What is so special about Counter-Strike?

yeah its pure skill

every shooter since has trained me to be WORSE at aiming
you go back to counter strike and its pure aiming skill and speed
nothing can touch it for that
 
I hated half-life CS, couldn't even tell the difference between who was on my team and who wasn't, everyone looked the same.

Cs:s is a bit better, although I can't be doing with 20 seconds of running, 1 shot and im dead then 2 mins of waiting to go again so only ever play DM/TDM and it's ok, nothing amazing (unlike SoF2/rtcw/wolf:et)
 
It's pretty much the original major online FPS game, and many still play it for its sheer simplicity and arcade-style gameplay. It's not as sophisticated or deep as Call of Duty, but it still holds it own. You can just jump in and play. It's purely about competition, without any of the levelling or statistics-based elements.

:p:p
 
Tried it and i thought it was crap. You have like few seconds to buy stuff and id need a few mins to look through and see desriptions and see if its what i want then buy it so yeah i didnt like the 5 second buy somit quick thing.

You have more than 5 seconds... You have 5 seconds before people can move, but still have another half a minute after that. Any more than that and you will get spawn killed. It's not exactly horrid anyway... Press b then if you want a pistol, click on pitol. If you want a sub machine gun, click on sub machine gun...

Then theres the whole gameplay, i had no clue what to do. Apparently you gotta go disable a bomb i think but fked if i know where it is how to disable it etc. Not very good instructional wise imo.

You don't have to go for the bomb... Most games end without the bomb being armed anyway. The other choice is incredibly complicated and confusing, and you would never guess what you have to do though... Shoot at the enemy

People know all the tricks and spots to camp at so if ur getting into it now then id not bother as u wont have a chance.

In other words, your opponents aren't stupid idiots who charge toward you once they know you're there and come around a corner before turning to look towards you. And PLEASE PLEASE PLEASE tell me tricks are you talking about, as I don't know any, and I seem to do alright.

Also theres the hackers i seen some vids and well i just dont generally play mp games where u can hack or cheat.

My personal fav mp game for fps was mohaa sh. Good fun in that, i know u can hack in it too but i used to play a server that was anti hack aware so were generally ok with the no hackers coming on.

Lol :-/ Nice contradiction... And believe it or not, there's admined servers in CS... You just probably think people who aren't cheating are cheating because they can aim well.

I couldn't disagree more. The buy system is great and very simple to master, so much so my 14 year old niece figured it out.

Now now, you can't expect everyone to be as instinctive and technologically able as your 14 year old niece :p

The reason CS is so popular is because it requires skill, but also, tactics. I played MW2 during the free weekend, and it is does not compare. In deathmatch (which 3/4 of the 'modes' are) you literally have to keep running forward with no caution or care, then hope you shoot the enemy quicker than they shoot you. If you try to be careful, you get shot from behind... In fact, the only way to not get shot from behind is to keep going forward so that no one catches up (or camp).

Compare this to CS where running forward without caution will usually get you killed. Tactics and caution are rewarded, while carelessness is punished with a long wait
 
Competition, team play, balance, good netcode. It is pure skill and team work.

If you couldn't tell from the last two points, Im not talking about Source. Nor am I talking about public servers.. League 5s.
 
Nope.

Experience affords near limitless advantage in CS/CSS whereas other games use convoluted "balance" to shift the advantage based on circumstance and choice as opposed to experience alone.

It is not a casual game in the sense that you are going to get kerb stomped endlessly until you invest time to hone skills and experience. This is the polar opposite of casual game-play.

So you're saying you're going to get fragged because all servers are full of elite players? You don't have to join a pro server when there are hundreds of noobie servers available.

I started off playing against bots then progressed through the servers until I was playing at a decent level against people. You don't need the game to balance this out when it's this easy to control your level of play.
 
The thing that makes CS so special, is that nothing about it is special at all. No perks, weapon attachments, classes, vehicals, tactical maps, un-needed weather effects, un-needed map objects, over-reliance on graphics, mounted weapons etc etc. Compared to the over-filled garbage in modern games, CS is a cornerstone of solid, pure gameplay.
 
cod uo or 1 > cs every day sorry but cs is nabtastic :D

never liked it myself my lad plays it regular and is pretty good but i find it boring.

think cause it is a older game like uo or medal of honour it gives the impression of leetness whether your good or not . im sure the avg age of cs is like 13 and shouts at anything :p also you can play it on like a 5 yr old piece of crap pc helps its amount of players.
 
So you're saying you're going to get fragged because all servers are full of elite players? You don't have to join a pro server when there are hundreds of noobie servers available.

I started off playing against bots then progressed through the servers until I was playing at a decent level against people. You don't need the game to balance this out when it's this easy to control your level of play.

Again you miss the point.

Vetting servers and joining one which will probably end up with a mixture of all or any of the following is tiresome. Full of bots, requires masses of custom sound pack downloads, have non standard server rules, be full of retards/greifers, be 24/7 Map servers etc etc

The last time I tried to drop in and play CSS I gave up looking for a server after 20 minutes.

CS/CSS is not a casual game. Even your "training regime" screams of non-casual game play.

I am "gifted" enough to be able to pick-up anything and have learnt the ropes within about 30 minutes and I can hold my own regardless, however - the server issues and general problems that surrounds cs/css puts me off playing before I even chamber a cartridge and pull the damn trigger.
 
I love CSS, the original couner strike was the first FPS i got into. CSS is still my most frequently played FPS despite getting it ages ago. It's just so simple, if you find some good servers there's no cheating and some fun mods. There's no stupid missiles or vehicles, it all comes down to skill (or a bit of luck).

I find what puts a lot of people off is that there are a lot of rubbish servers out there, you just need to find a couple of good ones. I prefer the larger servers.
 
Been playing it 10 years now and no other game will ever be like it! the skill ive gatherd in this game helps the way i play fps's now this game from beta 0.4 or 0.5 when i started still helps me in every fps i play to this day!

tbh i could say i wouldn't still be pc gaming if it wasn't for css!

i don't think there has been a week or 2 in 10 years i haven't logged atleast 1 min in it! *unless ive been away!* that addiction that never has really gone away! and every game ive played since then i.e all the ut games all the tf games and all the bf games and every major fps since then hasn't come close!!!

But if ure first starting good luck most people that are left have been playing this for a bit!! i couldn't imagine trying to get into this game now!!!
 
I used to play it ALL the time in the 1.6 days. When CSS came out with the riot shields I kind of stopped and it put me off. I still have the odd game now but im so bad at it I just get frustrated :D
 
I used to play it ALL the time in the 1.6 days. When CSS came out with the riot shields I kind of stopped and it put me off. I still have the odd game now but im so bad at it I just get frustrated :D

CSS doesn't have riot shields, that was CZ iirc.
 
I never liked CS, it's all about headshots :(. Prefer something more similar to MOHAA ( or other q3 engined games) myself.

I just found it very unsatisfying, only way to get nice aim is to stand still and/or short bursts and the only place where you can do nice damage is the head.
I also prefer the run around and shoot playing style, not much the stand still sometimes/patient combat style. I also like being more dependent ( or well, begin able to use it as a major advantage) on things like sound, purely locating the enemy by hearing (if you got good stereo or surround). Oddly I do love TF2 and quite like L4D, but CSS, I can't bring myself to like it no matter how much I try.
 
Last edited:
The buy menu bothers you?

You usually get about 30 seconds to buy up, even without scripts you can buy up in less than 5 seconds.

With practice and game knowledge you'll know what you want before you even open the menu and will just hit the numbers rather than reading the weapon descriptions to see what they are.

b63b63 = two flashes for example.


It'll outlive us all and certainly those pretenders which need a new version released every year to keep their audience :p
 
. I also like being more dependent ( or well, begin able to use it as a major advantage) on things like sound, purely locating the enemy by hearing (if you got good stereo or surround).

Huh that's pone of the main things about css!?
 
Again you miss the point.

CS/CSS is not a casual game. Even your "training regime" screams of non-casual game play.
.

The one thing I'll agree with you with, is whenever I get back into it downloading sound packs and random textures and things can be an incredible pain in the behind. Though to be honest, find some good servers and stay away from the more novelty ones and its easy enough.

I'm sure way back when you could find a couple good map/texture/sound packs of common things to make it easier, but its a pain to go to cs:s based sites and try and work out what you need over whats been made, as over the years theres been a scarey amount of stuff made for it, and tonnes of truly awful maps and packs.

To be honest though the training, is completely unnecessary.

This is the thing with CS:S you die, you learn. You run a daft route on a map, you learn where people go and where you'll die first and you avoid it next time. You die and you follow an opposition player as they play and see where they go, how they move how they track down the final player, learn the map, watch how people shoot, what rooms people camp in, watch area's that are protected, watch someone on one team or another plant the bomb, learn where the bomb is planted.

Within 30 minutes on any server you should be able to pick up most of that and the one little secret is, the less predictable you are, the better you'll do.

Frankly for the 2 years I played on and off, I still never found a more effective tactic than crazy non stop rush. Largely because so many people think its suicide they aren't ready for it. They are waiting for someone to stick his head out and pop back in, run through full speed and they'll still be shooting at the door where they think a normal player would be heading back too.


The funniest thing though is someone in this thread suggesting CS:S is really basic because other games have leveling or statstics-based elements which makes them deep.

CS:S could just bump you up a level every 30 minutes...... suddenly its as "deep" as Cod MW? lol.
 
Huh that's pone of the main things about css!?

I guess I haven't played it enough, it's very obvious in mohaa, or even modern cod games ( provided the server isn't as full but has small teams like 3vs3). I just can't get on with the aiming/accuracy in CSS. I like any of the popular shooters, except CSS.
 
Huh that's one of the main things about css!?

Indeed!

Covering Redroof on Inferno listening for footsteps at 2nd Mid/Haystack/SqueakyGate/Apps.
Covering B-Site on D2 listening for tunnels.
Hiding behind mid doors on D2 listening for lower tunnels/mid/short.
Listening for footsteps in the sewers on Contra.
Listening for footsteps ANYWHERE on ANY map!


So many times where listening out for tell-tale things has saved my bacon and that of my team-mates (who don't have good headphones or miss things).

It's not like MW where you can't hear ****-all because there's either a million random nades going off, or you've just been air-strike-ed.
Or the opposition has that silent running perk :mad:.



As for the buy menu bothering people, it doesn't seem as though you've made any effort to get used to it.
I couldn't stand the MW weapon profile thing, and still can't, but it's not the reason I don't play MW. :p



P.S -- for Drunkenmaster: cl_downloadfilter "nosounds" Chuck that in your autoexec.cfg file and no more rubbish sound downloads. :)
 
Back
Top Bottom