Operation Flashpoint 2-Dragon Rising.

ArmA2 for me I think... Gonna play this through first and see what it's like :cool:

Just don't bother mate ... Codemasters have tried to suck some cash out of consumers by chucking in the Flashpoint name. Its a terrible terrible crime... ArmA2 beats it tenfold and is improving with new patches by the second.

Now then, OFP:DR patches ... hmmm, ha.
 
I wouldn't try & turn anyone off Flashpoint DR, once you get into it it's very good & quite challenging in parts.

You need the hands like an Octopus to play Arma2 as there's so many key combo's it's mindbogling, I can't imagine how that game could ever be played with a gamepad for Xbox without leaving out 90% of the PC options either
 
Is it worth getting Arma2 for the single player experience? I'm really enjoying the SP campaign in Dragon Rising
 
Just don't bother mate ... Codemasters have tried to suck some cash out of consumers by chucking in the Flashpoint name. Its a terrible terrible crime... ArmA2 beats it tenfold and is improving with new patches by the second..

Unfortunately that's always been the Codemasters way... :(

"Codemasters.. the way it meant to be paid...." :D

izzy eckerslike said:
You need the hands like an Octopus to play Arma2 as there's so many key combo's it's mindbogling, I can't imagine how that game could ever be played with a gamepad for Xbox without leaving out 90% of the PC options either
The thing being that Flashpoint was always meant to be a PC game.. they tried to branch it to the Xbox with OFP:Elite, but never really got anywhere with it (compared to the success of the PC series)...IMO FPS
I assume that they're only putting it on the consoles now to give that bit more of an audience.

Arma/2 IS the old Flashpoint. FACT :D
 
There are 6 extra missions you can unlock, search for the codes online ;)

I'm on the mission where you have to follow general Hans then JDAM the radion station.

I got it all wrong tho and sniped him as soon as he got out the helecopter.
 
bought a second hand copy today and so far so good, runs extremely well .. one question though is it possible to give orders on the fly ie not having to stop dead to issue ?
 
Ok so I've finished it...

Took me about 8 hours of straight playing or so to finish it from start to finish, not in one go. That's quite short for a FPS in mind of what the original Flashpoint was like.

Overall gameplay is quite enjoyable for a short little game, graphics are nice and pretty with some nice added effects like night vision and NightOps scopes.

Story is a bit "blah" at best, nothing like the original. You don't seem to get envolved with characters as much as you could be.

All in all, a disappointment. CodeM's seem to have spent more time on making it look and run pretty and ****ing about with the credits than making a good solid game to attract a good strong fan base.

I'm glad I didnt pay full price at £30 or so for this. I would not have been a happy sheep if so.
Off I go to have a gander at Arma2. :D
 
I haven't played through the entire DR campaign - I got to the bit where you blow the fuel depot, and got an auto-save right in front of a load of chinese, with the alarm going off. I couldn't be bothered to restart the mission, and I ended up uninstalling for disk space!

I played through the Arma2 campaign when it came out in June/July and it was amazing, even if it was at 10fps. However, in one of the last missions there was a bug with the AI, which since got fixed. More generally, the campaign is so open ended lots of people were having continuity issues, doing objectives in the 'wrong' order. I guess I was just lucky at the time, and I'm pretty sure the campaign improved a lot in later versions.
 
Anyone who hasn't tried the total freeroaming SP mod 'Island war' is missing out bigtime as it turns the game into what it should have been in the first place.

It takes the useless & naff 'Island tour' map & adds all the weapons & vehicles, AI enemies all over the island & an ingenious time speeding flagpole that you stand by to advance time from day to night. Call in support gunships using artillery menu, game autosaves every ten minutes,
The modder is working on this & issuing updates rapidly according to requests he gets & just added night ops weapons to select at initial pawn point.
It's gone from Al 1.22 to BETA 1.67 in just a couple of days

It's a work of total genius by modder 'TemplarGPU' who it seems is capable of adding just about any request to the map.

Read about it here & download the map

http://community.codemasters.com/forum/showthread.php?t=398512
 
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This looks like a good game to me. I've played through Far Cry on full difficulty, same with Crysis and Crysis Warhead, and all of the Half Life 2 series, but I cannot even get started on Operation Flashpoint Dragon Rising. I also tried Arma and found the same. I just get shot before I even know what's happened.

Must try harder :p
 
This looks like a good game to me. I've played through Far Cry on full difficulty, same with Crysis and Crysis Warhead, and all of the Half Life 2 series, but I cannot even get started on Operation Flashpoint Dragon Rising. I also tried Arma and found the same. I just get shot before I even know what's happened.

Must try harder :p

Take it slow if you're a first to this type of game (Military Simulation).
Slow and steady. ;)
1 shot will leave you crawling on the floor and calling for a medic... 2 shots and its "RESTART AT LAST CHECKPOINT" :D
Flashpoint: DR is a good game (albeit not worth full whack @ £30) and enjoyable for the short period of time you'll be playing it... My ArmA2 is on the way ..
 
Take it slow if you're a first to this type of game (Military Simulation).
Slow and steady. ;)
1 shot will leave you crawling on the floor and calling for a medic... 2 shots and its "RESTART AT LAST CHECKPOINT" :D
Flashpoint: DR is a good game (albeit not worth full whack @ £30) and enjoyable for the short period of time you'll be playing it... My ArmA2 is on the way ..

ARMA!!

I bought a copy of Arma ages ago and uninstalled it. Couldn't get started at all. Seemed impossible to me.
 
Take it slow if you're a first to this type of game (Military Simulation).
Slow and steady. ;)
1 shot will leave you crawling on the floor and calling for a medic... 2 shots and its "RESTART AT LAST CHECKPOINT" :D
Flashpoint: DR is a good game (albeit not worth full whack @ £30) and enjoyable for the short period of time you'll be playing it... My ArmA2 is on the way ..

Well I gave it another shot tonight. Got through the first level and uplifted by the helicopter at the end. Managed to figure out how to use the available weapons a bit better, and also how to instruct the team. I will continue with it, as although it is a bit annoying how long it takes to get from one target to another, it is interestingly challenging.

So different to the FPS games I am used to though. A whole new world :eek:
 
Notice how people who were expecting a military sim all hate this and those who were expecting just another fps find it appealing? Personally i never played arma2 or the old game so unsurprisingly i find myself enjoying this one quite a bit. I'm a little stuck at a particularly annoying mission where i need to take out some anti-tank units but whenever i cross some invisible threshold I seem to lose the mission, whether I race there from the start or walk there in 10 minutes.
 
A game probably no-one plays :p but never the less here is ;-

Operation Flashpoint: Dragon Rising v1.02 Patch and Overwatch DLC Pack


The 2nd PC Patch and DLC pack (Overwatch) for Operation Flashpoint Dragon Rising has now been released.
A full fixlist for the patch in a readme file included with the patch download.

The second patch also includes new Operation Flashpoint: Dragon Rising downloadable content - the 'Overwatch' pack. This DLC pack delivers two game-changing multiplayer modes as well as new Fire Team Engagement (FTE) missions.

In new multiplayer mode Blindside the PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. An additional new mode, Supremacy, tasks opposing forces to occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.

Blindside pits a team of attackers versus a team of defenders in an objective-based mode that sees the attackers tasked with completing three objectives, while a team of defenders goes all-out to stop them. The attackers can complete the first two objectives in any order, while the third objective is only accessible once the first two objectives have been completed. In addition to having to overcome the defenders, the attackers are also under a time limit set by the host.

Maps: St. Sergius' Shadow, Road to Taranay


Supremacy is an objective-based territory control mode. Each team scores points by holding one of 5 capture points. Each capture point will also contain an 'asset', such as access to off-board fire support, when held for a prolonged period of time. The winning team is the team with the most points at the end of the round, or the first team to reach the points limit. If either team holds all territories simultaneously, they automatically win the match.

Maps: The Salt Flats, Island Control

These new multiplayer modes are complimented by two brand new FTEs. In Friendly Skies, PLA anti-aircraft artillery prevents US airborne reinforcements inserting into the combat zone. Players must remove that threat and then defend the position from a PLA counter attack. In Hostile Takeover, intel reveals enemy movement in the village of Armudan, a perfect base for launching attacks deep into enemy territory. Gamers must flush out the PLA, establish a perimeter and hold their ground against a new enemy assault.

Gamershell Download location


Fileplay Download location

Download Details

Patch 1.02 Fixlist
__________________
- Support added for 2 new PvP game modes included in DLC Pack 2
- The host is now able to press \"Start\" button to ready up and begin the 10
second countdown into game irrespective of whether all players are ready or
not.
- Improved multiplayer stability.
- Online synchronisation has been improved mitigating various issues such as
shots fired not being registered and missing animations
- Improved bullet hit detection on clients
- Medics no longer become unable to move if the player they are trying to heal
attempts to heal themselves at the same time.
- The corpse looting inventory now appears appropriately when characters are
killed
- The corpse looting inventory updates appropriately when swapping weapons.
- Tweaks and amends to enemy and friendly AI.
- The damaged vehicle icon no longer becomes stuck on screen if the player is
spawned into a vehicle just as it becomes critically damaged.
- Fly in camera at the start of the Lumber Yard Infiltration mission now
behaves appropriately
- alt tabbing when in the lobby no longer causes graphical corruption on ground
texture
- Speed hack checking has been activated to block 3rd party speed hacks during
online games.
- Anti-cheat measures implemented to combat leaderboard hacking
- Ammo counter for Fire team leaders in PvP matches now counts down the
remaining ammo correctly.
- Vehicle control responsiveness improved for clients, with input lag reduced
- Sessions that you cannot join such as those that contain DLC not present on
the players machine appear as greyed out on the browse server screen.
- If someone without DLC is invited to a game that requires DLC content they
will receive a message explaining this and the game can still be started. They
no longer take up a space in the lobby.
- Improved On & Offline stability
- Player positioned appropriately after exiting a vehicle.
- Players are no longer able to access a locked vehicle by using an unlocked
vehicle
- Mines are no longer triggered by neutral (inactive) vehicles
- Death cam view behaves correctly if the player dies whilst in a vehicle and
swapping between 3rd & 1st person camera views
- It is no longer possible to enter aimed view mode while the weapon select OSD
is open.
- Binocular functionality no longer impaired by previously selected inventory
item.
- Weapon torches now turn off properly when swapping out the current weapon via
ammo crates with the torch light switched on.
- Players stance is now correctly maintained after operating an emplaced
weapon
- The player is now able to order a fire team under their control to operate an
emplaced weapon
- \"Move To\" orders now correctly issued to the pilot rather than individual
fire team members when mixed fire teams occupy the crew seats in helicopters.
- Helicopter chain guns no longer jam
- Weapons rotations for a.i. gyrostablised weapons are no longer updated if
they\'ve not got a target set.
- Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the
correct number of rounds loaded (9999).
- Helicopters no longer make inappropriate wheel contact surface sounds sound
when flying over grassland.
- \"Live Link\" feature in the Mission Editor should now default to launch the
game in Windowed mode
- The mission editor should now be able to read multiple databases so text
strings can be easily added.
- Unavailable Bradley and ZBD200 squad references removed from Mission editor
- Mouse look sensitivity for mounted weapons is now aligned with other weapons
- Respawn timer now displayed in all game modes.
- Fixed crash using empty string with OFP:displaySystemMessage
- Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.
- Changed client prediction code for extrapolating positions, based on how far
in the past there is accurate server data. (Optimisation)
- getVelocities bug fix for helicopter suspension. Refactor removed
getVelocities usage.
- Audio Feedback Manager can search blocked speakers list by name as well.
(Optimisation)
- Destructor of commands is always called in the CommandPool. Prevents possible
memory leaks.
- walkEchelonControlledSubUnits now recurses through only controlled units. Now
processes correct sub units.
- Friendly fire feedback will revert to root echelon if no fireteam members are
still alive. Processes feedback case correctly.
- Fixed clients showing low LOD back weapon between their feet after looting
ammo crates.
- The player can now add custom audio and modify further AI parameters (Weapon
usage values and dispersion system).
- Added OFP:getTerrainHeight( x, z ) script cmd to return height of terrain,
suitable as a Y value in cmds such as OFP:spawnAtLocation
- Can issue AI fireteam a Defend order to unmounted/neutral vehicles.
- Multiplayer arena bugfixes in ME
- Multiplayer arena size limit changed to include warning zone in ME
- New objective & territory icons for DLC2 added to ME
- Multiplayer arena warning zone size clamped to 500m
- Fixed CampaignEditor not starting on 64bit systems
- Added export of attacking army to multiplayer data
- Supremacy and Blindside gamemodes added to ME
- Sea level is now configurable through Map.xml file
 
having problems with the new patch

5870 runs constantly at 100% load in game or in menus ! , temp goes through the roof, in either 1680 x 1050 with no aa / af etc or 5040x1050 same ..

havent played for a month or so, so dont know if its Cat related (now on 10./1's) or patch related

win7 x64

posted on codemasters forum but no responses
 
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