Operation Flashpoint 2-Dragon Rising.

Well, I managed to get a hold of a copy last night, installed etc.... very disappointed, the game play itself is actually quite dull, its almost like they didn't bother. I'll be sending my copy back for a refund.

I'll probably be picking up a copy of Arma 2 this week instead. I originally didn't as I was waiting for this release...so yes I will be sticking it to Codemasters :P
 
Gfx seem incredibly poor, I find it a little funny Durzel said the previous shot was unfair, and has his own, at night where 90% of the crappy tree's, terraine and anything else, are hidden behind shadows :p
Fair point, I'll get a better one later. Point is whilst I've been playing nothing has stuck out at me as being terrible graphics wise *shrug*

The sights seem, weird, overly large red dot or on a sniper, a massive triangle, both of which aren't really a close indicator of where your bullet will end up. Enemy's other than within a few feet, look like distant sprites, for which the hitbox/aiming seems majorly off.
Ballistics

While defending an extraction point, enemies got out of their trucks, ran behind heavy foilage and continued to pepper the wall I was crouching behind with fire, through the tree's/heavy bushes with no way to see me.
Suppressing fire

Sorry if the above sounds a bit antagonistic, but I found the bullet physics to be pretty realistic. Bullets don't travel in a straight line for an eternity, there is a very small delay between firing and the impact, and different guns exhibit different ballistics behaviours. This is all as it should be.

Suppressing fire is also a valid tactic used to keep forces in place while you get reinforcements, relocate or whatever.
 
Well, I managed to get a hold of a copy last night, installed etc.... very disappointed, the game play itself is actually quite dull, its almost like they didn't bother. I'll be sending my copy back for a refund.

I'll probably be picking up a copy of Arma 2 this week instead. I originally didn't as I was waiting for this release...so yes I will be sticking it to Codemasters :P

LOL

I am an ARMA 2 player so only came here to troll - LOL

I thought this game would be an happy medium between COD and ARMA?

Is this not the case?
 
The problem with games like this is that everyone is an armchair military expert and knows exactly whats realistic or isn't, or so they think, and then will slate the game if it doesn't conform to these thoughts. The example above of somebody not knowing what supressing fire was and therefore just panning the AI for daring to fire is classic.
 
Mine should arrive today, and will give it its fair due's when i give it a bash tonight.

Love arma2, and just tootle about in the choppers transportin stuff or gettin stuck in about the front lines.
 
LOL

I am an ARMA 2 player so only came here to troll - LOL

I thought this game would be an happy medium between COD and ARMA?

Is this not the case?

I suppose it could be considered a good interim product.

Thinking of it now, I am not sure what I was expecting but I was an orginal OFP player, maybe I am focussed on that too much.
 
[TW]Fox;15057311 said:
The problem with games like this is that everyone is an armchair military expert and knows exactly whats realistic or isn't, or so they think, and then will slate the game if it doesn't conform to these thoughts. The example above of somebody not knowing what supressing fire was and therefore just panning the AI for daring to fire is classic.

Oh no, you got us, it isn't anything to do with it being a poor console port down to continuously mentioning 'your gamepad' or a command system that relies on four buttons translated across to wasd, average graphics compared to the cinematic trailers and screenshots promised, a 1990s method of multiplayer, or the simple fact that this game is a big FU to the PC. Nope it's about the suppressing fire.
 
Suppressing fire

Sorry if the above sounds a bit antagonistic, but I found the bullet physics to be pretty realistic. Bullets don't travel in a straight line for an eternity, there is a very small delay between firing and the impact, and different guns exhibit different ballistics behaviours. This is all as it should be.

Suppressing fire is also a valid tactic used to keep forces in place while you get reinforcements, relocate or whatever.

I think the original guy was referring to the fact that the enemies were shooting at him when he was behind a wall so knew exactly where he was despite him being behind it - as if they had xray vision? Don't think he was arguing about supressing fire, but I could be wrong!
 
[TW]Fox;15057311 said:
The problem with games like this is that everyone is an armchair military expert and knows exactly whats realistic or isn't, or so they think, and then will slate the game if it doesn't conform to these thoughts. The example above of somebody not knowing what supressing fire was and therefore just panning the AI for daring to fire is classic.

You honestly saying you could look at a spot a few hundred metres away, then run off behind some cover a distance away from where you where then completely blind fire and hit the spot you where looking at before with absolutely nothing to tell you if you are even getting close to your target?

But then I'm sure you support the tactical wisdom to then abandon your spot and run into the open to get picked off?
 
I think the original guy was referring to the fact that the enemies were shooting at him when he was behind a wall so knew exactly where he was despite him being behind it - as if they had xray vision? Don't think he was arguing about supressing fire, but I could be wrong!
Whilst it's possible it was broken AI that could see through walls, it's also equally possible that the enemy would communicate and anyone who had previously had eyes on his position would inform/order others to bring fire down on that position. Shooting in the general direction of someone or even specifically at their position, even if you can't hit them, is a vital military strategy. In that respect I don't think it's unrealistic or "stupid" AI, in fact quite the opposite.

I do agree that there are aspects of the AI that appear to be dumb, but I don't think this is a very good example.

Just been shooting across a valley with the assault rifle and as far as i can see the bullets have no drop whatsoever.
Well, I've seen drop on various weapons at long ranges so I dunno what to tell you really.
 
I tried looking on Wiki but I can't seem to find the point at which the developers decided to use the Quake III engine for the graphics. :confused:
 
Lol at this, message from Sion Lenton Exec Producer:

So, we are released! Our baby is on its own in the big wide world. It’s been quite a journey involving many, many man months of hard work. A few thanks are in order. First of all I have to thank one of the most talented and surely the hardest working team I’ve ever had the pleasure of working with, I’d also like to thank all of the support teams at Codemasters for their help and expertise. Final thanks as well to you the community, for your unflinching support over the past couple of years.

The team have been eagerly reading the reviews and all your feedback on the forums and we’ve been very pleased with how the games been received, especially by console users. One of my main goals on this project was to introduce console gamers to this genre and get them excited about the possibilities of actually having to think about their actions in combat. I feel we have achieved this and I feel we are at the beginning of a very exciting journey for the Flashpoint series, We’re already prototyping new features and our Ego tech moves forwards in leaps and bounds - watch this space!

I know that our PC user base is clamouring for more features already, and we are not oblivious to your pleas! We have DLC, patches and title updates all due out (in weeks rather than months) and we are also collating all feedback regarding any issues discovered, so please keep on posting your bug reports in the tech help forum.

So to conclude, its been an epic journey for everyone on the team, trust me, you will never know how challenging this game was to develop. Blood, sweat and tears have flown regularly in the studio, now let champagne flow, we’re all going out to celebrate!!!

All the best, see you on the Battlefield

Sion

http://community.codemasters.com/forum/showthread.php?t=385422
 
Back
Top Bottom