

Awaiting for next form up now..
 
anyone here big into the whole wormhole thing?

Speaking of WH's....me and 3 of my fellow corpies out doing the rounds, looking for squishy targets in WH's.

Suddenly our prober pilot gets all excited...BS, 2 BC and 2 destroyers on the inside of a WH...within a WH...he gets even more excited when he relises all the ships are unmanned except 1 destroyer! Jesus makes me think what idiots are out there to leave what turned out to be 3 t2 fitted and rig expensive ships sat empty. Pity we werent fast enough to pinch them all...the BS was soon piloted as was one of the BC. Needless to say they ended up dying and we got away with the other unpiloted BC! :D

After everything was sold to buy orders and the rigged BC put on contract = about 40mil isk each :D

Not bad for 20mins work :)
 
Quick tip, if anyone looking to try EVE via the trial, don't download from the official site. Download it from Steam as they give a 21day trial instead of the 14day.
 
Hmmm... I am still not sure if I should give this a go or not.

Is it hard to get in to / learn? I just am looking for something to pass a little time.

Its as hard as you make it. There is a good tutorial that starts automatically when you get into the game. If you get in and want the largest ship and loads or money straight away then stay well clear.

Being a new player you will have to start at the bottom and work your way up through the small ships, shooting the small targets for little ISK. As you progress you will be able to move to other ship classes and do other things.

At the end of the day, Eve Online is a PVP game and a new player can easily beat an older player with the right setup. My advice would be to give it a go, join a corp suited to new players (OcUK has a corp) and then see how you get on. As already mentioned, theres a few trials around that would save paying before you play but I doubt 21 days would be long enough to give you a good idea of what the game is all about. Hope that helps :).
 
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