So Peter Molyneux...

Taken from Gamespot:

Black and White: 9.3/10 90
Black and White: 8.2/10 75
Dungeon Keeper: 9.0/10
Dungeon Keeper 2: 7.5/10
Fable: 8.6/10 85
Fable 2: 8.5/10. 89
The Movies: 8.2/10


Bif of perspective guys? ;)

Metacritic scores in bold, which gives a bit more of an overall opinion.

To say he hasn't made a decent game in 10 years is complete rubbish. I enjoyed playing both Fable games and Dungeon Keeper, although I did find Black&White to be a real dissapointment.
 
Ask him how he feels that my housemate stole an entire banoffee pie from his Lionhead employee summer BBQ and that we ate it for breakfast, lunch and dinner for three days. It was ****ing huge.
 
Metacritic scores in bold, which gives a bit more of an overall opinion.

To say he hasn't made a decent game in 10 years is complete rubbish. I enjoyed playing both Fable games and Dungeon Keeper, although I did find Black&White to be a real dissapointment.

They weren't rubbish, the fable games that is, but they weren't close to brilliant. Story wise, a little generic, but its the rest of the game that had MAJOR problems and flaws. As said the generic good/bad systems, like farting in public somehow making people like or hate you, honestly, its geared towards 12 year olds playing and enjoying what story wise, is aimed as a far more adult game. He's caught between aiming at 8 year olds and 21+ year olds.

His latest idea that XP was difficult to understand because so many retards play games these days, is unbelievably stupid. It seems XP and skill levels will be more closely based on your fame/followers, which probably means farting more and more to make people like you, to get better stats. Which means he's now aiming at 5-15year olds, who are in the special ed classes.


Black and White was a GREAT idea, but not well enough executed, and the second game was significantly worse.

I actually played FAble 2 without ever having played the first one, when I played the first, I thought I was playing a worse looking version of the same game, almost everything was identical with most of the story being copy and paste on the basic idea's.

If Fable 3 is again an almost identical story, with worse RPG elements and more childish idea's for gaining fame, it will be a complete flop in terms of quality.


I'd ask him why he insists on moving towards making games the stupidest million gamers will buy, rather than making better, harder, more complex more interesting and less childish games that the smartest couple million gamers will buy. Theres 10's of millions of gamers out there, why does everyone seem to want to market their games towards the stupidest bunch of them.
 
I'd ask him why he insists on moving towards making games the stupidest million gamers will buy, rather than making better, harder, more complex more interesting and less childish games that the smartest couple million gamers will buy. Theres 10's of millions of gamers out there, why does everyone seem to want to market their games towards the stupidest bunch of them.

Really tempted to ask him this.. well maybe not in so many words. This really bugs me about developers these days.
 
Ask him, on scale of 1 to 10, how much the Microsoft and Lion Head PR teams hate him.

Oh and also when Fable 3 is coming out, I MUST KNOW WHAT HAPPENS NEXT!
 
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Really tempted to ask him this.. well maybe not in so many words. This really bugs me about developers these days.

I think that is due to most people not playing computer games, thus to try to get them involved they need to make them inviting...

for example, Nintendo went for gameplay over graphics and has show the world its all about gameplay not about the most powerful console... nintendo has also made its games stupidly easy to play for non gamers to get addicted and buy their consoles...

Stelly
 
Ask him to put in a good word with EA about updating Dungeon Keeper so we can play it on Vista/Win 7 without using an emulator

And a remake of syndicate (not the 2nd as that was awful) would go down a treat. That game hooked me on PC Gaming for life
 
Ask him when he's going to do a Theme Hospital sequel.

You might want to check out a project called 'Corsix TH' which is a project to port the original game to modern operating systems. The aim is to reproduce the original game with the old graphics, fix the bugs and then once stable to begin extending the functionality. The project has some very clever people on it and they have a (very functional) working release out there. It's implemented in C++ and LUA, the C++ handles all of the low level engine logic so it is really fast and the LUA allows the game logic to be modified without recompiling the source code.

I loved his earlier games, the Dungeon Keeper series was excellent, nothing since has even come close to it. Dungeon Keeper 2 works flawlessly on Windows 7 x64 but as other people said, the earlier version doesn't fair so well. This also has a modernisation project called 'NBKE' but progress is a lot slower on that.
 
You might want to check out a project called 'Corsix TH' which is a project to port the original game to modern operating systems. The aim is to reproduce the original game with the old graphics, fix the bugs and then once stable to begin extending the functionality. The project has some very clever people on it and they have a (very functional) working release out there. It's implemented in C++ and LUA, the C++ handles all of the low level engine logic so it is really fast and the LUA allows the game logic to be modified without recompiling the source code.

I loved his earlier games, the Dungeon Keeper series was excellent, nothing since has even come close to it. Dungeon Keeper 2 works flawlessly on Windows 7 x64 but as other people said, the earlier version doesn't fair so well. This also has a modernisation project called 'NBKE' but progress is a lot slower on that.

Did you get DK2 working on Win 7x64 with the latest patch installed? As when I use the latest patch for DK2 that increases the max resolution the game randomly crashes :(
 
Ask him his views on piracy, now that it affects his company’s products - and does he miss breaking mfm protections on other peoples games in early amiga days ?

Some of us know his dirty past ;p
 
Really tempted to ask him this.. well maybe not in so many words. This really bugs me about developers these days.

I really can't understand why a developer see's say, 12million sales for COD or something and thinks, thats the whole market, thats all there is, theres no other gamers.

I mean how many hundreds of millions of people have computers. Theres probably a good 50-100million computers out there capable of playing the majority of all new releases at decent detail levels, not all of them are the same group of gamers and not all are dumb as crap that need games to be made consistantly easier.

Fact is most people that played his early games are now in their 20's and 30's, and would be loyal fans if he still wasn't aiming games at 12 year olds.

But then the flipside is, we get a bit older and expectations change on our side aswell. We want something more complex and difficult, while he was always making games aimed at say 15-18year olds. Though theres still a drop off in quality and complexity in those games, but it might not be as dramatic as we think, as its partially our tastes growing up a bit.
 
why is he a slave to resources management? black and white should have been great. it wasn't....
 
Peter Molyneux is certainly a legend amongst older games, for sure. I know when his company released Magic Carpet for the PC Bullfrog helped increase the sales of CPU upgrades..

Magic Carpet was one of the first games to be enhanced for the then-new Pentium processor (as advertised proudly on the front of the box). Bullfrog recommended a P75 as the minimum system requirement, although the game ran on 486 processors and was playable enough on a 486DX/100, so wasn’t a true requirement..

Actually Magic Carpet started life on the Amiga, and was meant to be one of the first games to use the new AKKIK (development stopped when Commodore went bust, and he pulled the game from Amiga as the hardware he felt wasn't good enough for his new creation) or something chipset to replace the A1200 AGA, can’t fully remember, but when Bullfrog left the Amiga, and with Lucas Arts before that, well it only got better for him and his company on the PC. He forced hardware improvements, had a vision of better machines to provide better games, for his time..... He has I felt been now left behind a bit. He also had, or has it has been told a bit of a temper, and publicy fell out with EA over Bullfrog some years ago......

Anyhow..

.....Syndicate wars, Populous the Beginning and DK2 were I feel his companies crowning glory games on the PC, he certainly had a knack of taking some idea and making it into something different.. It had been done before, just not the same..

Magic Carpet was rumoured to be a total rip off from Doom, instead you flew around on a Carpet, instead of walking around… It was still a 3D first person shooter, just different…

Same as Theme Park.. It was just a resource game like Sim City, just different… In some ways a genius, in others a bit of a chap almost known for plagiarism.. Maybe..!!?? Still can't stop playing his games...

Black n White however was certainly something totally different...
 
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Ask him why games are increasingly catering to the lowest common denominator and not those looking for a challenge from complex, rich games with depth. Modern games like Fable are being increasingly dumbed down and assuming the gamer is a dumbass who's never touched a joypad before. Where are the games with depth and complexity?

It's really despairing to see so many development studios go from games like Dungeon Keeper, Black and White to simplified almost child-like games.
 
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