Farm Simulator 2009

I agree, seems fun; the demo was interesting enough, I thought that it could have been a bit bigger though :s I like the fact that you can walk around and get in/out of any vehicle at any time. The mods look great fun, too :D
 
Patch 1.1 Released.

Changelog patch 1.1

Issues

  • fixed smallTipper trailer attacher joint
  • disabled speed limit checks for AI
  • fixed AI does not lower weights
  • fixed refuel sound running infinitely (when moving slightly)
  • fixed vehicle leave to fall through terrain
  • fixed windrower for wet cut grass (smaller drop area, bigger tolerance)
  • grass does not grow automatically again
  • only allow cultivator and plough to work when lowered
  • fixed cultivator/ploug/sowingMachine when leaving tractor and reentering
  • fixed savegame using usernames with special characters
  • fixed attachSound for mods
  • fixed disabling lights when detaching
  • fixed bale trailer tipping and filling
  • fixed money saving bug
  • dischargeParticles is now constrained to fillType
  • fixed saving of bales
AI Helpers

  • improved ai combine waiting for weather (driving back, stopping cutter)
  • added extra xml attribute to attachable aiNeedsLowering
  • improved ai combine (timeout, look ahead area)
  • using ai back marker for turn reference
  • added lower and raise events to ai tractor
  • added timeout to ai tractor, to avoid lock when blocked by trees
  • increased ai tractor terrain detail look ahead distance
  • fixed tractor ai turning
  • fixed ai combine turning when just emptied
  • disabled threshing while ai is turning
  • fixed ai tractor with plough
  • added some rescue intelligence to ai combine (add force if stuck)
  • tuned ai start after turning
AI Traffic

  • fixed ai traffic correctly looping and less collisions
  • fixed possible deadlock when a vehicle spawns in a junction
  • increased brake force of traffic ai cars
Map

  • all empty fields now support ai tractors
  • fixed dealer ground (pallet fork issue)
  • increased size of upper barn door (for bales)
  • changed barnElevator collision
  • corrected floating straw decals
GUI/HUD

  • allow more help texts (up to 6 instead of 4)
  • added reset vehicles question
  • added popup dialog when player wants to delete a save game
  • fixed the display of most of the keys
  • fixed store menu with mods
  • fixed speed level display for foliage wagon
  • insert mods at the beginning of the shop
Input

  • fixed gamepad input buttons
Graphics

  • added missing car lights
  • fixed brake of attachables of attachables
  • fixed grass tip trigger (plane moving up)
  • fixed grainPlane settings
  • fixed terrainDetail lighting
Fine Tuning

  • increased lateral stiffness
  • decreased number of bales created
  • changed some trailer damper values
  • increased camera max distances
  • increased wheel mass of 716 and 936
  • increased growth state time
  • lowered sowingMachine01 (better ground contact)
  • improved frontloader tilt mechanism
  • reduced acceleration of 614(fl)
  • increased acceleration of 716
  • increased default stiffness
  • increased liter per qm for grass
  • tuned lizard wheel props
  • getting more bales for windrows than for cut long
  • fixed brakeforce of fendt 936
New Features

  • added SHIFT+Q, to detach rows of trailers
  • added support to directly start a savegame
  • added career start point to map (for better mod support)
  • added toggle help text button F1 key
  • added zoom feature to pda (key 9)
http://www.landwirtschafts-simulator.de/releaseNotes.php

WOW - Better support than some of the major devs/publishers.
 
lol, I think they are getting board with railway simulator/train simulator so they decided to make a farm sim :P it looks boaring imo, but if it has lots on content and AI don't try and climb trees everytime they try to go around the corner than why not.
 
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